Accomplished Senior Digital Modeler in stylized animation, VFX set extension or asset creation and Supervisor and Lead Modeler on 4 feature films. Key strengths include choosing available software or methods to expedite assets creation and exploring new technologies. Experienced, motivated, with a supportive working style that excels in a collaborative work environment.
Work History
Asset Supervisor
Arc Productions
May 2016 - August 2016
Toronto, Canada
Sony Pictures Animation
Senior Modeler
JAMM
December 2015 - December 2015
Santa Monica, CA
Kohler
Senior Modeler
MPC
February 2015 - April 2015
santa monica, ca
Built hi rez environmental game assets for Blizzards Heroes of the Storm Spot.
Senior Modeler & Texture TD
RGH Themed Entertainment
September 2013 - January 2015
• plan, plot and build 3d previz environments and assets for layout using proprietary camera shader
• build and texture hi rez environments and assets for large format, full immersive dome attractions
• research and test alternate technologies to create past and present large environments for Red Sea Astrarium project
Software used:
Maya
Mari
Photoshop
ZBrush
Mudbox
SpeedTree
CityEngine
Model Supervisor
Sony Pictures Imageworks
August 2002 - August 2013
• Model Supervisor on 2 Feature films including Hotel Transylvania and Beowulf
• Model Lead on G-Force and Monster House
• Managed modeling team at satellite location in Chennai India
• Worked with Pipeline Department on various proprietary software including facility Assembly
Component System
• Member of modeling council to discuss and implement new tools into the modeling pipeline
• Worked with facility Education Department to create modeling training video for new hire’s
• Gave lectures to Sony Pictures IPAX students
• Crossed trained in other depar
Senior Modeler
The Aaron Sims Company
June 2009 - July 2009
• worked with Aaron's design team and to build digital mock up environment models for Zack Snyder’s Sucker Punch
• built concept model of Gatling Gun Samurai
Software used:
Maya
ZBrush
Set Designer
Scenery West
April 1998 - April 2002
Software used:
AutoCAD
Maya
Photoshop
Illustrator
AlphaCAM
Model Mill
Set Designer
J.R.R. Associates
September 2001 - October 2001
Software used:
AutoCAD
Illustrator
Renaissance Entertainment
January 1998 - February 1998
rendering storyboards for Universal City theme park attraction.