-Built high-resolution models for hero characters/creatures from both 2D concepts and scan data
-Created efficient game ready topology, UV layouts and pbr textures
-Frostbite engine implementation of low-res model, textures and pbr materials
-Collaborated with Production Designer and Concept Department to enhance character/creature designs throughout development process
Senior Artist
Apple Inc.
January 2018 - May 2021
San Francisco Bay Area
Senior Concept Artist
NetEase Games
December 2022 - April 2023
Freelance Concept Artist
Freelance
August 2022 - Present
Texture Painter
Rhythm & Hues Studios
August 2008 - December 2009
Greater Los Angeles Area
THE A_TEAM: Texture Painter
CABIN IN THE WOODS: Texture Painter
NIGHT AT THE MUSEUM: BATTLE OF THE SMITHSONIAN: Junior Texture Painter
Modeler/Texture Artist
Rising Sun Pictures
January 2010 - September 2011
Australia
HARRY POTTER AND THE DEATHLY HALLOWS: Modeler/Texture Painter
GREEN LANTERN: Modeler/Texture Painter
JOURNEY TO THE CENTER OF THE EARTH 2: Modeler/Texture Painter
Modelling TD
MPC
September 2011 - April 2012
Vancouver, Canada Area
JACK THE GIANT KILLER: Modeler (character, environment)