Mark Wendell

Mark Wendell

CG Supe, Light/Lookdev Artist, XR Creative Tech

Supervisor CG Supervisor / 20 yrs

Connecticut

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Cg Supervisor

Rue (2017)

Animation Supervisor

Gravity (2016)

CG Supervisor

Evolution (2016)

Cg Supervisor - Image Engine

The Last Witch Hunter (2015)

Cg Supervisor

Chappie (2015)

Effects Animator

Elysium (2013)

Effects Animation

R.I.P.D. (2013)

Visual Effects

Prometheus (2012)

Senior Visual Effects Lighting Artist/compositor

Zookeeper (2011)

Lead Lighting And Compositing

G-Force (2009)

Senior Lighting Td

Watchmen (2009)

Senior Technical Director

Hancock (2008)

Senior Lighting Technical Director

Speed Racer (2008)

Senior Technical Director

Beowulf (2007)

Senior Technical Director

Surf's Up (2007)

Cgi Supervisor

Shark Tale (2004)

Sequence Supervisor

Shrek (2001)

Computer Graphics Supervisor

Star Trek: Insurrection (1998)

Lead Technical Supervisor

Paulie (1998)

Digital Effects Artist;visual Effects

Star Trek: Voyager (1995)

Digital Effects Artist;title Vfx

Star Trek: Deep Space Nine (1993)

Creative Technologist, CG/VFX Supervisor & 3D Artist (lighting, lookdev, generalist), Media Technology Consultant, Immersive Experience Designer, Digital Tinkerer, Maker.

Work History
  • 3D Artist Manager

    Mass Virtual

    May 2024 - Present
    Orlando, FL
  • Creative Technologist

    Freelance

    January 2023 - Present

    Working with a variety of startups on Experience Design, Creative Tech, XR, and Immersive Entertainment. Available to discuss new projects!

  • Advisory Board Member

    Sound Objects

    December 2022 - Present
    Remote
  • Senior Digital Artist

    Preymaker

    May 2023 - August 2023
    New York, United States · Hybrid

    High-end product CG lookdev, lighting, pipeline work. Maya, Arnold, Nuke, Houdini.

  • Director, Experience Design Studio

    Meow Wolf

    January 2022 - January 2023
    Santa Fe, New Mexico, United States
  • Director of Creative Technology

    WarnerMedia

    February 2020 - January 2022
    New York, United States

    Wearer of many hats at the new WarnerMedia Innovation Lab in Manhattan.

  • VFX Pipeline Architect

    HBO

    August 2018 - February 2020
  • CG Supervisor

    HBO

    April 2018 - August 2018

    Manage and design 3D VFX workflows; partner with productions to ensure efficient 3D asset management and deliveries; partner with marketing and other groups to deliver VFX assets; lead on various in-house R&D projects including emergent tech and VR/AR.

  • CG Supervisor, VR/AR

    Lytro

    July 2017 - March 2018
    Mountain View, CA

    Technical leadership on game-engine integration of lightfield technology. Comp artist on AIS-awarded Sensations of Sound. Develop methods for converting lightfields to various 3D formats for playback on a range of devices, including mobile. Guide post-production team in all aspects of 3D integration with lightfield technology.

  • CG Supervisor

    JTS Productions

    June 2016 - June 2017
    New Jersey

    Fast-turnaround animation tech startup for Jon Stewart/HBO, focusing on multi-platform delivery.

  • CG Supervisor

    Image Engine

    2012 - June 2016
    Vancouver, Canada Area

    Technical leadership for multiple film and television projects. CG supe on White House Down, Chappie, Game of Thrones. Hands-on lighting, layout, lookdev, effects, technical animation, pipeline software dev, technology management and development, team management, artistic supervision. Deep involvement in maya, houdini, gaffer, python, nuke, shotgun, asset management.

  • Effects Supervisor

    Digital Domain

    2012 - October 2012
    Port St. Lucie Florida

    Heading up the effects department for Legend of Tembo at DDMG in Florida.

  • Digital Effects Supervisor

    Rising Sun Pictures

    April 2010 - July 2012

    Digital Effects Supervision for "Bee Chase" sequence on Journey2: Mysterious Island. Oversaw expansion of layout and camera pipeline, stereo workflow, massive asset build and lookdev for photoreal digital jungle and characters. On-set supervision for "Bee Chase" sequence.

  • Sequence Supervisor

    Rising Sun Pictures

    April 2010 - December 2010
    Adelaide, Australia

    CG supervision for 'Dementors' sequences in Harry Potter and the Deathly Hallows, Pt 1

  • Senior Lighting TD

    Sony Pictures Animation

    December 2006 - May 2008

    lighting/compositing

  • senior lighting technical director

    Sony Pictures Animation

    2006 - April 2008

    lighting/compositing plus pipeline tools

  • CG Supervisor

    DreamWorks Animation

    2001 - 2006

    CG supervision on Sharktale and Flushed Away, plus Madagascan Penguin's Christmas Tale, and marketing materials.

  • CG Supervisor

    Pacific Data Image (PDI)

    1998 - 2001

    CG supervision on Shrek. Also suped at PDI-CAFE on Evolution.

  • Senior FX TD

    Santa Barbara Studios

    1992 - 1998

    light, comp, effects, lookdev, team lead

  • Programmer Analyst

    UCSB

    1990 - 1992

    General IT consultation, programming, graphics, training, documentation, trouble-shooting, systems, etc for the Neuroscience Computer Lab at UCSB.

Education
  • MS, Cell Biology

    UC Santa Barbara

    1986 - 1992
  • BS in Marine Biology

    San Francisco State University

    1980 - 1985
  • John Marshall High School

    1976 - 1980