Christian Mangual

Christian Mangual

Senior Digital Compositor / 14 yrs

New York City, NY

Hire Me

Visual Effects Artist

Wolf Pack (2023)

Visual Effects Artist

Shang-Chi (2021)

Digital Compositor

USS Christmas (2020)

Digital Artist

Da 5 Bloods (2020)

Digital Artist

3 from Hell (2019)

Digital Compositor

BlacKkKlansman (2018)

Iron Fist (2017)

The Girl on the Train (2016)

Quarry (2016)

Blindspot (2015)

Fantastic Four (2015)

Banshee (2013)

The Ball Unleashed (2012)

Heads-Up Display (2012)

The Smurfs (2011)

Transformers: Dark of the Moon (2011)

The Condo

Detroit Diesel

Exorcist (TV)

Work History
  • Compositor

    Eight VFX

    March 2018 - April 2018
    New York City, NY
  • Senior Compositor

    MPC

    September 2017 - October 2017
  • Compositor

    Artjail

    September 2017 - September 2017
  • Compositor

    Perception

    August 2017 - September 2017
  • Compositor

    Buck

    August 2017 - August 2017
  • Compositor

    Smoke & Mirrors

    August 2017 - August 2017
  • Compositor

    Psyop

    August 2017 - August 2017
  • Compositor

    Eight VFX

    July 2017 - July 2017
  • Remote Compositor

    Big Film Design

    April 2017 - July 2017
  • Sr Compositor

    The-Artery

    April 2017 - May 2017
  • Freelance 3D Generalist / Compositor / Owner

    Mangual VFX

    January 2010 - March 2017
  • Senior Compositor

    Method Studios

    March 2017 - March 2017
  • Senior Compositor

    Imaginary Forces

    February 2017 - March 2017
  • Tracking

    Artjail

    March 2017 - March 2017
  • Compositor

    Zoic Studios

    September 2016 - February 2017

    Integrating live-action footage and CG elements in a seamlessly
    Keying greenscreens and bluescreens live action plates
    Performing performing accurate tracking on shots
    Delivering technical and creative renders according to agreed-upon schedule
    Attending dailies progress reviews
    Creating clear and readable workflows producing
    Producing clean plates and performing rig removal

  • Compositor

    Phosphene

    May 2016 - August 2016
  • Compositor

    Zoic Studios

    August 2015 - May 2016

    Integrating live-action footage and CG elements in a seamlessly
    Keying greenscreens and bluescreens live action plates
    Performing performing accurate tracking on shots
    Delivering technical and creative renders according to agreed-upon schedule
    Attending dailies progress reviews
    Creating clear and readable workflows producing
    Producing clean plates and performing rig removal

  • Compositor

    1stAveMachine

    December 2015 - December 2015
  • Freelance Modeler

    ICON Interactive

    August 2015 - September 2015
  • Compositor

    MPC

    June 2015 - July 2015

    Integrating live-action footage and CG elements in a seamlessly
    Keying greenscreens and bluescreens live action plates
    Performing performing accurate tracking on shots
    Delivering technical and creative renders according to agreed-upon schedule
    Attending dailies progress reviews
    Creating clear and readable workflows producing
    Producing clean plates and performing basic rig removal

  • Compositor

    Neoscape

    November 2014 - June 2015

    • GreenScreen integration and Keying
    • Creating 3D projection scene for shots
    • Rig removal of back plate footage
    • Perform all tasks associated with the compositing process, for 2D tracking, matte extraction, layering of elements, color grading to paint and rotoscope.
    • Work closely with Creative department on look and feel
    • Nuke pipeline development
    • Nuke Python scripting and building gizmos
    • Mentoring junior level artist and teaching advantage technologies and process all of the work force.
    • Complete work within the schedule while maintaining constant communication with production team and other artists.
    • Organizing project management and documents

  • Freelance Environment Modeler

    Grafxcube

    March 2015 - April 2015

    Modeling full environments for short films
    Laying out UVs

  • 3D Artist / Compositor

    RTT

    January 2013 - November 2014

    • Working directly with clients on a regular base to complete projects and receiving review notes.
    • Work closely with Creative department on look and feel
    • Nuke Python scripting and building gizmos
    • Modeling, texturing and lighting CG environments for backplates.
    • Developing new pipelines and techniques for new lines of business
    • Lighting and compositing realistic objects and vehicle in to final composition
    • Collaborate with fellow artists to create a visual style that will resonate with the target audience.

  • Digital Artist

    Digital Domain Holdings

    February 2011 - September 2012

    Stereoscopic Division - Paint
    • Painted still frames and dynamic clean plates for 3D conversion.
    • 2D and 3D tracking of shots in Nuke, Mocha, and Syntheyes.
    • Composited plates and depth maps to completed shot.
    VFX Division - Model
    • Modeled 3D Buildings In maya
    • Laid out UV for Texturing
    • Created Add-on Detail for roof tops
    • Concepted and Modeled Futuristic cars
    Stereoscopic Division - VFX recreation
    • Creating smoke and particle simulations in Maya for 3D replacement
    • Recreating lens flares to match source footage to be placed in depth
    • Modeling, texturing and creating particle all in Maya and Nuke for title sequence

  • 3D Artist Intern

    The Harrington Group

    September 2010 - November 2010

    • Create high quality 3D hard-surface models of weapons and vehicles.
    • Work with other artists and programmers to resolve issues and optimize functionality in the selected gaming engine.
    • Model in both high and low resolutions.

Education
  • Computer Animation in Media Arts

    Full Sail University

    2008 - 2010