Makoto Hatanaka

Makoto Hatanaka

Senior Crowd TD / 18 yrs

New Zealand

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Work History
  • Crowd TD / Motion Simulation TD

    Wētā FX

    August 2017 - Present
    Wellington & Wairarapa, New Zealand

    "Kingdom of the Planet of the Apes"

    "Invasion"

    "Guardians of the Galaxy Vol. 3"

    "Avatar: The Way of Water"

    "The Tomorrow War"

    "The Suicide Squad"

    "Game of thrones Season 8 Episode 3"

    "Avengers: Endgame"

    "Alita: Battle Angel"

    "Mortal Engines"

    "Avengers: Infinity War"

    "Rampage"

    "Maze Runner: The Death Cure"

  • Crowd TD / FX TD / Rigging TD / Generalist TD

    Rising Sun Pictures

    September 2014 - August 2017
    Adelaide, Australia

    "Deadline Gallipoli"​ - Crowd - Soldiers.
    Shot work

    "Gods of Egypt" - Crowd - Citizens, birds and army.
    Assets management, crowd pipeline, agent build, shot work.
    taking over and additional R&D for crowd render with 3delight+houdini pipeline.
    Massive procedural for mantra renderer by using FabricEngine.
    Sim manipulator+Rib editor in Houdini+python.
    Arnold crowd render implementation prototype.
    Worked as Crowd Lead for second half of project.

    FX work after Crowd.
    Destruction, explosion, fireBeam.

    "Game of thrones season 6" - Crowd - Citizens
    Instant motion capture workflow by using Perception Neuron.
    Motion edit in motionbuilder.
    Crowd work by using Houdini crowd system.

    FX work after Crowd.
    Explosion and dust cloud.

    "Logan" - Rigging
    Helped rigging department. Human rig by using in-house builder, then customize per request.
    Skinning work, simple car, prop rig setups.

    "Thor Ragnarok" - Creature
    Prop rig, animation tool dev, automated retarget motion capture data to production creature skeleton.

    "R&D"
    mocap+VR test.
    VR story telling experience project start up. Setting up and thinking workflow of UE4.
    Hardware benchmark test. CPU and Graphics card.
    Photogrammetry full body scan experiment.

  • Crowd TD

    Prime Focus World

    November 2013 - August 2014
    London, United Kingdom

    Crowd work for "Hercules" battle sequence.
    Phalanx style hoplite soldiers. Formation defending.
    Problem solving and support.
    Tool develop by Python and Fabric Splice (KL)

    "Kingsman: The Secret Service" Crowd work.

  • FX TD

    Method Studios

    April 2013 - August 2013
    Sydney, Australia

    Worked on "Mad Max - Fury Road" project.
    Volume sim such as Ground dust, Dust devil and Wheel dust.
    Generate assets and layout them in scene by Houdini.

  • Crowd TD / FX TD

    Animal Logic

    June 2012 - February 2013
    Sydney

    Worked on "Walking with Dinosaurs 3D"
    Tweak and add function to dinosaur agent brain. Specific actions on right frame to perform action procedurally. Re-layout in Maya.
    Help for FX shots such as "snow", "bugs", "fog".

  • Crowd TD

    Rising Sun Pictures

    November 2011 - February 2012
    Adelaide, Australia

    Crowd work for "The Hunger Games" mainly people at stadium mix of cheer, clap, ambient, walk and run motions. Used Massive Jet.
    Develop tool that can list and manage scenes, set environment, load in Massive automatically.

  • Crowd TD / FX TD

    Dr. D Studios

    April 2011 - October 2011

    Worked on Happy feet two project.
    Crowd layout by using in-house plug-in for Maya.
    Develop python tool for operate crowd.
    Generic bird simulation in Houdini
    Snow splash and avalanche sim in Houdini

  • 3D graphic designer

    Freelance

    June 2009 - April 2011

    - 3D work as generalist and Massive TD for TV ad.
    - IT and system management

  • 3D generalist

    Method Studios (Postmodern sydney)

    July 2006 - May 2009
    Sydney, Australia

    VFX work for TV commercial and Film as generalist.
    From 2nd year, I satarted Massive to do crowd work.

    -TVad
    Coca Cola, McDonald's, TOYOTA, DYSON, Nestea, eBay, Heineken, Lenovo, Citroen
    LG, SUMSUNG, Telstra, Channel 7, NAB, ANZ, SUNCORP, NRL, Nestle, Olay, KFC and more.

    -Film
    Daybreakers(2009)
    Australia(2008)
    Death Defying Acts(2007)

  • 3D artist and IT general manager

    Chitahantou.com

    2005 - 2006

    3D still images for printing.
    Established and managed web sites.

  • 3D artist and Web coder

    Ken's Design

    2004 - 2005

    Modeled Character for amusement machine.
    Shading, Lighting and Rendering for architecture images.
    Built HTML and javascript for apartment web pages.

  • 3D animator

    Sim image

    2003 - 2004
    Tokyo, Japan

    Modeling creature for Game cinematic.
    Layout and motion edit for TV animation series.