Shipped Games:
Wipeout 2 (Behaviour) [3DS]
Rango: The Game (Behaviour) [PS3, X360]
MySims Sky Heroes (A2M) [Wii, PS3, X360]
Dantes Inferno (A2M) [PSP]
SceneIt: Bright Lights and Big Screen (A2M) [Wii]
MySims Racing (A2M) [Wii]
Indiana Jones and the Staff of Kings (A2M) [PS2, Wii]
Microsoft Tinker (Fuel Games) [PC]
Swypeout: Online Battle Racing (Fuel Industries) [PC]
Mission: Paintball (Fuel Industries) [PC]
Super Soaker Water Fight (Fuel Industries) [PC]
Peak Performance Snowboarding (Fuel Industries) [PC]
Work History
Generalist Programmer
Ubisoft
May 2012 - Present
Quebec, Quebec, Canada
Generalist Programmer
Ubisoft
June 2011 - May 2012
Montreal, Quebec, Canada
Game Programmer
Behaviour Interactive
January 2010 - June 2011
Montreal, Quebec, Canada
• Shipped Wipeout 2 (3DS), Rango (X360, PS3), MySims Sky Heroes (Wii, PS3, X360)
• Implemented AI using a decision-tree based system.
• Improved Scaleform pipeline transparency for programmers.
• Maintain and support tools in Python, C++, and C# for artists and programmers.
• Integrated support for hard drive caching for the PS3.
• Improved pipeline and support for creation of new projects on the XBox 360
Engine Programmer
Artificial Mind and Movement
August 2008 - January 2010
• Shipped Dantes Inferno (PSP), Scene-It: Bright Lights and Big Screen (Wii), MySims Racing
(Wii), and Indiana Jones and the Staff of Kings (PS2, Wii
• Developed, maintained, and supported many modules of the game engine as a generalist
programmer, including but not limited to audio, graphics, and input, for multiple platforms
(Wii, PS2, PSP).
• Integrated support for Scaleform into the engine to support usage of Flash-based UI.
• Maintain and support tools in Python for artists and programmers.
Game Developer
Fuel Industries
May 2006 - August 2008
Ottawa, Ontario, Canada
• Developed an in-house engine using C++ for an isometric puzzle game.
• Developed several in-house tools in C#, including a source control check-in assistant and
asset pipeline integration applications.
• Implemented a hardware bridge in C++ to integrate a physical card reader into Swypeout,
seamlessly integrating real world trading cards into online game content.
• Implemented known encryption algorithms to improve security for communication of game
data with databases and game servers
PC Games shipped:
• Microsoft Tinker as Technical Lead (In-house engine, C++)
• Swypeout: Online Battle Racing (Torque Game Engine, C++)
• Super Soaker Water Fight (Virtools)
• Peak Performance Snowboarding (Virtools)
• Mission: Paintball (Torque Game Engine, C++)