Researcher, Industry Professional and Teacher in the field of Computer Graphics and Animation, with experience in developing tools and pipelines for production.
Specialties: Software Engineering, Computer Animation, Media Production Pipeline, White Papers Writing, Programming and Scripting
Work History
Lead Software Engineer
MPC
January 2015 - Present
Master in Computer Animation - Director
Universitat Pompeu Fabra
October 2011 - January 2015
Director of the Master course in Computer Animation at Universitat Pompeu Fabra, Barcelona (Spain)
Senior Software Developer
MPC
July 2014 - December 2014
Research and Development Supervisor
Bee and Bird animation studios
January 2014 - June 2014
Character TD
SKARA - THE BLADE REMAINS LIMITED
September 2013 - December 2013
Developing an automatic rigging system for the game's characters and providing animation tools.
Pipeline Engineer / Consultant
Bee and Bird Animation Studios Barcelona
February 2013 - December 2013
As a Pipeline Engineer and Consultant at Bee and Bird Animation Studios I'm helping the team to define the production flow and develop tools and processes to deal with data flow.
Teacher of Computer Generated Imagery (CGI)
Universitat Pompeu Fabra
October 2004 - December 2013
As a teacher in Computer Animation, I teach the use of Autodesk Maya from the it's philosofy and basic features to the more advanced tools and workflows.
The course includes:
Maya Foundations
Nurbs and Polygonal modeling
UVs and Texturing
Shading
Lighting
Rendering with Maya Software/Hardware and Mental ray
Rigging
Animation basics
Researcher
Universitat Pompeu Fabra
January 2004 - November 2013
I've been researching in the fields of Computer Graphics and Computer Animation, developing automated processes and intelligent tools for CGI Media Production.
Projects:
- IMPART (https://impart.upf.edu/)
- Noa & Max (https://www.noamaxproject.com/)
- Barcelona World Race, The Game (https://www.thegame-barcelonaworldrace.org/)
- Barcelona World Race, Automatic Sign Language News (https://www.rtve.es/radio/20110121/borja-ens-informa-barcelona-world-race/396895.shtml)
- I3Media (https://i3media.barcelonamedia.org/)
- Salero (https://www.salero.eu/)
- IP-RACINE (https://cordis.europa.eu/ist/kct/ip-racine_synopsis.htm)
Character TD / tools and pipeline engineer
post23
July 2012 - October 2012
During my stay at Post23 I've been working at the effects for the mind game sequences of the Ender's Game film.
My tasks where mainly related to:
> taking technical decisions
> supporting rigging with custom tools and plugins
> creating a facial capture system
> mapping system for body and facial captured data
> creating pipeline tools for custom data storage and management of assets
Tools and Pipeline Research and Development
Sixbirds Productions SL.
January 2010 - January 2011
Research and Developing an asset delivery tool with full integration with Tweak Software's RV and Shotgun Studio.
Research and Developing an asset and task tracking system to help production.
Research and Developing parts of the in-house translator from XSI to Arnold Renderer (from Solid Angle).
Developing some aspects of the skin and hair shaders.
Developing production tools for XSI.
Technical Director
MediaPro Group
October 2007 - June 2008
I've leaded the CGI department (30 people) for the creation of an Omnimax movie that represented Spain at the 2008 Universal Expo in Zaragoza (Spain).
The video has been awarded with the 2008 Domie Award (Chicago, 2008)