mark krentz

mark krentz

Senior Modeler / 24 yrs

Toronto, Canada

Hire Me
Accomplished Senior Digital Modeler in stylized animation, VFX set extension or asset creation and Supervisor and Lead Modeler on 4 feature films. Key strengths include choosing available software or methods to expedite assets creation and exploring new technologies. Experienced, motivated, with a supportive working style that excels in a collaborative work environment.
Work History
  • Asset Supervisor

    Arc Productions

    May 2016 - August 2016
    Toronto, Canada

    Sony Pictures Animation

  • Senior Modeler

    JAMM

    December 2015 - December 2015
    Santa Monica, CA

    Kohler

  • Senior Modeler

    MPC

    February 2015 - April 2015
    santa monica, ca

    Built hi rez environmental game assets for Blizzards Heroes of the Storm Spot.

  • Senior Modeler & Texture TD

    RGH Themed Entertainment

    September 2013 - January 2015

    • plan, plot and build 3d previz environments and assets for layout using proprietary camera shader
    • build and texture hi rez environments and assets for large format, full immersive dome attractions
    • research and test alternate technologies to create past and present large environments for Red Sea Astrarium project

    Software used:
    Maya
    Mari
    Photoshop
    ZBrush
    Mudbox
    SpeedTree
    CityEngine

  • Model Supervisor

    Sony Pictures Imageworks

    August 2002 - August 2013

    • Model Supervisor on 2 Feature films including Hotel Transylvania and Beowulf
    • Model Lead on G-Force and Monster House
    • Managed modeling team at satellite location in Chennai India
    • Worked with Pipeline Department on various proprietary software including facility Assembly
    Component System
    • Member of modeling council to discuss and implement new tools into the modeling pipeline
    • Worked with facility Education Department to create modeling training video for new hire’s
    • Gave lectures to Sony Pictures IPAX students
    • Crossed trained in other depar

  • Senior Modeler

    The Aaron Sims Company

    June 2009 - July 2009

    • worked with Aaron's design team and to build digital mock up environment models for Zack Snyder’s Sucker Punch
    • built concept model of Gatling Gun Samurai

    Software used:
    Maya
    ZBrush

  • Set Designer

    Scenery West

    April 1998 - April 2002

    Software used:
    AutoCAD
    Maya
    Photoshop
    Illustrator
    AlphaCAM
    Model Mill

  • Set Designer

    J.R.R. Associates

    September 2001 - October 2001

    Software used:
    AutoCAD

  • Illustrator

    Renaissance Entertainment

    January 1998 - February 1998

    rendering storyboards for Universal City theme park attraction.

Education
  • Gnomon School of Visual Effects

    2001 - 2002
  • Pacific Art Institute

    2000 - 2001
  • Art Center College of Design

    1999 - 1999
  • CalArts

    1994 - 1997
  • Red River Community College

    1993 - 1994
  • University of Manitoba

    1992 - 1993