I'm an award winning educator, who has worked professionally in the film animation, interactive media & game industries. Currently I've established a start-up company focused on automated animated performance. I recently led a university based think tank that conducted research on the development of transmedia content, exploring appeal in design for animation & games. I've worked on major award winning projects at major studios like Rhythm & Hues Studios Los Angeles, DreamWorks Feature Animation, Acclaim Entertainment, & Tokyo Broadcasting System Japan.
Work History
Founder, CEO
Giant Monster Pte Ltd
May 2015 - Present
Singapore
Create innovative content for new markets
Assistant Professor
Nanyang Technological University
March 2005 - May 2015
Founding faculty in the area of Animation at the School of Art, Design and Media. Wrote curricula to suit the needs of Undergraduate Singaporean students, established trans-disciplinary research collaborations with Professors from the College of Engineering and School of Communications and Information as well as individuals from industry.
SIGGRAPH Asia 2013, Art Gallery Chair
ACM SIGGRAPH
December 2012 - November 2013
Part of ACM SIGGRAPH, SIGGRAPH Asia is a volunteer organization where the Art Gallery is a sub-program. I organized an public installation and exhibition of augmented reality artworks, in gallery installations of digitally mediated artworks and new media performances as well as a day long session of Art Papers presentations from guests who flew in from all over the world to the Hong Kong Exhibition and Conference Centre during the SIGGRAPH Asia 2013 International Conference.
SIGGRAPH Asia 2008, Educators Programme Chair
ACM SIGGRAPH
March 2007 - December 2008
Envisioned as an international gathering of industry professionals and academics, the Educators Programme presents perspectives that appeal to a wide spectrum of interests. The goal is to share educational strategies adopted in both industry and academia to make the learning process more satisfying, productive, and meaningful.
Modeler
Rhythm & Hues Studios
November 2002 - February 2005
Create photorealistic props, sets and characters for live action feature films
Animator/Modeler
DreamWorks Animation
January 1995 - July 2002
I worked as a 3D production artist delivering sculpted digital content for feature animation.
Artist/Animator
Acclaim Entertainment
July 1992 - December 1994
Lead artist for full motion sequences for Alien Trilogy a Playstation I Game
Digital Artist
TBS vision
September 1990 - December 1992
Created computer generated imagery for ride based video playback, television and trades in a subsidiary of Tokyo Broadcasting System located in Japan.
Demo Artist
Nichimen Graphics
1992 - 1992
Demonstrated emergent computer graphics techniques to prospective users and clients.
Assistant Animator
Kroyer Films
January 1989 - August 1989
Fern Gully
Student Intern
Symbolics
1987 - 1988
Received a grant in the form of a Symbolics computer graphics system: installed at the UCLA Film School and used for computer animation research.
Animator
LaserMedia Inc
September 1980 - June 1986
Developing computer graphics and animation content and techniques for mass audience consumption.