'Maleficent: Mistress of Evil'
- Character modeller / Facial shapes
- Created FACS based facial shapes for most of the fairy characters and digital doubles.
- Worked with 'Dynamixyz' for creating anim curves to support animation of the fairy characters.
- Collaborated with animators and modellers at the different MPC sites.
'Dolittle'
- Character model / Facial shapes
- Model changes on hero characters.
- Facial shapes for hero talking performing characters.
- Collaborated with animators and modellers at the different MPC sites.
'Cats'
- Character model / Facial shapes
- Design changes and likeness changes on hero model.
- FACS based facial shapes for hero characters and crowds.
'Underwater'
- Creature model / sculpt / texture
- Concept sculpt for a hero creature
- Concept paint over for a hero creature to guide the texture team.
- Reviewed and updated re-topology for the creature
- Displacement sculpt created in 'Z-Brush' 'Mudbox' and 'Mari'
'Godzilla: King of the Monsters'
- Character modeller / sculpt / texture / lookdev
- Created concept based Titan creature modelling changes.
- Sculpt was made in 'Z-Brush' 'Mudbox' and 'Mari'
- Created procedural textures and lookdev for the concept based creature.
Senior Modelling and Texturing TD
MPC
November 2012 - October 2017
Banglore
‘Blade runner 2049’
- Asset Lead / Character modeller
- Modeller for recreation of 1983 Sean Young digital actor
- Provided displacements sculpts
- Modelling Lead overseeing the project.
- Modelled and sculpted all digital doubles on this project.
'Pirates of the Caribbean - Dead men tells no tales'
- Character modeller / texture artist / Leading Part of Assets
- Ghost shark concept sculpt, complete model and Textures.
- Modelling concept based ghost character and lead the 'ghost character' modelling team.
- Digidouble modelling of 'Ghost Salazar' and 'Human Salazar'.
'The Jungle Book '
- Character modeller / texture artist / Leading Part of Assets
- DigiDouble Modelling of 'Mowgli'.
- Modelling various species of Birds, animals and responsible for lead the 'Birds Modelling' team.
- Texture and sculpting Displacement for mugger crocodile.
‘Alpha’
- Asset Lead / Character modeller
- Hero animals modelling and responsible to lead the assets.
'Ghostbusters'
- Environment modeller / texture artist / lookdev
- Part modelling for 'Kali' based hero building.
- Texture and lookdev test for 'kali' based hero 'mercado' building.
- Mostly working on complex hero characters on both model and texture.
- Managing the deadlines with expected quality.
- Guide the team on right direction to solve the difficulties in assets.
- Also a problem solver.