Manny Wiebe

Manny Wiebe

Mid-level 3D Generalist / 6 yrs

Vancouver, Canada

Hire Me
Work History
  • CG Generalist/Crowd Artist

    Barnstorm VFX

    April 2021 - Present
    Vancouver, British Columbia, Canada

    Shows:
    Thor: Love and Thunder (Marvel / 2022)
    The Orville Season 3 (Disney+ / 2022)
    The Imperfects Season 1 (Netflix / 2022)
    Ted Lasso Season 2 (Apple+ / 2021)
    Insecure Season 5 (HBO / 2021)

    Crowd, Grooming, Simulation, Look Dev, Lighting, Modeling, Layout, and Texturing.

  • Mural Artist

    Collard Creations

    July 2013 - Present

    Assisting in mural painting process: washing, priming, outline layout, colour blocking, detail, and graffiti coating.

  • Digital Compositor

    Nomadic Pictures

    May 2020 - December 2020
    Vancouver, British Columbia, Canada

    Show: Van Helsing Season 5 (Netflix / 2020)

    Compositing, Animation, Modeling, Look Dev, and Lighting.

  • 3D Artist / Digital Compositor

    A+E Networks

    October 2019 - February 2020

    Show: Project Blue Book Season 2 (A&E / 2020)

    Crowd, FX Simulation, Look Dev, Lighting, Modeling, Texturing, Animation, and Compositing.

  • Digital Compositor / 3D Artist

    Nomadic Pictures

    April 2019 - October 2019
    Vancouver, British Columbia, Canada

    Show: Van Helsing Season 4 (Netflix / 2019)

    Compositing, Animation, Modeling, Look Dev, Lighting, and FX.

  • Digital Compositor

    The Return of Gabriel

    May 2019 - July 2019

    Worked on a few compositing shots for short film

  • CG Generalist

    Under The Radar Animations

    October 2018 - April 2019
    New Westminster

    Worked on 3 tv spots (2 of which are not released yet) doing the following tasks:
    Modeling, texturing/shading, rigging, fx, crowds, shot layout, lighting, and compositing.

  • CG Generalist / Modeling Lead

    CG Masters School of 3D Animation & VFX

    May 2018 - August 2018

    Lead modeler for team of 3 to build saturn V based on NASA’s blueprints.
    Used images, brushes, and layers inside of mari to create photoreal texture work. Making shaders that will be published into digital assets.
    Animated robot and spacecraft to match plate.
    Removed background from plate by rotoscoping humans and foreground.
    Combine CG render passes, colour correction, image projection, matte painting, and adding lens flares in comp.

  • CG Generalist

    CG Masters School of 3D Animation & VFX

    January 2018 - April 2018

    Creature concept art, model, texture, and apply shaders for deep sea creatures.
    Rig transforming missile and transforming flag.
    Create underwater splash fx.
    Create textures and shaders for assets.
    Light and breakup scene into render passes for comp.
    Combine render passes, cc, and add lens flare.

Education
  • Diploma in Computer Graphics

    CG Masters School of 3D Animation & VFX

    2017 - 2018
  • Morris School

    2015 - 2017
  • St. Mary Catholic Secondary School

    2013 - 2015
  • Spencer Valley Elementary School

    2010 - 2013
  • Millgrove Public School

    2009 - 2010
  • Frontenac School

    2007 - 2009
  • Springs Christian Academy

    2004 - 2007
  • École Riverview School

    2004 - 2004