HOTEL TRANSYLVANIA 3 (feature film)
- Face Rigging Lead
PUPPY! (Hotel Transylvania animated short)
- Face Rigging Lead
SMURFS: THE LOST VILLAGE (fully animated feature film)
- Face Rigging Lead
STORKS (feature film)
- Sr Character TD - Faces (Rigging and Blendshape Sculpting)
HOTEL TRANSYLVANIA 2 (feature film)
- Sr Character TD - Faces (Rigging and Blendshape Sculpting)
Character TD - Facial Rig Development
Nitrogen Studios
April 2014 - May 2014
Vancouver, Canada Area
SAUSAGE PARTY
- Short contract working with Rigging Lead to develop and build prototype facial rig system to be used on all characters on the film.
Lead Modeler/Rigger
Arc Productions
June 2013 - March 2014
Toronto
DISNEY PLANES (2x short films)
DISNEY TINKERBELL (2x short films)
- Modeling/Rigging Lead
Asset TD
RenderLife.com
January 2013 - March 2013
Lead Character TD
rubberpixel / The Carwash Inc
October 2012 - December 2012
Toronto, Canada Area
- Lead Character TD for photorealistic, performance-capture based human.
- Worked with, managed the workflow and data, and insured quality between our team and two vendor studios who were providing additional rigging, performance cap data, lighting and rendering.
- Tracked and implemented all character changes. Worked with offsite artists and onsite team members on achieving the likeness of the real person and getting the correct look for the facial animation
Sr. Character TD
Digital Domain
March 2012 - September 2012
Port St Lucie, Florida
THE LEGEND OF TEMBO (feature film)
- Sr Character TD - Faces
- Contributed to the prototyping process for the rig components of the main character elephants, including working with the rigging team and animation to organize control structure and functionality.
- Responsible for developing and prototyping the facial rig and organizing the way the blendShapes and facial deformer controls would behave and integrate together. Worked with animation to determine the performance needs and establish the limits and range of rig. Worked with the rigging team and blendShape sculptors to determine what would be rig vs what would be shapes.
- Worked on python scripting face and body rig components to work with established rig tools convention and standards.
Sr. Modeler/Rigger
Arc Productions
April 2011 - March 2012
Sr. Modeler / Rigger
Starz Animation
August 2003 - April 2011
Modeler Rigger
DKP/IDT Entertainment
2003 - 2006
Modeler Rigger Texturer
Tall Tree Studio
June 2003 - July 2003
Modeling, Rigging, and Texturing for video game assets.