Lucas Janin

Lucas Janin

CG Sup / Associate VFX Sup with 20 years FX experience

Supervisor CG Supervisor / Associate VFX Supervisor / 3 yrs

Montréal, Canada

Hire Me

CG supervisor

Heads of State

Associate VFX Supervisor / CG Supervisor

The Gorge (2025)

CG / DFX Supervisor

Moonshot (2022)

Head Of FX / CG Supervisor

Brahmastra (2022)

CG supervisor

1899 (2022)

FX Supervisor

Dune (2021)

FX Supervisor

Togo (2019)

FX Supervisor

2.0 (2018)

FX Supervisor

Mowgli (2018)

FX Developer / Animator

Kung Fu Panda 2 (2011)

FX Lead / Developer / Animator

Puss in Boots (2011)

Effects Animator

Kung Fu Panda (2008)

FX Developer / Animator

Penguins of Madagascar (2014)

effect technical director

Spectral (2016)

Effects Technical Director

300 (2007)

Effect Technical Director

Exorcist The Beginning (2004)

FX Technical Director

Final Destination 3 (2006)

Visual Effects

Decoys (2004)

Visual Effects Artist

Pompeii: The Last Day (2003)

Lead Effects Artist

10.5: Apocalypse (2006)

Visual Effects Artist

Dinosaur Planet (2003)

Software
Software Clear
After a decade-long international career at DreamWorks Animation and Weta, I returned to Montreal to contribute to major projects such as Blade Runner 2049 at Framestore and Dune at DNEG, where I led the FX teams on both films.

In the last three years, I contributed to seven projects as a CG Supervisor at DNEG, including Spy Kids: Armageddon, 1899 and Peter Pan and Wendy. I also served as an Associate VFX Supervisor, known as DFX Supervisor at DNEG, on the films The Gorge (Apple TV+) in 2023-2024 and Moonshot (HBO Max) in 2021.

On The Gorge, I supervised a complex 250-shot feature featuring large environments, CG vehicles, and extensive FX work. I oversaw asset creation, CG shots, and final compositing, coordinating teams based in Vancouver, Montreal, and India. Although the project is complete, it has not yet been publicly released.

For the production of Moonshot, I was actively involved in supervising VFX in the absence of the assigned supervisor, who was working part-time with our team and the client. Although credited as a CG Supervisor, my role extended to the responsibilities of an Associate VFX Supervisor. I collaborated closely with the client and the internal VFX and production teams, focusing on the artistic aspects of CG, compositing, and technical checks.

Throughout my career, I have developed a strong ability to interpret clients’ visions and provide creative solutions to enhance their projects. My background in photography has given me a deeper understanding of composition and lighting, which has proven to be an asset in my work on visual effects. You can view samples of my work on my website: https://www.lucasjanin.com
Work History
  • CG Supervisor / Associate VFX Supervisor

    Double Negative

    July 2021 - December 2024
  • Global Head of FX

    ReDefine

    November 2020 - July 2021
    Montréal, Canada
  • FX Supervisor

    Double Negative

    July 2018 - July 2020
    Montreal, Canada
  • FX Department Supervisor

    Rodeo FX

    September 2017 - June 2018
    Montréal, Canada
  • FX Lead

    Framestore

    September 2016 - September 2017
  • FX Lead

    Wētā FX

    July 2015 - July 2016
  • FX Lead / Developer / Animator

    DreamWorks Animation

    February 2007 - January 2015

    * The Penguins of Madagascar (2014)
    -> Shoots works

    * Home (2015)
    -> Shoots works

    *Dragon 2 (2014)
    -> FX Lead on a 3 sequences and "ice blast" element
    -> Developing the "ice blast", the weapon of new dragon using Houdini
    -> Water shots using Houdini Flip
    -> Large fire development using Houdini

    * Puss in Boots (2011)
    -> FX Lead on a big water sequence and 2 other sequences
    -> Whirlpool and river development using Houdini

    * Kung Fu Panda 2 (2011)
    -> Destruction shots
    -> Dust automatic impact using Houdini and Maya setup & shots
    -> Fog setup & shots
    ->

  • FX Technical Director

    Meteor Studios

    September 2002 - December 2006

    * Journey 3D (Movie) :
    -> Real time track setup structure creation (MEL and Maya nodes).
    -> Procedure to create track depending on the mine-car shooting movement (MEL).

    * 300 (Movie) :
    -> Ocean FX Setup using, Maya, Realflow, Renderman and Maya fluid.

    * Final destination 3 (Movie) :
    -> Creation of FX Set-up integration and more tools in MEL to optimize the productivity of FX team.
    ->FX team Technical support.

    * 10.5 Apocalypse (TVHD) :
    -> Semi-automatic procedure to create many layers of particles on fault used by many artists (MEL).
    -> Creation of pa

  • FX Technical Director

    Mokko Studio

    April 2003 - August 2003

    Decoys (Movie) : Set-up and integration of character explosion (Freelance).

  • FX Artist

    Damn FX

    July 2002 - September 2002
    Montreal, Canada Area


    Creating Fx for Excalibur (TV serie)

  • FX Artist

    Video Efecto

    August 2000 - May 2001
    Barcelona Area, Spain

    Video Efecto part of Das werk group at Barcelona, member of the 3D and audiovisual postproduction team. Developed projects for the advertising industry in Maya.

  • Maya Mentor

    Universitat Pompeu Fabra

    February 2000 - May 2000
    Barcelona Area, Spain


    Barcelona, pedagogical and technical assistant for the students' shortcut projects using Maya.

  • Technical director and Lighting

    Emotion Studio

    September 1999 - November 1999
    Barcelona Area, Spain


    Barcelona, development of 3D backgrounds for a 2D/3D cartoon series

  • CG Artist

    Estudio Mariscal

    September 1998 - August 1999
    Barcelona Area, Spain


    Barcelona, animated series, "Twipsy" (26x26 minutes).
    Creation of animations, 3D scenery and animation for the opening

  • CG Artist

    Icondata

    October 1996 - March 1997
    Barcelona Area, Spain


    Barcelona, creation of multimedia interfaces and animations on video support.

  • CG Artist

    Az multimedia

    August 1995 - August 1996
    Barcelona Area, Spain


    Barcelona, a CD-ROM game company.
    Responsible for the 3D team in the development of "CyberXperience".

  • CG Artist

    Impact 3D

    September 1992 - October 1993
    Toulouse Area, France


    Co-creator of Impact 3d at Toulouse (france), a company to create 3d visualization for architecrure projects

Education
  • Institut Universitaire De Technologie Lyon B, Univ

    1989 - 1991
  • Lycée polyvalent Jean Henri Fabre

    1988 - 1989
  • F1

    Lycée professionnel privé Jean-Baptiste de La Sall

    September 1986 - June 1988