Simulated realistic physics and interactions on computer-generated characters' clothing and hair, ensuring that characters remained consistent with art direction. Corrected geometry deformation problems and inter-penetrations. Communicated with animation, rigging, and lighting departments to solve problems and keep shots flowing through pipeline. Published character geometry and fur for downstream departments. Tracked progress of shots, and prioritized work based on pipeline information.
Simulation Artist
Blizzard Entertainment
July 2015 - October 2015
Simulated realistic physics and interactions on computer-generated characters' clothing and hair, ensuring that characters remained consistent with art direction. Corrected geometry deformation problems and inter-penetrations. Communicated with animation, rigging, and lighting departments to solve problems and keep shots flowing through pipeline. Published character geometry and fur for downstream departments. Tracked progress of shots, and prioritized work based on pipeline information.
Character TD
Industrial Light & Magic
January 2015 - April 2015
Simulated realistic physics and interactions on computer-generated characters' clothing and hair, ensuring that characters remained consistent with art direction. Corrected geometry deformation problems and inter-penetrations. Communicated with animation, rigging, and lighting departments to solve problems and keep shots flowing through pipeline. Published character geometry and fur for downstream departments. Tracked progress of shots, and prioritized work based on pipeline information.
Simulation Artist
Blizzard Entertainment
September 2013 - March 2014
Irvine, CA
Simulated realistic physics and interactions on computer-generated characters' clothing and hair, ensuring that characters remained consistent with art direction. Corrected geometry deformation problems and inter-penetrations. Communicated with animation, rigging, and lighting departments to solve problems and keep shots flowing through pipeline. Published character geometry and fur for downstream departments. Tracked progress of shots, and prioritized work based on pipeline information.
Technical Animation TD
Rhythm & Hues Studios
2008 - April 2013
Simulated realistic physics and interactions on computer-generated characters' muscles, skin, clothing and fur, ensuring that characters remained consistent with art direction. Corrected geometry deformation problems and inter-penetrations. Communicated with animation, rigging, and lighting departments to solve problems and keep shots flowing through pipeline. Published character geometry and fur for downstream departments. Tracked progress of shots, and prioritized work based on pipeline information.
Systems Development Manager
Performance Communication Technologies
February 2007 - December 2008
Clinton Township, Mi
Designed, built, deployed and administered a complex relational database to handle numerous facets of PCT’s business. Responsible for all aspects, such as determining data structure and relationships, designing user interface, developing method to track bugs and fixes, add or modify functionality as needed, and quickly deploy updates. Additionally, in charge of IT, with responsibilities including network administration, Domain & Exchange administration, Remote Desktop, on-site and off-site backup, and general troubleshooting.
Account Executive
Inter-Image, Inc
2000 - 2002
Produced dealership sales brochures and provided PR photography for Kawasaki Motors Corp. Assistant produced and art directed location photo shoots. Communicated effectively with clients and vendors. Wrote & edited copy of technical & non-technical material. Edited and filed still photography. Performed graphics work, including film scanning, image manipulation and layout. Prepared output files/masters for printing & CD replication.
Production Developer
Internal & External Communications
1998 - 2000
Produced interactive computer-based corporate training. Created the layout, timing, and interactivity of the training courseware. Built and organized photography shot lists, art lists, and audio scripts. Collaborated with multiple departments in the creation of each type of media. Worked closely with instructional designers and programmers to assure courseware integrity. Conducted multiple testing cycles, both with clients and the internal testing department.