I am a concept artist specialised on visual development and pre-production design for the entertainment industry.
I am currently working on projects for film, game, animation companies and creating articles and videos about digital painting and concept art.
Building a historically accurate 3d scanned asset library for films, games and animation productions.
Art Director
Pixoloid Studios
June 2018 - Present
Managing the internal and external art team of the studio and providing internal Art Direction and QA on the various running projects. Creating key concept designs for film, game and animation productions.
Selected projects:
- Environment / Keyframe and Prop Concept Art for The Alienist (TNT/Netflix), Director: Jakob Verbruggen, Production Designer: Mare LePere-Schloop, Will-Hughes Johnes
- Costume Concept Art for Robin Hood Origins (Lionsgate), Director: Otto Bathurst, Costume Designer: Julian Day
- Key set and dressing concept art for Lost in London (Waypoint Entertainment), Director: Woody Harrelson, Production Designer: Sophie Becher
- Environment, Set and Prop Concept Art for Emerald City (NBC Universal), Director: Tarsem Singh, Production Designer: Dave Warren
- Environment, Set and Costume Concept Art for Mars (National Geographic), Director: Everardo Gout , Production Designer: Sophie Becher, Costume: Daniela Ciancio
- Keyframe and Environment Concept Art for Kingsglaive: Final Fantasy XV (Square Enix, Puppetworks Animation)
- Full Pre-production Design for Balance Teaser Trailer and Pilot (Digital Hydra): Director: Hamzah Jamjoom, Production Designer: Hamzah Jamjoom / Mark Molnar
Art Director
Axis Animation
April 2020 - June 2024
Art Directing and Supervising high end game cinematics as part of the Core Team on various projects.
Completed projects include:
Magic the Gathering: Zendikar Rising cinematic trailer
Magic the Gathering: Kaldheim cinematic trailer
Magic the Gathering: Innistrad Midnight Hunt cinematic trailer
Destiny 2: Lightfall cinematic trailer
Destiny 2: Lightfall pre-rendered ingame story cinematics
New World: Angry Earth cinematic trailer
TBA pre-rendered and in-engine cinematics
Project Art Director
Digic Pictures
May 2018 - May 2019
Budapest
Lead Concept Artist
Pixoloid Studios
March 2015 - May 2018
Creating key concept designs for film, game and animation productions, building the core art team of the studio and managing project specific freelance artists.
Selected projects:
- Environment / Keyframe and Prop Concept Art for The Alienist (TNT/Netflix), Director: Jakob Verbruggen, Production Designer: Mare LePere-Schloop, Will-Hughes Johnes
- Costume Concept Art for Robin Hood Origins (Lionsgate), Director: Otto Bathurst, Costume Designer: Julian Day
- Key set and dressing concept art for Lost in London (Waypoint Entertainment), Director: Woody Harrelson, Production Designer: Sophie Becher
- Environment, Set and Prop Concept Art for Emerald City (NBC Universal), Director: Tarsem Singh, Production Designer: Dave Warren
- Environment, Set and Costume Concept Art for Mars (National Geographic), Director: Everardo Gout , Production Designer: Sophie Becher, Costume: Daniela Ciancio
- Keyframe and Environment Concept Art for Kingsglaive: Final Fantasy XV (Square Enix, Puppetworks Animation)
- Full Pre-production Design for Balance Teaser Trailer and Pilot (Digital Hydra): Director: Hamzah Jamjoom, Production Designer: Hamzah Jamjoom / Mark Molnar
Senior Concept Artist
Ninja Theory
January 2014 - March 2015
Cambridge, United Kingdom
Main concept artist on the 5 BAFTA Game award winning Hellblade: Senua’s Sacrifice. Creating concept designs and illustrations for other various projects of the company including Disney Infinity and yet unannounced titles.
Pitch Concept Artist
Soapbox Films
April 2014 - September 2014
Creating mood / keyframe concept designs and character / creature concept designs for various feature film pitches.
Concept Artist / Freelance Illustrator
Wizards of the Coast
October 2013 - January 2014
Creating concept designs and illustrations for Dungeons and Dragons.
Concept Artist / Freelance Illustrator
Applibot inc.
October 2012 - January 2014
Developing character designs and creating digital illustrations for the ip-s of the company including Galaxy Saga and Legend of the Cryptids.
Concept Artist / Freelance Illustrator
Fantasy Flight Games
March 2009 - January 2014
- creating concept designs and illustrations for the Star Wars: Edge of the Republic ip
- creating illustrations for the Star Wars LCG ip
- creating illustrations for the Rouge Trader / Warhammer 40k ip
- creating illustrations for the Dark Heresy / Warhammer 40k ip
- creating illustrations for the Death Watch / Warhammer 40k ip
- creating character designs and illustrations for the Twilight Imperium ip
- creating illustrations for the Call of Cthulhu ip
- creating illustrations for Warhammer Fantasy LCG ip
Instructor of CG and Concept Art
Mesharray Digital Media School
September 2010 - December 2013
Teaching 2d digital art and concept design including:
- basic foundation of general art and drawing (perspective, composition, color theory, anatomy, dynamic anatomy, etc.)
- digital painting techniques using Photoshop
- design ideation for concept art with thumbnails, linework and abstract compositions
- concept design for various mediums (film, animation, games)
- design and digital illustration for printed media (promotional materials, tabletop games, book covers)
Pitch Concept Artist
Conquistador Entertainment
March 2013 - September 2013
Creating various concept designs for the film pitches of the company including:
- character and costume designs
- key and mood concept designs
- storyboard samples of key scenes
Concept Artist / Background Designer
Ternion Pictures, BrownBag Films
January 2013 - March 2013
Creating various static digital paintings and set extension matte paintings for a 3d animation production.
Pitch Concept Artist
Voidships / Tau Press Ltd.
September 2012 - February 2013
Creating various key frame and mood concept designs for the project Voidships: The Lazarus Machine.
Concept Artist / Illustrator
Catalyst Game Labs
October 2010 - October 2012
Creating illustrations and concept designs for various ip-s of the company including ShadowRun and BattleTech.
Pitch Concept Artist
Parabel Studio
January 2012 - March 2012
Creating key concept designs and various concept sketches for the company`s new feature film project.
Pitch Concept Artist
Crystal Dynamics
November 2011 - December 2011
Creating mood / key concept art for game pitch.
Background Designer and Concept Artist
Brown bag films
August 2011 - September 2011
Creating digitally painted backgrounds and concept sketches for 3d animation pitches as a freelance artist.
Background Designer and Concept Artist
Souljacker Media Production
October 2010 - July 2011
Pitch concept artist and creating digitally painted backgrounds for the CG animated short `Origin`.
Directed by James Stacey, produced by Souljacker Media and created by BrownBag Films.
Freelance Concept Artist
OddBall Animation
March 2009 - June 2011
Creating mood concept arts, keyframe concept arts and character designs for various feature film projects including the full length animated feature `In Search of Humans`.
Concept Artist / Designer
Weta Workshop
April 2010 - April 2010
Creating character and costume designs, creature designs, environment and mood concepts for various feature film projects.
Concept Artist
Binary Star Ltd.
2007 - February 2010
- creating mood concept illustrations to define the artistic value of different parts of the game
- developing level layouts and matching them to different game missions
- creating detailed environment concept arts
- making paintovers on basic 3d renders to define more the original environments
- creating concept arts and orthographic illustrations for the elements of the environments and for `set-
dressing` in-game objects
- creating draft promotional illustrations for marketing purposes
- (helping out texture artists with painting realistic next-gen character and tile-able environment textures)
Concept Artist
Binary Star Ltd.
2007 - February 2010
- creating mood concept illustrations to define the artistic value of different parts of the game
- developing level layouts and matching them to different game missions
- creating detailed environment concept arts
- making paintovers on basic 3d renders to define more the original environments
- creating concept arts and orthographic illustrations for the elements of the environments and for `set-
dressing` in-game objects
- creating draft promotional illustrations for marketing purposes
- (helping out texture artists with painting realistic next-gen character and tile-able environment textures)
Freelance Concept Artist
Virtual Air Guitar Company Oy
November 2009 - January 2010
Creating detailed character concept designs for the company`s new title Kung Fu Live.
Freelance Concept Artist and Illustrator
Klepacki Productions
July 2009 - September 2009
Creating a unique comic and additional artworks for the next solo album of the award winning game music composer Frank Klepacki (Command and Conquer series, Dune series, Star Wars: Empire at War, etc.).
Lecturer / Tutor in the theme of concept art and animation pre-production
- making presentations about pre-production trends
- working in small groups with students and developing fictional concept and pre-production arts for different
mediums (tv commercials, animation films, games)
- consulting with the students about their own, but concept art / illustration related works
Freelance Concept Artist
Storm Studios
June 2007 - August 2007
Creating the design / concept art pre-visualization document for World Beside MMORpg including: mood concept arts, character and costume designs, environment concept arts
Concept Artist
Catmoon Games
2006 - 2007
- developing the complete artistic ip and concept art of the game “Floating Kingdoms” including characters, buildings and vehicles
- creating comic-like cutscene illustrations to use between different missions / levels
- creating hi-res buildings to use as lo-res static in-game elements
- creating promotional illustrations
Freelance Concept Artist
3D Brigade
2005 - 2007
- creating character concept arts for Ascaron Games` Sacred 2 (Germany)
- creating character and weapon concept arts for Alchemy Games (United States)
- creating main characters and environment mood concepts for the cartoon series “Galympic Games”
- creating promotional illustrations
Concept Artist
PreviewLab Preproduction
2005 - 2007
Creating concept art and illustrations for different projects (feature films, theatre pieces, games, ads).
Painter
Big Primate Pictures
2004 - 2005
Fine art set decoration as a member of Art Department in Peter Jackson`s King Kong.