I started as an intern at PDI/Dreamworks and worked my up to CFX artist. I worked there for almost 10 years until it shut down in early 2015. I became a gun for hire and worked for Rising Sun Pictures, Atomic Fiction and Image Engine. I then settled at Pixar until 2024. I do it all, from storyboarding to animation to simulation.
Work History
Simulation Artist
Pixar
May 2018 - July 2024
Simulation Artist
Pixar
July 2017 - August 2018
Hair Groomer
Atomic Fiction
July 2017 - July 2017
Animation Specilist
Lawrence Livermore National Laboratory
May 2016 - June 2017
Creature TD
Image Engine
February 2016 - April 2016
CFX Artist
Atomic Fiction
August 2015 - December 2015
Atomic Fiction
October 2016 - October 2016
Rising Sun Pictures
March 2015 - May 2015
Character FX Artist
DreamWorks Animation
September 2008 - February 2015
Redwood City
Simulated Cloth Assets using Qualoth and maya nCloth.
Fur Interaction using Houdini SOPs.
Developed hair and cloth rigs.
Animated and deformed props and characters for animation.
As the first PDI CFX artist on How to Train your Dragon 2, I helped the team understand the new animation software and update the Glendale based garment setups.
Helped track bugs , feature requests, and tool development using JIRAs,
Character FX Production Coordinator
DreamWorks Animation
March 2008 - September 2008
Redwood City
Created excel documents with custom formulas and VBA modules to assist supervisors to track show assets.
FX Production Assistant
DreamWorks Animation
June 2007 - March 2008
Redwood City
Assisted with department calendar scheduling.
Developed Excel documents for show asset tracking.
Production Intern
DreamWorks Animation
September 2006 - May 2007
Worked as a production intern for the Christmas Special "Shrek the Halls. Assisted the art, editorial, and animation departments.