Marc Souliere

Marc Souliere

Senior Character Rigger / 21 yrs

Vancouver, Canada

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Work History
  • Facial Rigging Lead / Sr Character TD

    Sony Pictures Imageworks

    May 2014 - Present
    Vancouver, Canada

    HOTEL TRANSYLVANIA 3 (feature film)
    - Face Rigging Lead

    PUPPY! (Hotel Transylvania animated short)
    - Face Rigging Lead

    SMURFS: THE LOST VILLAGE (fully animated feature film)
    - Face Rigging Lead

    STORKS (feature film)
    - Sr Character TD - Faces (Rigging and Blendshape Sculpting)

    HOTEL TRANSYLVANIA 2 (feature film)
    - Sr Character TD - Faces (Rigging and Blendshape Sculpting)

  • Character TD - Facial Rig Development

    Nitrogen Studios

    April 2014 - May 2014
    Vancouver, Canada Area

    SAUSAGE PARTY
    - Short contract working with Rigging Lead to develop and build prototype facial rig system to be used on all characters on the film.

  • Lead Modeler/Rigger

    Arc Productions

    June 2013 - March 2014
    Toronto

    DISNEY PLANES (2x short films)
    DISNEY TINKERBELL (2x short films)
    - Modeling/Rigging Lead

  • Asset TD

    RenderLife.com

    January 2013 - March 2013
  • Lead Character TD

    rubberpixel / The Carwash Inc

    October 2012 - December 2012
    Toronto, Canada Area

    - Lead Character TD for photorealistic, performance-capture based human.
    - Worked with, managed the workflow and data, and insured quality between our team and two vendor studios who were providing additional rigging, performance cap data, lighting and rendering.
    - Tracked and implemented all character changes. Worked with offsite artists and onsite team members on achieving the likeness of the real person and getting the correct look for the facial animation

  • Sr. Character TD

    Digital Domain

    March 2012 - September 2012
    Port St Lucie, Florida


    THE LEGEND OF TEMBO (feature film)
    - Sr Character TD - Faces
    - Contributed to the prototyping process for the rig components of the main character elephants, including working with the rigging team and animation to organize control structure and functionality.
    - Responsible for developing and prototyping the facial rig and organizing the way the blendShapes and facial deformer controls would behave and integrate together. Worked with animation to determine the performance needs and establish the limits and range of rig. Worked with the rigging team and blendShape sculptors to determine what would be rig vs what would be shapes.
    - Worked on python scripting face and body rig components to work with established rig tools convention and standards.

  • Sr. Modeler/Rigger

    Arc Productions

    April 2011 - March 2012
  • Sr. Modeler / Rigger

    Starz Animation

    August 2003 - April 2011
  • Modeler Rigger

    DKP/IDT Entertainment

    2003 - 2006
  • Modeler Rigger Texturer

    Tall Tree Studio

    June 2003 - July 2003


    Modeling, Rigging, and Texturing for video game assets.

Education
  • Classical / Computer Animation

    St Clair College

    2000 - 2003