Marco Romeo

Marco Romeo

Lead Software Engineer at MPC

Lead Software Engineer / 19 yrs

United Kingdom

Hire Me

Lead Software Engineer

Dora the Explorer (2019)

Lead Software Engineer

The Lion King (2019)

Head Of Research And Development

Jurassic World: Fallen Kingdom (2018)

Head Of Research And Development

Lost in Space (2018)

Software Developer

Pirates of the Caribbean: Dead Men Tell No Tales (2017)

Lead Software Developer

Ghost in the Shell (2017)

Software Developer

Passengers (2016)

R&D Lead

The Jungle Book (2016)

Character Technical Director

Ender's Game (2013)

Visual Effects

Game of Thrones (2011)

Researcher, Industry Professional and Teacher in the field of Computer Graphics and Animation, with experience in developing tools and pipelines for production.

Specialties: Software Engineering, Computer Animation, Media Production Pipeline, White Papers Writing, Programming and Scripting
Work History
  • Lead Software Engineer

    MPC

    January 2015 - Present
  • Master in Computer Animation - Director

    Universitat Pompeu Fabra

    October 2011 - January 2015

    Director of the Master course in Computer Animation at Universitat Pompeu Fabra, Barcelona (Spain)

  • Senior Software Developer

    MPC

    July 2014 - December 2014
  • Research and Development Supervisor

    Bee and Bird animation studios

    January 2014 - June 2014
  • Character TD

    SKARA - THE BLADE REMAINS LIMITED

    September 2013 - December 2013

    Developing an automatic rigging system for the game's characters and providing animation tools.

  • Pipeline Engineer / Consultant

    Bee and Bird Animation Studios Barcelona

    February 2013 - December 2013

    As a Pipeline Engineer and Consultant at Bee and Bird Animation Studios I'm helping the team to define the production flow and develop tools and processes to deal with data flow.

  • Teacher of Computer Generated Imagery (CGI)

    Universitat Pompeu Fabra

    October 2004 - December 2013

    As a teacher in Computer Animation, I teach the use of Autodesk Maya from the it's philosofy and basic features to the more advanced tools and workflows.
    The course includes:
    Maya Foundations
    Nurbs and Polygonal modeling
    UVs and Texturing
    Shading
    Lighting
    Rendering with Maya Software/Hardware and Mental ray
    Rigging
    Animation basics

  • Researcher

    Universitat Pompeu Fabra

    January 2004 - November 2013

    I've been researching in the fields of Computer Graphics and Computer Animation, developing automated processes and intelligent tools for CGI Media Production.
    Projects:
    - IMPART (https://impart.upf.edu/)
    - Noa & Max (https://www.noamaxproject.com/)
    - Barcelona World Race, The Game (https://www.thegame-barcelonaworldrace.org/)
    - Barcelona World Race, Automatic Sign Language News (https://www.rtve.es/radio/20110121/borja-ens-informa-barcelona-world-race/396895.shtml)
    - I3Media (https://i3media.barcelonamedia.org/)
    - Salero (https://www.salero.eu/)
    - IP-RACINE (https://cordis.europa.eu/ist/kct/ip-racine_synopsis.htm)

  • Character TD / tools and pipeline engineer

    post23

    July 2012 - October 2012

    During my stay at Post23 I've been working at the effects for the mind game sequences of the Ender's Game film.
    My tasks where mainly related to:
    > taking technical decisions
    > supporting rigging with custom tools and plugins
    > creating a facial capture system
    > mapping system for body and facial captured data
    > creating pipeline tools for custom data storage and management of assets

  • Tools and Pipeline Research and Development

    Sixbirds Productions SL.

    January 2010 - January 2011

    Research and Developing an asset delivery tool with full integration with Tweak Software's RV and Shotgun Studio.
    Research and Developing an asset and task tracking system to help production.
    Research and Developing parts of the in-house translator from XSI to Arnold Renderer (from Solid Angle).
    Developing some aspects of the skin and hair shaders.
    Developing production tools for XSI.

  • Technical Director

    MediaPro Group

    October 2007 - June 2008

    I've leaded the CGI department (30 people) for the creation of an Omnimax movie that represented Spain at the 2008 Universal Expo in Zaragoza (Spain).
    The video has been awarded with the 2008 Domie Award (Chicago, 2008)

Education
  • PhD in Computer Animation

    Universitat Pompeu Fabra

    2011 - ?
  • Master in Information Technologies and Media Communications

    Universitat Pompeu Fabra

    2006 - 2008
  • Master in Computer Animation

    Universitat Pompeu Fabra

    2003 - 2004
  • Bachelor in Computer Science

    Università degli Studi di Bari

    1998 - 2003
  • Liceo Enrico Fermi

    ? - ?
  • Liceo Enrico Fermi

    ? - ?