Manuel Huertas Marchena

Manuel Huertas Marchena

Senior CG Generalist

Senior Generalist / 13 yrs

Vancouver, Canada

Hire Me

Senior Look Development Artist

The Electric State (2024)

Senior CG Generalist / Look Development TD

She-Hulk: Attorney at Law (2022)

Senior Lookdev & CG Environments

Morbius (2022)

Senior CG Generalist / Look Development TD

Loki (2021)

Senior CG Generalist / Look Development TD

WandaVision (2021)

Senior 3D Generalist / Lookdev / Lighting

WONDER WOMAN 1984 (2020)

Visual Effects Artist

Dhaka (2020)

Character Look Development / Senior Technical Director

Bloodshot (2020)

Senior 3D Generalist

For All Mankind (2019)

Senior Lookdev Artist

Velvet Buzzsaw (2019)

Lighting Technical Director

Welcome to Marwen (2018)

Senior Look Development & Textures Artist

The Predator (2018)

Lighting Technical Director

Meg (2018)

Lighting Technical Director

Pacific Rim: Uprising (2018)

Senior CG generalist | Lookdev

Annihilation (2018)

Lighting TD / Look Dev Artist

Beauty and the Beast (2016)

lookdev artist

The Little Prince (2016)

lighting artist

Star Trek Beyond (2016)

Senior CG generalist | Lookdev

Deadpool (2016)

Texture Artist

Pixels (2015)

lookdev artist

La Belle et la Bête (2014) (2014)

Matte Painter

RoboCop (2014)

Matte Painter

Riddick (2013)

Concept And Matte Painting

This Is the End (2013)

Matte Painting Technical Director

The Legend of Sarila (2013)

generalist td

Jack the Giant Slayer (2013)

3D Generalist / CG Artist

Strip the City (2012)

cg generalist

Red Tails (2012)

I am an experienced CG Artist for film, but always keen to learn more and share what I already know.

Over the years I've tried to get a solid grasp of many skills to create efficient and polished work.
I am autonomous to execute my tasks, but really
enjoy working as part of a larger team and exchange feedback to be in constant search of possibilities.

I feel comfortable working with both assets and shots teams and often like to start doing assets and carrying on with lighting if the show allows.
I am focused mostly on cg environments, hard surface, organic assets and set extensions.
Work History
  • Vacation

    February 2017 - March 2017
  • Double Negative

    April 2016 - February 2017

    Senior CG Generalist | Environment TD

    Assets & Shots: assets modelling, set dress, texturing, look development, shading networks, lighting... :)

  • Atomic Fiction

    August 2014 - February 2016

    - Senior CG Artist with strong focus in texturing, surfacing & lookdev, using Mari, Nuke, Vray, Katana & Maya mostly.

    - Work on hero cg assets doing textures & final look development.
    - Surfacing mid/high frecuency detail (zbrush).
    - Modeling of hard surface assets.
    - Building shading networks templates.
    - Assembling, grade & tonemap HDRs.

  • Mikros Image

    August 2014 - August 2014

    Generation of speed tree assets
    Follow modeling art directions
    Model additional high res trunk (zbrush & maya)

  • Mikros Image

    February 2014 - July 2014

    -Character texture painting using Mari - All maps
    -Surfacing of models ( additional high/mid frequency details using zbrush)
    -Build shader networks using physically accurate shaders (skin / clothes / hair & fur / etc...)
    -Follow art director notes to achieve look development goals
    -Ensure lookdev of models is working prior sending them to lighting

    -Additionally I am in charge of building tree assets in speedtree for cg environments.

  • Modus FX

    April 2013 - December 2013

    Freelance Lookdev & Textures for film

    - Lookdev, Lighter, Texture Painter - Beauty and the Beast
    - Asset lighting / Matte Paint - Robocop

  • Modus FX

    May 2012 - April 2013
  • Studio Pascal Blais

    May 2012 - May 2012
  • Digital Dimension

    March 2012 - April 2012

    Freelance modeling, texture, shading artist for IMAX stereoscopic project.
    (I did high res modeling, texturing, shading and layout for an environment to be used in different shots)

  • Studio Pascal Blais

    March 2012 - March 2012
  • Rodeo FX

    July 2011 - November 2011

    Modeling, Texturing & Lookdev

    Projects:

    Red Tails
    Mirror Mirror
    Jack the giant slayer

  • Meduzarts

    April 2010 - May 2010

    Lookdev and textures for Assasins Creed Brotherhood advertising for E3.
    I was mostly working doing shading and also did some retouch and modifications
    on maps. Did all shading for 3 Characters using Mental Ray.

Education
  • Digital arts in Lighting, Cinematography, Digital CinematographyDigita

    fxphd, gnomon, cg society, etc

    2012 - ?
  • Introduction to 3D equalizer - MatchmovingIntroduction to 3D equalizer

    CG Society - 3D Equalizer workshop (Matchmoving)

    2013 - 2013
  • Digital environments for vfxDigital environments for vfx

    CG Society - 3D Photogrammetry workshop for film with Paul McWilliams

    2012 - 2012
  • 3D digital cinematography certificate in Traditional and Digital Arts

    Université du Québec à Chicoutimi

    2010 - 2010
  • Matte painting workshop for vfxMatte painting workshop for vfx

    CG Society - Matte Painting Workshop with David Luong

    2010 - 2010
  • 3D Digital Arts Certificate3D Digital Arts Certificate

    NAD Centre

    2009 - 2010
  • A.E.C Graphic and web design in Web design, Graphic Design, Programing

    Herzing College

    2007 - 2008
  • Graduated from advertising sciences in Advertising Art, Creative Direc

    IPP

    2002 - 2006