• Lighter with 14 years of experience in the electronic entertainment industry.
• Working knowledge of several major development tools particularly for lighting and texture painting.
• 10 shipped titles on Xbox, Xbox 360, XBox One, PC, GC, PS2, PS3, and PS4.
• B.A. in Graphic Design and color theory.
• Supervisory experience.
• Avid Gamer.
• Willing to relocate.
Adept in: Maya, Mental Ray, 3D Studio MAX, UDK, CryEngine, Unity 3D, & PhotoShop
Specialties: Lighting Direction and Execution.
Work History
Senior Lighting Artist
Red Storm Entertainment
May 2014 - Present
Cary, NC
Lighting, Atmospherics, FX
Lighting Artist
343 Industries
August 2013 - May 2014
Employment Type: Contract (Yoh)
Duties Included:
• Researching, profiling, and developing new lighting tech and pipelines.
• Utilizing advanced lighting techniques to create lighting, atmospherics, and post process effects for in-game and cinematic content.
• Teaching/Mentoring other artists in lighting aesthetics and techniques.
Lighting Artist
343 Industries
May 2012 - January 2013
Employment Type: Contract (Yoh)
Console Titles: Halo 4 (go to https://vimeo.com/56671330 to view reel).
Duties Included:
• Utilizing advanced lighting techniques to create lighting, atmospherics, and post process effects for in-game and cinematic content.
Senior Lighting Artist
Zipper Interactive
January 2012 - June 2012
Employment Type: Permanent
Reason for Leaving: Company Closed.
Duties Included:
• Creating lighting concept paintovers in pre-production.
• Consultations with Art Director on overall lighting direction/cinematography of projects.
• Creating/maintaining lighting schedules for Producers, troubleshooting lighting related issues, and in-depth reporting of technical problems to relevant parties.
• Creating lighting, atmospherics, and post process effects for both pre-rendered cinematics and in-game content.
• Utilizing advanced lighting techniques.
• Teachi
Senior Lighting Artist
Liquid Entertainment
March 2007 - January 2012
Employment Type: Permanent
Reason for Leaving: New Opportunity
Console Titles: Rise of the Argonauts, Thor, Unannounced Title.
Duties Included:
• Creating lighting concept paintovers in pre-production.
• Consultations with Art Director on overall lighting direction/cinematography of projects.
• Being solely responsible for lighting entire projects, creating/maintaining lighting schedules for Producers, troubleshooting lighting related issues, and in-depth reporting of technical problems to relevant parties.
• Creating lighting, atmospherics, and post
Lighting Artist
Treyarch
January 2007 - March 2007
Employment Type: Contract
Console Titles: Spiderman 3: The Movie Game
Duties Included:
• Contracted for a few months to recreate from scratch and modify lighting, gobos, light behaviors, and color effects for interiors via proprietary software and Max.
• Creating and modifying shader attributes and geometry in Max for lighting consistency.
Lighting Artist
Neversoft
March 2006 - October 2006
Employment Type: Permanent
Reason for Leaving: Lay Offs
Console Titles: Tony Hawk's Project 8
Duties Included:
• Using lightmaps, shadowmaps, ambient color maps, vertex lighting, Pre-Computed Radiance Transfer, and creating light rigs via Max and other proprietary lighting tools to light interiors and exteriors.
• Creating and modifying lighting and screen-space effects such as Bloom, color and saturation, Depth of Field, noise, etc.
• Creating and modifying shader attributes such as specularity and normal maps for lighting consistency.
• Modifying geo
Lighter
Electronic Arts
January 2005 - December 2005
Employment Type: Contract
Console Titles: The Godfather: The Game, From Russia with Love.
Duties Included:
• Aiding in the creation, debug, and modification of new, studio-wide, static and entity lighting pipeline tools & technology.
• Using vertex lighting, lightmaps, shadowmaps, vertex blending, vertex smoothing, IBL nodes, and creating light rigs via Maya and other proprietary lighting tools to light interiors and landscapes.
• Entity & Static lighting IGCs and pre-rendered cinematics.
• Mentoring an intern.
• Color correcting skyboxes to match ligh
Associate Artist/Lighter
TKO Software
October 2003 - December 2004
Employment Type: Permanent
Reason for Leaving: Company Closed.
PC Title: Medal of Honor: Pacific Assault Multiplayer developed for Electronic Arts.
Duties Included:
• Creating detailed style guides to direct the course of art creation and design.
• Creating L.O.D’s and collision for art assets.
• Creating, optimizing, and revising textures and normal maps for art assets.
• Creating, placing, and manipulating lights in multiplayer levels via Max to light and beautify game levels.
• Organizing and executing scan-line rendering of top-down terrain shadowm
Story Editor
FOX/ABC
November 2002 - September 2003
Employment Type: Contract
Shows: American Idol: Season 2, Mr. Personality, Paradise Hotel, The Bachelor: Season 3
Duties Included:
• Assisted in creating story arc for episodes in reality television series’.
• Liaison between producing and editing teams.
• Leader of teams of five to ten people in logging stock footage for all episodes.
• Operating an Avid video editing system.
• Logging stock footage.
Quality Assurance Engineer/Customer Support Representative
Activision
February 2002 - November 2002
Employment Type: Contract
PC Titles: Return to Castle Wolfenstein, Jedi Knight II: Jedi Outcast, Spiderman, Medieval: Total War, Soldier of Fortune II: Double Helix, Star Trek: Star Fleet Command III
Duties Included:
• Single Player Lead for Return to Castle Wolfenstein (GOTY).
• Creating and executing test plans.
• Accurately describing game discrepancies and defects.
• Play-testing software.
• Determining hardware/software compatibility & master CD verification.
• Aiding customers technical support needs in a friendly and professional manner via tele