Talented Visual Effects and 3D Artist with strong technical computer knowledge and artistic abilities. Natural tendency to take on problems and work with others until resolved. Dependable employee seeking opportunity to expand skills and contribute to company success. Considered hardworking, ethical and detail-oriented. Experienced with lighting, modeling, texturing, shading and comp using Maya, Substance, Zbrush, Mari, Nuke, Houdini, and Unreal
Compositing, Roto, General, Tracking, + Lighting 3d
Did leaves shader dev and tree lighting for whole elves nightmare sequence.
Generalist- Modeler
Method Studios
November 2014 - December 2014
Nyc
3D yum yums
Modeling, sculpt, lighting, render setups
Method Studios
September 2014 - October 2014
Nyc
General with focus on modeling for a spot.
Modeler
Method Studios
August 2014 - September 2014
Ny
Modeling
3d Generalist
Molecule VFX
July 2014 - August 2014
New York, New York
Simulation, modeling, texture, animation, super fast turnaround time plus creating options for client with particle sims/meshing was especially challenging.
Lighter, Render Artist
Caliber Media
June 2014 - July 2014
Nyc
Lit and Gi solved a room including passes and render setup in 3hrs, scene propagates down to 20+ cameras. Lit and rendered 20+ simmed vfx particle sequences in one day.
3d Modeler/Lighting/Shading
Molecule VFX
April 2014 - April 2014
Modeling, sculpt, texture (vfx) for a pilot episode.
3D Modeler/Lighter/Comp
Transistor Studios
March 2014 - April 2014
Brooklyn
Freelance doing Modeling, Lighting/Comp
3d Artist
R/GA
February 2014 - March 2014
Nyc
Modeling, Lighting, Comp
3d Designer
NaturesWing
November 2013 - February 2014
Remote freelance doing visualizations, 3d prints, and comp
3D Lighting, Modeling, Animation
The STUDIO NYC
November 2013 - November 2013
nyc
Responsible for Animation, and Lighting
Color grading and Compositing
NFG TV/Eastern
October 2013 - November 2013
Brooklyn
Comp, color grade, vfx cleanups for Love and Hiphop Vh1.
Stop Motion
The Creato.rs
February 2013 - July 2013
Did all of stop mo parts, cleanup and comp, and 3d comp for all of my sections
3d Lighting, Modeling
Urban Sled
February 2013 - February 2013
Modeling, shading, lighting, rendering for Oppenheimer spots
3D Lighting, Modeling, Animation
Era Project
October 2012 - January 2013
3d Game Assets for Undisclosed project. Includes Modeling, texture, lighting, baking, rigging and animations
3d Lighting, Modeling, Animation
The STUDIO NYC
December 2012 - December 2012
Responsible for layout, rough anim, and modeling/texture for Bud Light previz spot
3D Lighting, Modeling, Comp
Quietman
October 2012 - October 2012
Model and lighting on EmergenC spot.
3d Lighting, Modeling
PandaPanther Inc.
March 2012 - May 2012
Suffolk/delancey area
Modeling, texture, lighting, Rendering for Skylanders Cinematics. Toystore scene.
• Created realistic environments
• setup render layers in Vray
• Worked with pipeline for assets
• Positioning and handling hundreds of instances
• Texturing of assets and environment to match style
• Created transformer like head that doubles as a control room
• Lighting for environment in Vray.
Lead 3d artist
Freeverse Inc.
November 2007 - March 2011
Games worked on:
1. Pride Prejudice and Zombies
2.Top Gun
3. Top Gun 2
4. Flick Bowling 2
5. Hoyle
6. Days of Thunder
7. Fantastic Fish
8. Flick Baseball 2
9. Warpgate
10. Wingnuts Moto Chaser
11. Flick Winter Carnival
12. Coin Push Frenzy
13. DragonCraft (previz, conceptual)
14. Glade
· Created various game assets in 3d
· Tweaking, fixing textures and game models for ingame integration with various iphone
platforms
· High resolution stills for cut-scenes
· Video promos for game releases
· Retopology of higher resolution models to fit scene sizes
· Handled entire pipelines, from modeling/texturing to Animations/material setups and
final renders to compositing and editting.
Various freelance projects: Music video promos and 3d game boss characters
Skills:
· Modeling/texturing for games. Assets and Environments
· Rigging of characters and assets
· Creation of Diffuse, spec, glow, normal, alpha maps
· High rez mesh to low rez topology.
· Quick model previz
· Render knowledge in Maxwell, Mental Ray, Vray
· Animation (Stop-motion/3d)
· Photoshop map painting for tiling textures
· Seamless texture creation
· Map baking using GI/FG
· Efficient UVs in texture space
Intern
Gaia Studios
July 2006 - October 2006
3d stuffs -
· 3ds Modeling, texturing of game characters
· Trophy casting, created plastic copy of a sculpture to be used as prizes for a game release
party