mark krentz

mark krentz

Senior Modeler / 23 yrs

Toronto, Canada

Hire Me

VFX Supervisor

Heart of Stone (2023)

CG Supervisor

Black Bird (2022)

CG Supervisor

Firestarter (2022)

CG Supervisor

Uncharted (2022)

CG Supervisor

Midnight Mass (2021)

CG Supervisor

Jupiter's Legacy (2021)

CG Supervisor

The Glorias: A Life on the Road (2020)

CG Supervisor

Motherless Brooklyn (2019)

CG Supervisor

Nightflyers (2018)

CG Supervisor

Hunter Killer (2018)

CG Supervisor

The Haunting of Hill House (2018)

Associate CG Supervisor

Seven in Heaven (2018)

Associate Computer Graphics Supervisor

The Catcher Was a Spy (2018)

Asset Supervisor

The Star (2017)

CG Supervisor

Flatliners (2017)

CG Supervisor

The Gifted (2017)

CG Supervisor

Episode #2.13 (2017)

Senior Modeler

Star Trek: Discovery (2017)

CG Supervisor

Stranger Things (2016)

CG Supervisor

The Shannara Chronicles (2016)

CG Supervisor

The Expanse (2015)

Senior Modeler

Cloudy with a Chance of Meatballs 2 (2013)

Senior Modeler

Oz the Great and Powerful (2013)

Model Supervisor

Hotel Transylvania (2012)

CG Modeler

The Smurfs (2011)

VFX Team

Call of Duty: Black Ops (2010)

Senior Modeler & Supervisor

G-Force (2009)

Env. Model Supervisor

Beowulf (2007)

Lead Modeler

Monster House (2006)

Senior Modeler & Supervisor

Monster House (2006)

Environment And Prop Modeling

The Polar Express (2004)

Modeler

50 First Dates (2004)

CG Supervisor

Black Bird (TV Mini Series 2022)

Accomplished Senior Digital Modeler in stylized animation, VFX set extension or asset creation and Supervisor and Lead Modeler on 4 feature films. Key strengths include choosing available software or methods to expedite assets creation and exploring new technologies. Experienced, motivated, with a supportive working style that excels in a collaborative work environment.
Work History
  • Asset Supervisor

    Arc Productions

    May 2016 - August 2016
    Toronto, Canada

    Sony Pictures Animation

  • Senior Modeler

    JAMM

    December 2015 - December 2015
    Santa Monica, CA

    Kohler

  • Senior Modeler

    MPC

    February 2015 - April 2015
    santa monica, ca

    Built hi rez environmental game assets for Blizzards Heroes of the Storm Spot.

  • Senior Modeler & Texture TD

    RGH Themed Entertainment

    September 2013 - January 2015

    • plan, plot and build 3d previz environments and assets for layout using proprietary camera shader
    • build and texture hi rez environments and assets for large format, full immersive dome attractions
    • research and test alternate technologies to create past and present large environments for Red Sea Astrarium project

    Software used:
    Maya
    Mari
    Photoshop
    ZBrush
    Mudbox
    SpeedTree
    CityEngine

  • Model Supervisor

    Sony Pictures Imageworks

    August 2002 - August 2013

    • Model Supervisor on 2 Feature films including Hotel Transylvania and Beowulf
    • Model Lead on G-Force and Monster House
    • Managed modeling team at satellite location in Chennai India
    • Worked with Pipeline Department on various proprietary software including facility Assembly
    Component System
    • Member of modeling council to discuss and implement new tools into the modeling pipeline
    • Worked with facility Education Department to create modeling training video for new hire’s
    • Gave lectures to Sony Pictures IPAX students
    • Crossed trained in other depar

  • Senior Modeler

    The Aaron Sims Company

    June 2009 - July 2009

    • worked with Aaron's design team and to build digital mock up environment models for Zack Snyder’s Sucker Punch
    • built concept model of Gatling Gun Samurai

    Software used:
    Maya
    ZBrush

  • Set Designer

    Scenery West

    April 1998 - April 2002

    Software used:
    AutoCAD
    Maya
    Photoshop
    Illustrator
    AlphaCAM
    Model Mill

  • Set Designer

    J.R.R. Associates

    September 2001 - October 2001

    Software used:
    AutoCAD

  • Illustrator

    Renaissance Entertainment

    January 1998 - February 1998

    rendering storyboards for Universal City theme park attraction.

Education
  • Gnomon School of Visual Effects

    2001 - 2002
  • Pacific Art Institute

    2000 - 2001
  • Art Center College of Design

    1999 - 1999
  • CalArts

    1994 - 1997
  • Red River Community College

    1993 - 1994
  • University of Manitoba

    1992 - 1993