Mark Stefanowicz

Mark Stefanowicz

Austin, TX, United States

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Work History
  • Studio Art Director

    Rosetta Stone

    April 2013 - Present

    Rosetta Stone Kids game division and UX/UI Studio (Ipad, Iphone, Android)
    • Manage Company visual direction for all titles
    • Work with a core team of Creative Directors to establish future products for the company
    • Supervise development of all outsourcing for games and apps
    • Create prototypes and concept art for all games and apps
    • Review schedules of external partners as well as internal teams
    • Coordinate with multiple outsourcers to develop in game art assets
    • Review art assets internal and external to meet studio and product goals
    • Work with ma

  • Creative Director

    Rosetta Stone

    April 2013 - June 2015
    Austin, TX

    Rosetta Stone Kids game division and UX/UI Studio (Ipad, Iphone, Android)
    • Sets long term creative vision for all of Rosetta Stone Kids products
    • Develop and implement creative processes and workflows, Supervise development of all outsourcing for games and apps
    • Work closely with the Producers and Executives to help identify potential problems and manage critical tradeoffs between quality, resources, and schedule
    • Evaluate and work with external 3rd party venders to deliver creative assets
    • Engage with multiple stakeholders including marketing, s

  • Studio Art Director

    Disney Interactive Studios

    November 2010 - 2013
    Austin, Texas Area

    Studio Art Director
    2010-Current
    • Create and oversee studio wide visual objectives for all titles
    • Supervise development of Art Directors for all game teams
    • Create standard workflows for the studio, prototyping and in game asset creation
    • Review schedules for all art disciplines internal and external to meet studio goals
    • Hiring manager for project team members and the assignment of game teams
    • Coordinate with multiple outsourcers to develop in game art assets
    • Review art internal and external to meet studio and product goals
    • Work with marke

  • Art Director for Epic Mickey

    Disney - Junction Point Studios

    January 2010 - November 2010

    • Create objectives for the Art Department
    • Supervise development of art for 45+ artists across all disciplines including: concept, environments, characters, VFX, UI, and cinematics.
    • Mentor artists through training, workshops, and career management
    • Create schedules for all art disciplines internal and external to meet studio goals
    • Hiring manager for project team members and the assignment of roles
    • Coordinate with multiple outsourcers to develop in game art assets
    • Work with Studio directors to facilitate and develop pipelines for all art dis

  • Art Production Manager

    EA Tiburon

    2006 - December 2009

    • Coordinate all football assets, tools, and schedules to achieve desired results
    • Work with team leads to assign work and monitor progress of Art content
    • Establish and communicate project goals, objectives, plans and milestones to the project team and Executive Producers from concept to final production
    • Knowledge of software development, project management and
    performance management. Ability to facilitate and mediate between varied departments each with unique needs
    • Facilitate communication according to overall communication plan and ensure all s

  • Lead Character and Environment artist

    EA Tiburon

    2004 - 2006

    • Understand and communicate to the team the “Big Picture” visual elements of the game.
    • Develop and maintain documentation of process, pipelines and schedules
    • Mentor/manage and lead a team by example, with the ability to role out new technologies
    • Communicate artistic vision to product team/franchise
    • Team building and performance appraisals of team members.
    • Expert modeling, texturing, and UV mapping ability
    • Working with Producers to develop the Art Asset Bible and aid in establishing a realistic and reliable task list and schedule for all art

  • Texture artist

    Electronic Arts

    2003 - 2004

    • Created Texture Art for two AAA console game titles
    • Worked with Art director on overall visual development of two AAA console game
    • Strong understanding of form and composition, color and lighting
    • Strong modeling, texturing, and UV mapping ability
    • Prepare storyboards and presentations
    • Video production

  • Sr. Designer

    The Yacobian Group

    1999 - 2003

    • Creation of Front End art assets consistent with a given project style, including menus, overlays,
    and other onscreen displays for Bvlgari, Gucci, AnnTaylor, and Chanel.
    • Worked directly with the Creative Director and producers to develop new styles
    • Researched, evaluated and rolled out new technologies
    • Designed packaging for Corporate Brand Software
    • Worked with the A/V department on video concepts
    • Video editing and compositing from online to televised commercials
    • Worked with Creative Director on scheduling graphic production
    • Advanced knowl

  • Disney Interactive Studios

    ? - Present
Education
  • Lesley University

    1993 - 1997