Rosetta Stone Kids game division and UX/UI Studio (Ipad, Iphone, Android)
• Manage Company visual direction for all titles
• Work with a core team of Creative Directors to establish future products for the company
• Supervise development of all outsourcing for games and apps
• Create prototypes and concept art for all games and apps
• Review schedules of external partners as well as internal teams
• Coordinate with multiple outsourcers to develop in game art assets
• Review art assets internal and external to meet studio and product goals
• Work with ma
Creative Director
Rosetta Stone
April 2013 - June 2015
Austin, TX
Rosetta Stone Kids game division and UX/UI Studio (Ipad, Iphone, Android)
• Sets long term creative vision for all of Rosetta Stone Kids products
• Develop and implement creative processes and workflows, Supervise development of all outsourcing for games and apps
• Work closely with the Producers and Executives to help identify potential problems and manage critical tradeoffs between quality, resources, and schedule
• Evaluate and work with external 3rd party venders to deliver creative assets
• Engage with multiple stakeholders including marketing, s
Studio Art Director
Disney Interactive Studios
November 2010 - 2013
Austin, Texas Area
Studio Art Director
2010-Current
• Create and oversee studio wide visual objectives for all titles
• Supervise development of Art Directors for all game teams
• Create standard workflows for the studio, prototyping and in game asset creation
• Review schedules for all art disciplines internal and external to meet studio goals
• Hiring manager for project team members and the assignment of game teams
• Coordinate with multiple outsourcers to develop in game art assets
• Review art internal and external to meet studio and product goals
• Work with marke
Art Director for Epic Mickey
Disney - Junction Point Studios
January 2010 - November 2010
• Create objectives for the Art Department
• Supervise development of art for 45+ artists across all disciplines including: concept, environments, characters, VFX, UI, and cinematics.
• Mentor artists through training, workshops, and career management
• Create schedules for all art disciplines internal and external to meet studio goals
• Hiring manager for project team members and the assignment of roles
• Coordinate with multiple outsourcers to develop in game art assets
• Work with Studio directors to facilitate and develop pipelines for all art dis
Art Production Manager
EA Tiburon
2006 - December 2009
• Coordinate all football assets, tools, and schedules to achieve desired results
• Work with team leads to assign work and monitor progress of Art content
• Establish and communicate project goals, objectives, plans and milestones to the project team and Executive Producers from concept to final production
• Knowledge of software development, project management and
performance management. Ability to facilitate and mediate between varied departments each with unique needs
• Facilitate communication according to overall communication plan and ensure all s
Lead Character and Environment artist
EA Tiburon
2004 - 2006
• Understand and communicate to the team the “Big Picture” visual elements of the game.
• Develop and maintain documentation of process, pipelines and schedules
• Mentor/manage and lead a team by example, with the ability to role out new technologies
• Communicate artistic vision to product team/franchise
• Team building and performance appraisals of team members.
• Expert modeling, texturing, and UV mapping ability
• Working with Producers to develop the Art Asset Bible and aid in establishing a realistic and reliable task list and schedule for all art
Texture artist
Electronic Arts
2003 - 2004
• Created Texture Art for two AAA console game titles
• Worked with Art director on overall visual development of two AAA console game
• Strong understanding of form and composition, color and lighting
• Strong modeling, texturing, and UV mapping ability
• Prepare storyboards and presentations
• Video production
Sr. Designer
The Yacobian Group
1999 - 2003
• Creation of Front End art assets consistent with a given project style, including menus, overlays,
and other onscreen displays for Bvlgari, Gucci, AnnTaylor, and Chanel.
• Worked directly with the Creative Director and producers to develop new styles
• Researched, evaluated and rolled out new technologies
• Designed packaging for Corporate Brand Software
• Worked with the A/V department on video concepts
• Video editing and compositing from online to televised commercials
• Worked with Creative Director on scheduling graphic production
• Advanced knowl