Luiz is a developer and technical director for computer graphics in visual effects and animation. He has worked on various projects developing technology to drive digital creatures and building pipelines to improve workflows. He is passionate about computer graphics and developing innovative technology.
Skills: Software development, pipeline development, leadership, goal-oriented, time management, critical thinking, and problem-solving
Technology Experience:
• Linux, OSX, and Windows operating systems
• Relational databases: MySQL and PostgreSQL
• Version control: Git and SVN
• Build systems: Waf, CMake, Make
• UI development: Qt, PySide, and PyQt
• Elasticsearch development (certified)
• Web application development
Related Interests:
• Creature Development and Simulation
• OO design, API design, and beautiful libraries
• Programming languages
• Continuous Integration and Delivery
• Excellence in Testing: test driven development, unit testing, and testing frameworks
Work History
Senior Creature Pipeline Technical Director
Unity
January 2022 - Present
Wellington, New Zealand
Senior Creature Pipeline Technical Director
Wētā FX
August 2018 - December 2021
Wellington, New Zealand
Designing, developing, and maintaining the core pipeline and related applications for the Creatures department.
Projects:
• Avatar: The Way of Water (2022)
• She-Hulk: Season 1 (2022)
• The Lord of the Rings: The Rings of Power (2022)
• Doctor Strange in the Multiverse of Madness (2022)
• The Batman (2022)
• Eternals (2021)
• Shang-Chi and the Legend of the Ten Rings (2021)
• Jungle Cruise (2021)
• The Suicide Squad (2021)
• The Tomorrow War (2021)
• Godzilla vs Kong (2021)
• We Can Be Heroes (2021)
• The Christmas Chronicles 2 (2020)
• Space Force (2020)
• The Umbrella Academy: Season 2 (2020)
• Mulan (2020)
• Jumanji: The Next Level (2019)
• Lady and the Tramp (2019)
• Terminator: Dark Fate (2019)
• Gemini Man (2019)
• Game of Thrones: Season 8 (2019)
• Avengers: Endgame (2019)
• The Umbrella Academy: Season 1 (2019)
• Alita: Battle Angel (2019)
• Mortal Engines (2018)
Creature Pipeline Technical Director
Wētā FX
May 2017 - July 2018
Wellington, New Zealand
Designing, developing and maintaining the core pipeline and related applications for the Creatures department.
Projects:
• Animal World (2018)
• Avengers: Infinity War (2018)
• Rampage (2018)
• Maze Runner: The Death Cure (2018)
• Justice League (2017)
• Game of Thrones: Season 7 (2017)
Creature Pipeline Technical Director
Wētā FX
April 2017 - July 2018
Designing, developing, and maintaining the core pipeline and related applications for the Creatures department.
Projects:
• Animal World (2018)
• Avengers: Infinity War (2018)
• Rampage (2018)
• Maze Runner: The Death Cure (2018)
• Justice League (2017)
• Game of Thrones: Season 7 (2017)
• War for the Planet of the Apes (2017)
Senior Character Pipeline Technical Director
Sony Pictures Imageworks
October 2015 - April 2017
Vancouver, Canada Area
• Designing, developing and maintaining core tools and related applications for the character pipeline studio wide and on shows
• Working with supervisors, production and artists to solve technical challenges and ensure any issues are short-lived
Projects:
• The Emoji Movie (2017)
• Smurfs: The Lost Village (2017)
• Ghostbusters (2016)
Character Pipeline Technical Director
Brazen Animation
January 2014 - October 2015
Dallas/Fort Worth Area
• Developing studio-wide pipeline and tools.
• Developing web and python based production tracking, shot review, and asset management toolset full-stack.
• Developing render pass toolset for lighting and compositing pipeline.
• Creating production rigs for digital characters.
• Developed body and face modular rigging toolset used on various projects.
• Developed a robust animation library toolset including optimized handling of animation curve data storage and access, with full featured interface for managing poses and animation clips.
• Developed cachin
Character Technical Director
Freelance (Self employed)
February 2012 - December 2013
Orlando, Florida Area
Created custom character/creature rigs, facial setups, rig optimization, and tool development for visual effects, games and animation pipeline.
Character Technical Director
Freelance
January 2012 - December 2013
Created custom character/creature rigs, facial setups, rig optimization, and tool development for visual effects, games and animation pipeline.
Object Oriented Programmer
Sinapse Informatica
June 2005 - October 2007
Rio de Janeiro, Brazil
• Design, develop, test, deploy, maintain and improve code for deadline driven projects
• Manage project priorities, deadlines and deliverables
• Programming done in Python, C++, Java, and MySQL