Marcus Reed

Marcus Reed

Art Manager at GSN (TV & Games)

Supervisor Art Manager / 20 yrs

San Francisco, CA

Hire Me
• In my role of Art Director, I manage a team of artists across digital media and broadcast projects, including the emmy award winning IOS, Android and PC product, NASCAR RaceView, the highest-grossing sports application in the App Store in Feb 2014. In Feb 2015, I led the design initiative along with NASCAR to introduce the Time Trials Game to Raceview, a new feature allows you to race 3 laps against the pole winners ghost car from the previous year's race.
• Versatile art director with a strong focus on 3D art for mobile.
• Hands on mobile development, strong focus on asset optimization.
• Unity 3D game development experience.
• Experience with wireframing mockups for both UI design and application flow.
• AGILE/scrum experience.
• Worked as a 3D character artist on EA's shipped title, The Sims 2.
• Strong visual problem solving skills, good cross-team collaboration.
• Experience establishing both 2D and 3D pipelines for assets.
• Collaborated with various broadcasters including ESPN,FOX and TBS on a wide range of on-air sports television graphics for the NFL, MLB and NASCAR including PITCHf/x, 1st & 10, and RACEf/x.
• Fine art background with ability to draw and sketch out ideas, and translate them into the 3D world.
• Experience delivering quality work within demanding television schedules and deadlines.
• 2015 speaker on two5six video games and culture panel. ("Spectators & Sports segment")
Work History
  • Art Manager

    GSN (TV & Games)

    September 2015 - Present

    • Provide art management for 3D projects.
    • Developing 3D art pipelines and documentation for Unity 3D.
    • Hands on individual contributor with a focus on 3D art for mobile.



  • Art Director

    Sportvision

    April 2014 - September 2015

    • Manage team of artists for various 2D and 3D broadcast effects for multiple clients including NFL,FOX, ESPN, MLB and NASCAR.These graphics include effects such as Down and Distance arrows for the NFL, PitchFX for MLB, Driver Telemetry and Raceview Mobile for NASCAR.

    • Provide art direction for the company, through storyboards, sketches and style guides.

    • Established 2D and 3D art pipelines across our broadcast and digital products.

    • Hands on individual contributor with a focus on real-time 3D models ranging from organic humanoid to hard surface vehicles.

    • Work very closely with television networks and sporting leagues to ensure the authenticity of their brands.

    • Collaboration on projects using AGILE/scrum development, utilizing JIRA for bug-tracking, and SVN for version control.

    • Implemented version control process for art assets on multiple projects.

  • Senior 3D Artist

    Sportvision

    March 2006 - April 2014

    • Created 3D art pipeline in Unity for Android and IOS versions of NASCAR Raceview 3D.

    • Worked collaboratively with engineering using AGILE/scrum development.

    • Responsibilities include supervising a team of three artists, to ensure the quality and consistency of all of the 3D artwork across the company.

    • Tasks include working with 3D team to create all of the 28 NASCAR Tracks and weekly virtual car skins for Raceview, an online fully rendered virtual representation of NASCAR races.

    • Modeling and texturing of NASCAR car models and their accompanying LODs for Raceview product.

    • Created Unity graphics pipeline for weekly asset production, updates and quality assurance of virtual car skins. Optimized all 3D assets for use in Unity engine.

    • Worked closely with engineering to integrate GPS data structure into Unity graphics pipeline. Tasks involve the conversion of track survey data and car GPS location into accurate representations of all tracks and cars.

    • Created and or implemented various broadcast graphics in accordance with the design specifications of clients such as FOX, ESPN and TBS. I primarily worked in Photoshop, Illustrator, After effects and proprietary rendering software. These graphics include effects such as Down and Distance arrows for the NFL, VIP Frames for MLB, and Driver Telemetry for NASCAR.

  • Character Modeler

    Electronic Arts

    April 2005 - February 2006

    • Tasks include the modeling, texturing and rigging of characters and props for the Sims 2 console video game.
    • Characters and props built to concepts artists designs.
    • Created LODs for characters and props according to pipeline standards.
    • Worked with engineers to solve art integration bugs in the character creation portion of game engine

  • 3D modeler

    Reality Response

    December 2004 - April 2005

    • Tasks include the modeling, texturing of environments and props for use in military training simulation software.
    • Created animations for specific military training situations.
    • Optimized models and textures to run in real-time environments.
    • Created 3D CAD models of building to run real-time simulations.

Education
  • MA in 3D modeling

    Academy of Art University

    2000 - 2003
  • Interarts and Technology in 3D Art

    University of Wisconsin-Madison

    1995 - 2000