Shows:
Thor: Love and Thunder (Marvel / 2022)
The Orville Season 3 (Disney+ / 2022)
The Imperfects Season 1 (Netflix / 2022)
Ted Lasso Season 2 (Apple+ / 2021)
Insecure Season 5 (HBO / 2021)
Crowd, Grooming, Simulation, Look Dev, Lighting, Modeling, Layout, and Texturing.
Mural Artist
Collard Creations
July 2013 - Present
Assisting in mural painting process: washing, priming, outline layout, colour blocking, detail, and graffiti coating.
Digital Compositor
Nomadic Pictures
May 2020 - December 2020
Vancouver, British Columbia, Canada
Show: Van Helsing Season 5 (Netflix / 2020)
Compositing, Animation, Modeling, Look Dev, and Lighting.
3D Artist / Digital Compositor
A+E Networks
October 2019 - February 2020
Show: Project Blue Book Season 2 (A&E / 2020)
Crowd, FX Simulation, Look Dev, Lighting, Modeling, Texturing, Animation, and Compositing.
Digital Compositor / 3D Artist
Nomadic Pictures
April 2019 - October 2019
Vancouver, British Columbia, Canada
Show: Van Helsing Season 4 (Netflix / 2019)
Compositing, Animation, Modeling, Look Dev, Lighting, and FX.
Digital Compositor
The Return of Gabriel
May 2019 - July 2019
Worked on a few compositing shots for short film
CG Generalist
Under The Radar Animations
October 2018 - April 2019
New Westminster
Worked on 3 tv spots (2 of which are not released yet) doing the following tasks:
Modeling, texturing/shading, rigging, fx, crowds, shot layout, lighting, and compositing.
CG Generalist / Modeling Lead
CG Masters School of 3D Animation & VFX
May 2018 - August 2018
Lead modeler for team of 3 to build saturn V based on NASA’s blueprints.
Used images, brushes, and layers inside of mari to create photoreal texture work. Making shaders that will be published into digital assets.
Animated robot and spacecraft to match plate.
Removed background from plate by rotoscoping humans and foreground.
Combine CG render passes, colour correction, image projection, matte painting, and adding lens flares in comp.
CG Generalist
CG Masters School of 3D Animation & VFX
January 2018 - April 2018
Creature concept art, model, texture, and apply shaders for deep sea creatures.
Rig transforming missile and transforming flag.
Create underwater splash fx.
Create textures and shaders for assets.
Light and breakup scene into render passes for comp.
Combine render passes, cc, and add lens flare.