"Deadline Gallipoli" - Crowd - Soldiers.
Shot work
"Gods of Egypt" - Crowd - Citizens, birds and army.
Assets management, crowd pipeline, agent build, shot work.
taking over and additional R&D for crowd render with 3delight+houdini pipeline.
Massive procedural for mantra renderer by using FabricEngine.
Sim manipulator+Rib editor in Houdini+python.
Arnold crowd render implementation prototype.
Worked as Crowd Lead for second half of project.
FX work after Crowd.
Destruction, explosion, fireBeam.
"Game of thrones season 6" - Crowd - Citizens
Instant motion capture workflow by using Perception Neuron.
Motion edit in motionbuilder.
Crowd work by using Houdini crowd system.
FX work after Crowd.
Explosion and dust cloud.
"Logan" - Rigging
Helped rigging department. Human rig by using in-house builder, then customize per request.
Skinning work, simple car, prop rig setups.
"Thor Ragnarok" - Creature
Prop rig, animation tool dev, automated retarget motion capture data to production creature skeleton.
"R&D"
mocap+VR test.
VR story telling experience project start up. Setting up and thinking workflow of UE4.
Hardware benchmark test. CPU and Graphics card.
Photogrammetry full body scan experiment.
Crowd TD
Prime Focus World
November 2013 - August 2014
London, United Kingdom
Crowd work for "Hercules" battle sequence.
Phalanx style hoplite soldiers. Formation defending.
Problem solving and support.
Tool develop by Python and Fabric Splice (KL)
"Kingsman: The Secret Service" Crowd work.
FX TD
Method Studios
April 2013 - August 2013
Sydney, Australia
Worked on "Mad Max - Fury Road" project.
Volume sim such as Ground dust, Dust devil and Wheel dust.
Generate assets and layout them in scene by Houdini.
Crowd TD / FX TD
Animal Logic
June 2012 - February 2013
Sydney
Worked on "Walking with Dinosaurs 3D"
Tweak and add function to dinosaur agent brain. Specific actions on right frame to perform action procedurally. Re-layout in Maya.
Help for FX shots such as "snow", "bugs", "fog".
Crowd TD
Rising Sun Pictures
November 2011 - February 2012
Adelaide, Australia
Crowd work for "The Hunger Games" mainly people at stadium mix of cheer, clap, ambient, walk and run motions. Used Massive Jet.
Develop tool that can list and manage scenes, set environment, load in Massive automatically.
Crowd TD / FX TD
Dr. D Studios
April 2011 - October 2011
Worked on Happy feet two project.
Crowd layout by using in-house plug-in for Maya.
Develop python tool for operate crowd.
Generic bird simulation in Houdini
Snow splash and avalanche sim in Houdini
3D graphic designer
Freelance
June 2009 - April 2011
- 3D work as generalist and Massive TD for TV ad.
- IT and system management
3D generalist
Method Studios (Postmodern sydney)
July 2006 - May 2009
Sydney, Australia
VFX work for TV commercial and Film as generalist.
From 2nd year, I satarted Massive to do crowd work.