Marc Purnell

Marc Purnell

Previs / Techvis / Postvis / Matchmove / Motion Capture

Lead Previs/Layout Artist / Lead Matchmove Artist / 19 yrs

Queensland, Australia

Hire Me

Senior Camera Technical Director

Better Man (2025)

Senior Camera Technical Director

Rebel Moon - Part Two: The Scargiver (2024)

Senior Camera Technical Director

Rebel Moon (2023)

Senior Visual Effects Camera TD

Guardians of the Galaxy Vol. 3 (2023)

Matchmove Lead

Borderlands (2024)

Senior Camera Technical Director

The Flash (2023)

Lead Matchmove Artist

65 (2023)

Senior Camera TD

Cocaine Bear (2023)

Senior Camera Technical Director

The Last Of Us (2023)

Senior Camera Technical Director

The Marvels (2023)

Senior Camera Technical Director

Black Panther: Wakanda Forever (2022)

Senior Camera TD

Black Adam (2022)

Senior Camera Technical Director

She-Hulk: Attorney at Law (2022)

Matchmove Lead

Elvis (2022)

Senior Camera TD

Obi-Wan Kenobi (2022)

Senior Camera Technical Director

Moon Knight (2022)

Senior Camera Technical Director

Peacemaker (2022) (2022)

Matchmove Artist

Mortal Kombat (2021)

Matchmove Lead

Ad Astra (2019)

Layout Artist / Matchmove Artist

Pine Gap (2018)

Matchmove Lead

Dhaka (2020)

MatchMove Artist

Velvet Buzzsaw (2019)

Techviz Artist

Creed II (2018)

Previz Artist

Aquaman (2018)

Previsualization Artist

Pacific Rim: Uprising (2018)

Visual Effects Artist

The Dressmaker (2015)

Tracker/Matchmove

I, Frankenstein (2014)

Pre-Visualization

Animalia (2016)

Marc specializes in previs, techvis, postvis, matchmove & motion capture.

Marc has senior and lead experience on high profile films such as 'Guardians of the Galaxy vol 3', 'Thor love and Thunder', 'Mortal Kombat' 'Thor Ragnarok', 'Aquaman', 'Pacific Rim Uprising', 'The Wolverine', 'Harry Potter and the Half Blood Prince', 'Xmen Days of Future Past' and many many others.

Marc has knowledge in all areas of the VFX process and film making. He has experience in creating animations as a 3D generalist creating VFX sequences from storyboard right through to final colour grade and delivery.
Work History
  • Layout Supervisor

    Cumulus VFX

    March 2024 - March 2025
    Gold Coast, Australia
  • Senior Camera TD

    Wētā FX

    September 2021 - March 2024
    Gold Coast, Queensland, Australia · Remote
  • Lead Matchmove

    Method Studios

    June 2022 - September 2022
    Gold Coast, Australia
  • Founder / Lead Artist

    CRAM DC

    October 2015 - October 2022
    Gold Coast, Queensland, Australia · Remote

    Cram Digital Creations was created in late 2019 to support vfx vendors and film productions with specialist VFX related needs including previs, techvis, postvis, motion control, camera tracking, matchmove and rotomation and we are based on the Gold Coast in Queensland, Australia.

    Ready for onset and remote working.

    Feel free to visit my website for more specific information.
    https://www.cramdigitalcreations.com.au/

  • Matchmove / Rotomation Lead

    Method Studios

    October 2018 - August 2019
    Montreal, Canada Area
  • Founder / VFX Generalist / Matchmove / Previs

    CRAM DC

    September 2019 - January 2021
    Gold Coast, Australia

    VFX VENDOR SUPPORT

    We offer a 3D focused animation and visual effects support crew for post visual effects facilities working on feature films, commercials and independent projects.

    Specialists in previz, camera tracking, matchmove and motion capture.

    Mortal Kombat (2021)
    Furiosa (2022)

  • Matchmove Lead

    Method Studios

    June 2021 - September 2021
    Melbourne, Victoria, Australia · Remote
  • Previs / Techvis

    The Third Floor

    February 2021 - May 2021
    Sydney, Australia

    TBA Marvel Film

  • Matchmove Lead

    Method Studios

    September 2018 - August 2019
    Montréal, Canada

    Men in Black International, Extraction, Ad Astra, Rim of the World, Velvet Buzzsaw and many others.

  • Senior Matchmover

    Method Studios

    June 2018 - September 2018
    Sydney, Australia
  • Visual Effects and Animation

    Marc Purnell

    January 2007 - November 2019

    Providing pre-production, post production and on location services to Gold Coast, Brisbane, Melbourne and Sydney, Adelaide and Auckland film production and advertising studios.
    www.marcpurnell.com

  • previz artist

    Marvel Studios

    January 2017 - November 2017
    Gold Coast, Australia

    Thor Ragnarok

  • shot creator

    The Third Floor

    February 2017 - May 2017
    Gold Coast

    Aquaman

  • previz artist

    Day for Nite

    April 2016 - October 2016
    Gold Coast, Australia

    THOR: Ragnarok (2017) Marvel Studios

    Pacific Rim: Maelstrom (2018) Legendary Pictures

  • Instructor / Lecturer / Tutor

    Griffith University, Australia

    July 2010 - June 2016
    Brisbane Southbank - Queensland College of Art · O


    Directing Fundamentals and Pre-Visualisation (2015, 2016) (Shared) (Masterclass)
    CGI Character Modelling (2015)
    Post Production Fundamentals - Lecturer / Tutor (2014, 2015, 2016)
    Digital Content Creation - Tutor (2014)
    Post production Integration - Lecturer / Tutor (2014, 2015, 2016)
    Post Production (animation) (2013)
    CGI Animation (animation) (2013)
    Lecturer & Tutor of Post Production (2012)
    Lecturer & Tutor of Motion Capture (2012, 2010)

    Teaching the elective subject 'Motion Capture' to 3rd year and post grad students of film, game design and animation degrees at Griffith University.

    Taking the students through the many forms of mocap and exploring the possibilities of the exciting way to create animation.

    Training the students in Vicon Blade & Motion Builder and assisting with the students project work. 
Setting up a Vicon 8 MX40+ capture volume and supervising students recording their own motion capture.

  • Matchmover

    Iloura

    December 2015 - December 2015
    Sydney, Australia

    Camera Tracking and Matchmove on feature film 'Deepwater Horizon' (2016)

  • Snr Matchmover

    Rising Sun Pictures

    March 2014 - March 2014
    Adelaide, Australia


    Senior Stereo Matchmover

    XMEN: Days of Future Past (2014)

    Stereo Matchmove, camera tracking & rotomation.
    3DEqualiser, Maya & Nuke

  • Matchmover

    Rising Sun Pictures

    February 2013 - April 2013
    Adelaide, Australia · On-site


    The Wolverine (2013)
    I, Frankenstein (2013)

    Matchmove, camera tracking & layout.
    3DEqualiser, Maya & Nuke.

  • Matchmover

    Iloura

    October 2010 - May 2011
    Melbourne, Australia · On-site

    Ghost Rider: Spirit of Vengeance (2012)
    The Killer Elite (2011)

    Tracking live action footage to create integrated 3d environments, props and characters/digital doubles. Also track full characters, clothing, vehicles and environments for lighting interactivity, added animation and fx.

    Also some asset modelling and texturing.

    Syntheyes
    Maya
    Nuke

  • Motion Capture Studio Technician / Motion Editor

    Sega Studios Australia

    October 2009 - September 2010
    Brisbane, Australia · On-site

    London Olympic Games 2012 - Next Gen Console Game

    Creating advanced mocap volumes to record Motion Capture.
    Managing data, actors and athletes during mocap shoots.
    Creating the front end of animation pipeline for London Olympics 2012 next gen console game.

    Completed training coarse in Blade by Vicon.
    Completed training coarse in Motion Builder by Autodesk.
    Trained new staff the Vicon Blade software package and animation pipeline.

  • Modeller

    Rising Sun Pictures

    January 2009 - March 2009

    Terminator Salvation (2009)
    Modeled & UV'd Human resistance attack submarine
    previz / layout for Submarine and Hunter killer sequences.
    Ncloth simulations & destruction of Submarine explosion.
    ww.rsp.com.au

  • 3D Modeller

    Rising Sun Pictures

    March 2008 - July 2008
    Adelaide, Australia · On-site

    Terminator Salvation (2009)
    Harry Potter and the Half Blood Prince (2009)

    Terminator Salvation :
    Modeled & UV'd Human resistance attack submarine
    previz / layout for Submarine and Hunter killer sequences.
    Ncloth simulations & destruction of Submarine explosion.

    Harry Potter and the Half Blood Prince:
    Modeled & UV'd Slughorn's clothing, head, and chair for the 'Chair transformation' sequence. Also modeled 50+ blend shapes for the chair to morph into the pajamas.

    Modeled & UV'd several hero props (Chandelier, Snow globe) for the 'Room Transformation' sequence. All props had to shatter and reform which involved a high level of coordination between myself and other team leads.

    Also modeled landscapes for background extensions.

  • Previzualisation Artist

    Rising Sun Pictures

    January 2008 - January 2008

    Xmen Origins: Wolverine (2009) - Uncredited
    Fox Studios
    www.rsp.com.au

  • Previsualization Artist

    Animalia Productions

    January 2007 - November 2007
    Queensland, Australia · On-site

    'Animaila' the animated TV series

    Created hundreds of 3d animated shots for the animated television series called 'Animalia' using Maya.

    Village Roadshow Studios

Education
  • Bachelor of Animation with Honours in Animation, Interactive Technolog

    Griffith University

    2014 - 2014
  • Bachelor in Animation, Interactive Technology, Video Graphics and Spec

    Griffith University

    2003 - 2006
  • Certificate in Cyber Studies

    Griffith University

    2001 - 2002
  • Certificate in Film making and film directing

    Prolific Productions at QPIX

    2001 - 2001
  • Certificate in Stage and Film Acting

    Australian Acting Academy

    1999 - 2000