Mark Molnar

Mark Molnar

Lead Concept Artist at Pixoloid Studios

Lead Concept Artist / 19 yrs

Central Europe

Hire Me

Visual Effects Artist

Water for Elephants (2011)

Background Artist

Origin (2011)

Senior Concept Artist

Nat Geo Mars

Senior Concept Artist

Emerald City (2017)

Marketing Artist for North American Campaign

Dawn of the Planet of the Apes (2014)

Marketing Artist for North American Campaign

Godzilla (2014)

Marketing Artist for North American Campaign

Riddick (2013)

Prop Concept Artist

Hercules (2014)

Pitch Concept Artist

The Maze Runner (2014)

Art Department Member

King Kong (2005)

Skills
Skills Clear
I am a concept artist specialised on visual development and pre-production design for the entertainment industry.
I am currently working on projects for film, game, animation companies and creating articles and videos about digital painting and concept art.

My previous clients includes:
LucasFilm, Time Warner, MGM, Weta Workshop, Universal, Ternion Pictures, BrownBag Films, Conquistador Entertainment, SoapBox Films, BBC, Adult Swim, NathanLove Studios, OddBall Animation, Future Fire, Ninja Theory, Square Enix, Applibot, Games Workshop.
Work History
  • Co-Founder

    3dProp.store

    October 2022 - Present
    Budapest, Hungary

    Building a historically accurate 3d scanned asset library for films, games and animation productions.

  • Art Director

    Pixoloid Studios

    June 2018 - Present

    Managing the internal and external art team of the studio and providing internal Art Direction and QA on the various running projects. Creating key concept designs for film, game and animation productions.

    Selected projects:
    - Environment / Keyframe and Prop Concept Art for The Alienist (TNT/Netflix), Director: Jakob Verbruggen, Production Designer: Mare LePere-Schloop, Will-Hughes Johnes
    - Costume Concept Art for Robin Hood Origins (Lionsgate), Director: Otto Bathurst, Costume Designer: Julian Day
    - Key set and dressing concept art for Lost in London (Waypoint Entertainment), Director: Woody Harrelson, Production Designer: Sophie Becher
    - Environment, Set and Prop Concept Art for Emerald City (NBC Universal), Director: Tarsem Singh, Production Designer: Dave Warren
    - Environment, Set and Costume Concept Art for Mars (National Geographic), Director: Everardo Gout , Production Designer: Sophie Becher, Costume: Daniela Ciancio
    - Keyframe and Environment Concept Art for Kingsglaive: Final Fantasy XV (Square Enix, Puppetworks Animation)
    - Full Pre-production Design for Balance Teaser Trailer and Pilot (Digital Hydra): Director: Hamzah Jamjoom, Production Designer: Hamzah Jamjoom / Mark Molnar

  • Art Director

    Axis Animation

    April 2020 - June 2024

    Art Directing and Supervising high end game cinematics as part of the Core Team on various projects.
    Completed projects include:
    Magic the Gathering: Zendikar Rising cinematic trailer
    Magic the Gathering: Kaldheim cinematic trailer
    Magic the Gathering: Innistrad Midnight Hunt cinematic trailer
    Destiny 2: Lightfall cinematic trailer
    Destiny 2: Lightfall pre-rendered ingame story cinematics
    New World: Angry Earth cinematic trailer
    TBA pre-rendered and in-engine cinematics

  • Project Art Director

    Digic Pictures

    May 2018 - May 2019
    Budapest
  • Lead Concept Artist

    Pixoloid Studios

    March 2015 - May 2018

    Creating key concept designs for film, game and animation productions, building the core art team of the studio and managing project specific freelance artists.

    Selected projects:
    - Environment / Keyframe and Prop Concept Art for The Alienist (TNT/Netflix), Director: Jakob Verbruggen, Production Designer: Mare LePere-Schloop, Will-Hughes Johnes
    - Costume Concept Art for Robin Hood Origins (Lionsgate), Director: Otto Bathurst, Costume Designer: Julian Day
    - Key set and dressing concept art for Lost in London (Waypoint Entertainment), Director: Woody Harrelson, Production Designer: Sophie Becher
    - Environment, Set and Prop Concept Art for Emerald City (NBC Universal), Director: Tarsem Singh, Production Designer: Dave Warren
    - Environment, Set and Costume Concept Art for Mars (National Geographic), Director: Everardo Gout , Production Designer: Sophie Becher, Costume: Daniela Ciancio
    - Keyframe and Environment Concept Art for Kingsglaive: Final Fantasy XV (Square Enix, Puppetworks Animation)
    - Full Pre-production Design for Balance Teaser Trailer and Pilot (Digital Hydra): Director: Hamzah Jamjoom, Production Designer: Hamzah Jamjoom / Mark Molnar

  • Senior Concept Artist

    Ninja Theory

    January 2014 - March 2015
    Cambridge, United Kingdom

    Main concept artist on the 5 BAFTA Game award winning Hellblade: Senua’s Sacrifice. Creating concept designs and illustrations for other various projects of the company including Disney Infinity and yet unannounced titles.

  • Pitch Concept Artist

    Soapbox Films

    April 2014 - September 2014

    Creating mood / keyframe concept designs and character / creature concept designs for various feature film pitches.

  • Concept Artist / Freelance Illustrator

    Wizards of the Coast

    October 2013 - January 2014

    Creating concept designs and illustrations for Dungeons and Dragons.

  • Concept Artist / Freelance Illustrator

    Applibot inc.

    October 2012 - January 2014

    Developing character designs and creating digital illustrations for the ip-s of the company including Galaxy Saga and Legend of the Cryptids.

  • Concept Artist / Freelance Illustrator

    Fantasy Flight Games

    March 2009 - January 2014

    - creating concept designs and illustrations for the Star Wars: Edge of the Republic ip
    - creating illustrations for the Star Wars LCG ip
    - creating illustrations for the Rouge Trader / Warhammer 40k ip
    - creating illustrations for the Dark Heresy / Warhammer 40k ip
    - creating illustrations for the Death Watch / Warhammer 40k ip
    - creating character designs and illustrations for the Twilight Imperium ip
    - creating illustrations for the Call of Cthulhu ip
    - creating illustrations for Warhammer Fantasy LCG ip

  • Instructor of CG and Concept Art

    Mesharray Digital Media School

    September 2010 - December 2013

    Teaching 2d digital art and concept design including:
    - basic foundation of general art and drawing (perspective, composition, color theory, anatomy, dynamic anatomy, etc.)
    - digital painting techniques using Photoshop
    - design ideation for concept art with thumbnails, linework and abstract compositions
    - concept design for various mediums (film, animation, games)
    - design and digital illustration for printed media (promotional materials, tabletop games, book covers)

  • Pitch Concept Artist

    Conquistador Entertainment

    March 2013 - September 2013

    Creating various concept designs for the film pitches of the company including:
    - character and costume designs
    - key and mood concept designs
    - storyboard samples of key scenes

  • Concept Artist / Background Designer

    Ternion Pictures, BrownBag Films

    January 2013 - March 2013

    Creating various static digital paintings and set extension matte paintings for a 3d animation production.

  • Pitch Concept Artist

    Voidships / Tau Press Ltd.

    September 2012 - February 2013

    Creating various key frame and mood concept designs for the project Voidships: The Lazarus Machine.

  • Concept Artist / Illustrator

    Catalyst Game Labs

    October 2010 - October 2012

    Creating illustrations and concept designs for various ip-s of the company including ShadowRun and BattleTech.

  • Pitch Concept Artist

    Parabel Studio

    January 2012 - March 2012

    Creating key concept designs and various concept sketches for the company`s new feature film project.

  • Pitch Concept Artist

    Crystal Dynamics

    November 2011 - December 2011

    Creating mood / key concept art for game pitch.

  • Background Designer and Concept Artist

    Brown bag films

    August 2011 - September 2011

    Creating digitally painted backgrounds and concept sketches for 3d animation pitches as a freelance artist.

  • Background Designer and Concept Artist

    Souljacker Media Production

    October 2010 - July 2011

    Pitch concept artist and creating digitally painted backgrounds for the CG animated short `Origin`.
    Directed by James Stacey, produced by Souljacker Media and created by BrownBag Films.

  • Freelance Concept Artist

    OddBall Animation

    March 2009 - June 2011

    Creating mood concept arts, keyframe concept arts and character designs for various feature film projects including the full length animated feature `In Search of Humans`.

  • Concept Artist / Designer

    Weta Workshop

    April 2010 - April 2010

    Creating character and costume designs, creature designs, environment and mood concepts for various feature film projects.

  • Concept Artist

    Binary Star Ltd.

    2007 - February 2010

    - creating mood concept illustrations to define the artistic value of different parts of the game
    - developing level layouts and matching them to different game missions
    - creating detailed environment concept arts
    - making paintovers on basic 3d renders to define more the original environments
    - creating concept arts and orthographic illustrations for the elements of the environments and for `set-
    dressing` in-game objects
    - creating draft promotional illustrations for marketing purposes
    - (helping out texture artists with painting realistic next-gen character and tile-able environment textures)

  • Concept Artist

    Binary Star Ltd.

    2007 - February 2010

    - creating mood concept illustrations to define the artistic value of different parts of the game
    - developing level layouts and matching them to different game missions
    - creating detailed environment concept arts
    - making paintovers on basic 3d renders to define more the original environments
    - creating concept arts and orthographic illustrations for the elements of the environments and for `set-
    dressing` in-game objects
    - creating draft promotional illustrations for marketing purposes
    - (helping out texture artists with painting realistic next-gen character and tile-able environment textures)

  • Freelance Concept Artist

    Virtual Air Guitar Company Oy

    November 2009 - January 2010

    Creating detailed character concept designs for the company`s new title Kung Fu Live.

  • Freelance Concept Artist and Illustrator

    Klepacki Productions

    July 2009 - September 2009

    Creating a unique comic and additional artworks for the next solo album of the award winning game music composer Frank Klepacki (Command and Conquer series, Dune series, Star Wars: Empire at War, etc.).

  • Lecturer / Tutor of Concept Art

    École d'Art Maryse Eloy – Visart (France, Hungary)

    September 2007 - January 2008

    Lecturer / Tutor in the theme of concept art and animation pre-production
    - making presentations about pre-production trends
    - working in small groups with students and developing fictional concept and pre-production arts for different
    mediums (tv commercials, animation films, games)
    - consulting with the students about their own, but concept art / illustration related works

  • Freelance Concept Artist

    Storm Studios

    June 2007 - August 2007

    Creating the design / concept art pre-visualization document for World Beside MMORpg including: mood concept arts, character and costume designs, environment concept arts

  • Concept Artist

    Catmoon Games

    2006 - 2007

    - developing the complete artistic ip and concept art of the game “Floating Kingdoms” including characters, buildings and vehicles
    - creating comic-like cutscene illustrations to use between different missions / levels
    - creating hi-res buildings to use as lo-res static in-game elements
    - creating promotional illustrations

  • Freelance Concept Artist

    3D Brigade

    2005 - 2007

    - creating character concept arts for Ascaron Games` Sacred 2 (Germany)
    - creating character and weapon concept arts for Alchemy Games (United States)
    - creating main characters and environment mood concepts for the cartoon series “Galympic Games”
    - creating promotional illustrations

  • Concept Artist

    PreviewLab Preproduction

    2005 - 2007

    Creating concept art and illustrations for different projects (feature films, theatre pieces, games, ads).

  • Painter

    Big Primate Pictures

    2004 - 2005

    Fine art set decoration as a member of Art Department in Peter Jackson`s King Kong.

Education
  • Concept Design Academy (LA, Pasadena)

    2011 - 2011
  • MA in Visual Communication, Specialized on Illustration and Graphic De

    Magyar Iparmûvészeti Egyetem

    2000 - 2006