I'm currently a freelance 3D artist based in Portland, OR. Since receiving a BFA in Computer Animation from Ringling School of Art & Design in '01, I've been creating digital content across the worlds of film, commercials, and video games. I have professional experience as a lead artist, freelancer, look dev artist, writer, editor, and stereoscopic 3D film compositor. Specialties include CG asset creation, texturing, 3D design, previs, and modeling for Rapid Prototype. I also feverishly pursue passions in writing, photography, and world travel.
Work History
3D Footwear Designer
Nike
January 2017 - Present
Freelance 3D Artist
Lead Modeler/Generalist/3D Artist/Computer Animato
October 2009 - December 2017
• Almost five years experience working as a freelance artist/contractor on a range of projects for various clients including:
-Absolute Post NYC
-Cardboard Castle
-Hinge Digital
-Laika House
-One Thousand Spokes
-Oscilloscope Laboratories
-R.Y. Arts
-Superfad: Seattle
-We Are Royale
•Recent jobs have included:
-Adidas
-Honey Nut Cheerios
-Hyundai
-International Delight
-M&M's
-Nike
-Puma
-Rebellious Truths
-Toys R Us
-Wonka Laffy Taffy
• Jobs have entailed tasks such as modeling of assets; 3D texturing; shader building; photo-real and stylized renderin
Modeler for Rapid Prototype
Laika
June 2015 - November 2016
Hillsboro, OR
•Modeling for Rapid Prototype on LAIKA's upcoming fifth feature.
3D Modeler for Rapid Prototype
Viacom
July 2016 - July 2016
Remote
Created models for rapid prototyping to be featured in NYC installation: History of Viacom
Freelance Modeler/Texture Artist
Nike
June 2015 - June 2015
• Modeling and texturing of assets on internal project.
Freelance Modeler
Active Black
May 2015 - June 2015
• Modeling footwear on a upcoming ad campaign.
Freelance Modeler
HouseSpecial
February 2015 - April 2015
• Modeling 3D assets on various commercial campaigns.
Modeler for Rapid Prototype
Laika
May 2014 - February 2015
•Modeling for Rapid Prototype on LAIKA's upcoming fourth feature, Kubo and the Two Strings.
Freelance Modeler/Texture Artist
Active Black
December 2014 - January 2015
• Modeling and texturing of 3D apparel for an ad campaign.
Freelance Modeler
3D Product Imaging Inc.
September 2014 - October 2014
• Modeling and re-topologizing, utilizing scan data in preparing models for 3d product imaging.
Freelance Modeler/Texture Artist
Cardboard Castle Inc
August 2014 - September 2014
• Creation of 3D assets for upcoming ad campaign.
Freelance Modeler
Hinge Digital
May 2014 - May 2014
• Modeling of assets for upcoming commercial spots.
Freelance Modeler/Texture Artist
We Are Royale
April 2014 - April 2014
• Modeling and texturing of 3D assets for multi-spot ad campaign.
Freelance Modeler/Previz Artist
Laika
February 2014 - April 2014
• Modeling of assets for both an internal short film and multi-spot ad campaign.
• Previz of shots on a multi-spot ad campaign.
Modeler
DreamWorks Animation
September 2013 - December 2013
• Joined the modeling team for work on upcoming Dreamworks feature, "The Penguins of Madagascar."
• Responsibilities include: building final models for film; working with production designer, art director, and art team to achieve desired aesthetic; supporting layout department with required rough layout assets (which include modeling and rigging); working with downstream departments to meet all of production's needs.
Previz Asset Manager
DreamWorks Animation
July 2012 - September 2013
• Joined the rough layout team for work on upcoming Dreamworks feature, "Peabody & Sherman."
• Responsible for managing all rough layout assets, facilitating the transfer of work from art into layout, and work from rough layout on into modeling.
• Responsibilities include: layout modeling, character rigging, texturing, and rendering; coordinating between departments; maintaining asset libraries.
Freelance Modeler
Superfad
May 2012 - May 2012
• Modeled assets for a multi-spot campaign.
Freelance 3D Generalist
Hinge Digital
March 2012 - April 2012
• Modeled and re-topologized, worked alongside rigging, textured and created shaders, look development, lit and rendered on a three part campaign.
Freelance Modeler
Absolute Post
October 2011 - November 2011
• Modeled cars and car parts for a series of Hyundai commercials alongside the Absolute team.
Freelance Lead Modeler
Laika
July 2010 - September 2011
• Two years in a row, over two Toys R Us Christmas campaigns, led teams of in-studio and remote modelers, responsible for creating hundreds of assets across a series of television commercials.
• Oversaw implementation of all models into the pipe.
• Modeled characters, sets, and props.
Freelance Video Editor
Oscilloscope Laboratories
April 2010 - May 2010
Projects included: Rare Exports: A Christmas Tale, The Messenger, Tell Them Anything You Want: A Portrait of Maurice Sendak
• Edited behind-the-scenes content, interviews and film footage, for use in DVD special features and web-based promotions.
Modeler/Compositor: Henry Selick’s Coraline
Laika
2007 - 2008
• Modeled initial Coraline heads for use in rapid prototyping of puppets.
• Composited final shots, from stop-motion and stereoscopic material.
• Modeled, textured, lit & rendered 3D elements for effects driven shots.
Senior Modeler/Look Dev Artist
Laika
2005 - 2007
Projects included: Jack & Ben, Wall and the Wing, Here Be Monsters
• Modeled characters, sets & props for establishing look of films.
3D Maya Instructor: Intermediate Modeling
The Art Institutes
May 2005 - July 2005
• Taught college level course on intermediate modeling in Maya.
Senior Modeler/Compositor/Writer: Moongirl
Laika
2004 - 2005
• Modeled all characters, props, and majority of set pieces.
• Constructed all cloth and collision objects for sim.
• Worked under lead compositor to establish visual treatment for three sequences.
• Wrote original story, "Moongirl," upon which film was based.
Creative Consultant
Character LLC
2004 - 2004
Projects included: Pepperidge Farms, PepsiCo, Perdue Chicken, etc.
• Wrote original concepts, developed characters for brand names.
Modeler
Vinton Studios
2002 - 2004
Projects included: Honey Nut Cheerios, Wrigley’s Gum, M&Ms;, Honda, etc.
• Modeled and implemented characters & sets into cg pipeline.
• Served as Maya generalist and look dev artist across variety of projects.
3D Maya Generalist
Vivendi Universal
2001 - 2002
Projects included: Jumpstart Animals, Rescue Heroes, Little People Airport, etc.
• Modeled, lit & textured for variety of children’s interactive CD-ROMs, educational software.