Marco Vidaurre

Marco Vidaurre

Senior Pipeline TD / Senior Technical Artist

Alicante, Spain

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Creatures Department

Dawn of the Planet of the Apes (2014)

Creature Software Developer

The Hobbit: The Desolation of Smaug (2013)

Creature

The Wolverine (2013)

Creature TD

The Hobbit: An Unexpected Journey (2012)

Creatures Department

Prometheus (2012)

Creature

The Avengers (2012)

Creatures Pipeline & Software Developer

The Adventures of Tintin (2011)

Creature TD

Rise of the Planet of the Apes (2011)

Creatures TD

The Lovely Bones (2010)

Creature TD

Avatar (2009)

Creatures Team

The Day the Earth Stood Still (2008)

Creatures Team

Bridge to Terabithia (2007)

Creature TD

King Kong (2005)

Creature Set-up Artist

I, Robot (2004)

Creature TD

The Lord of the Rings: The Return of the King (2003)

Wrangler Lead

The Lord of the Rings: The Two Towers (2002)

Render Wrangler

The Lord of the Rings: The Fellowship of the Ring (2001)

Technical Assistant

Cast Away (2000)

I/O Technician

Mystery Men (1999)

I’ve been working as a Pipeline Developer / Technical Artist for over 10 years at various VFX studios
helping build, scale, and maintain systems that are proven in production. Recently I have taken a strong
interest in mobile game production and have been focusing on bringing my experience to that world as
well as building new skills. No matter what I’m doing, I like to bring new and creative solutions to whatever
task is at hand.
Work History
  • Lead TD

    Skydance Animation

    July 2022 - Present
  • Senior Technical Artist

    King

    March 2019 - Present
    Barcelona, Spain
  • Technical Artist

    Inexile

    March 2018 - April 2019
    New Orleans, LA
  • Technical Artist

    Gameloft

    January 2015 - February 2018
    New Orleans

    Currently at Gameloft in a Tech Artist role. I have several responsibilities which include rigging , shader writing , and tool development.

  • Creature Software Developer

    Wētā FX

    June 2001 - January 2015
    Wellington , New Zealand

    As a creature software developer I was tasked with developing software solutions that would facilitate efficient processing of animation data onto rigs and eventually passed off to lighting. Also handled asset management within the Creatures department and several related tools.

  • Technical Assistant

    Sony Pictures Imageworks

    June 2000 - June 2001
    Greater Los Angeles Area

    Worked at SPI as a Tech Assist on Hollowman

Education
  • CalArts

    1994 - 1997