marcelo bonifacio

marcelo bonifacio

Senior Visual Development / 13 yrs

Los Angeles, CA

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Style / Medium
Style / Medium Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • Visual Development

    DreamWorks Animation

    December 2022 - May 2024
    Glendale, CA

    I was Part off the Design Team of the Jurassic Park Animated Franchise

  • Visual Development

    DreamWorks Animation

    December 2020 - December 2022
    Glendale

    Designer and Look development for a Abominable and the invisible City, animated 3d Show.

  • 3D Designer prop artist.

    Titmouse

    September 2020 - February 2021

    Lower decks season2

  • Background Designer

    Bento Box Entertainment

    March 2019 - August 2020
    Burbank, California

    Central Park and The Great North

  • 3D Designer

    Thinkwell Design & Production

    October 2018 - February 2019
    Echo Park

    Theme Park, related Projects.

  • Background Designer

    Cartoon Network

    June 2018 - August 2018

    Ben Ten

  • Background and Layout artist.

    Disney ABC Television Group

    October 2017 - November 2017
    Burbank, California

    Freelance Background and layout artist for the tv animated series Big hero 6

  • Background Artist, Layout and Visual development

    Hasbro Pacific

    March 2010 - August 2017
    Burbank

    Design 3D/2D environments and props for Emmy Award winning animated series Transformers: Prime.
    Designed 2D backgrounds and environments for the series Transformers: Robots in Disguise. Create GUI for character computer screens. Design props and backgrounds for various episodes. Additionally, I designed 2d layouts and I did 3D modeling for props in the Netflix animated series Stretch Armstrong.

  • VISUALIZATION ARTIST

    5+Design

    2007 - 2009
    Greater Los Angeles Area

    Worked with architects to develop and conceptualize the design of the company’s projects. Transformed CAD drawings into high-end visualization for Mix use and Retail in Various continents .

Education
  • Environment Design for videogames ( Boot camp )

    Game Art Institute

    2017 - ?
  • Design

    LAAFA

    2018 - 2018
  • Prop and Vehicle Design

    Red Engine

    2013 - 2013
  • Gnomon School of Visual Effects, Games + Animation

    2012 - 2012
  • fundamentals of digital painting

    Gnomon School of Visual Effects, Games + Animation

    2011 - 2011
  • Summer 2009 The Gnomon School of Visual Effects

    2009 - 2010