mark therrell

mark therrell

Lead Pipeline TD / 26 yrs

San Mateo, CA

Hire Me

Rigging Development Product Owner, Frostbite Animation and C

FIFA 16 (2015)

Modeling Artist

Lifted (2015)

Character Supervisor

Star Wars: The Clone Wars (2008)

Character Supervisor

Star Wars: The Clone Wars (2008)

Character Modeling And Articulation Artist

WALL·E (2008)

Modeling & Articulation

Ratatouille (2007)

Character TD

One Man Band (2006)

Character Rig Development

The Incredibles (2004)

Digital Artist

Corkscrew Hill (2001)

I want to improve the quality and efficiency of animated content for film, television and games, through the development of tools and work-flow innovation.

A digital character's appeal comes from the execution of its shape, motion and story. This unique and amazing art form is accelerated by intuitive tools and well thought out techniques.

Let's Invent smarter, healthier rigging and animation pipeline.
Let's put more appeal in our digital content.

Work History
  • Technical Art Director

    Sledgehammer Games

    June 2019 - Present
    Foster City, CA
  • Art Tool and Workflow Development

    Super Evil Mega Corp

    March 2017 - Present

    Artist Workflow Development

  • CG Supervisor - Rigging, Frostbite Animation and Cinematic

    Electronic Arts

    April 2012 - August 2015
    Vancouver, Canada Area

    Worked to develop intuitive Rigging and Animation Content tools and workflows for the users of the Frostbite game engine.

  • Animation Tool Design

    RigMill

    August 2010 - April 2012

    Designing character animation tools and work-flows to make digital character animation more efficient and intuitive.

  • student

    Animation Mentor

    2008 - 2010
  • Character Supervisor / Rigging Lead LAL TV

    Lucasfilm Animation

    July 2006 - June 2008
  • Character Technical Director

    Pixar

    March 2001 - July 2006


    character articulation and pipeline design, character effects.

  • rigging/articulation/pipeline

    Kleiser Walzak

    2000 - 2001
  • rigging technical director

    Giant Studios

    1999 - 2000
  • rigger

    Fathom Studios

    1998 - 1999
  • animator, technical director

    Chimera Digital Imaging

    1995 - 1996
Education
  • Advanced Studies in Character Animation in Animation

    Animation Mentor

    2008 - 2010
  • Bachelor of Art, Computer Graphics in Character Rigging and Animation

    Savannah College of Art and Design

    1991 - 1995