Lucas Georgescu

Lucas Georgescu

VFX CG Lighter/Generalist

Senior CG VFX Lighter/Generalist / 17 yrs

United States

Hire Me

Visual Effects Artist

Separation (2021)

Visual Effects Artist

Glass (2019)

Visual Effects Artist

The Purge (2018)

Visual Effects Artist

Star Trek: Discovery (2017)

Digital Compositor

13 Reasons Why (2017)

Digital Artist

The Marvelous Mrs. Maisel (2017)

Digital Compositor

The Blacklist: Redemption (2017)

Lighting Td

Resident Evil: The Final Chapter (2017)

Digital Compositor

Kevin Can Wait (2016)

Visual Effects Artist

Quarry (2016)

Visual Effects Artist

The Expanse (2015)

Visual Effects Artist

Fear the walking Dead (2015)

Visual Effects Artist

Happyish (2015)

Visual Effects Artist

Daredevil (2015)

Digital Compositor

The Blacklist (2013)

Talented Visual Effects and 3D Artist with strong technical computer knowledge and artistic abilities. Natural tendency to take on problems and work with others until resolved. Dependable employee seeking opportunity to expand skills and contribute to company success. Considered hardworking, ethical and detail-oriented. Experienced with lighting, modeling, texturing, shading and comp using Maya, Substance, Zbrush, Mari, Nuke, Houdini, and Unreal
Work History
  • vfx Lighter/Generalist

    Method Studios

    May 2022 - January 2024
    LA

    NDA

  • Lighter/General

    Industrial Color

    January 2022 - January 2022
    Nyc
  • Lighting

    Scholar

    October 2021 - November 2021
    LA Remote
  • Lighting

    Scholar

    September 2021 - October 2021
    LA remote
  • Lighter

    Method Studios

    July 2021 - August 2021
    LA remote
  • Lighting/General

    Buck

    June 2021 - July 2021
    LA Remote

    CG general

  • Lighter/General/Comp

    Buck

    April 2021 - June 2021
    Remote LA
  • Lighter/Generalist

    Industrial Color

    January 2021 - April 2021
    Nyc
  • Lighter/Generalist

    Industrial Color

    July 2020 - October 2020
    Remote Nyc
  • Lighting/General/Comp

    Industrial Color

    January 2020 - February 2020
    Nyc
  • Comp

    Buck

    November 2019 - December 2019
    New York, NY, United States
  • Lighting

    Afterparty VFX

    July 2019 - October 2019
    Nyc

    Vfx for movie

  • CG Generalist

    Secondverse

    June 2019 - September 2019
    Nyc
  • Lighter/Generalist

    CHRLX

    May 2019 - June 2019
    Nyc
  • Lighting

    Alkemy X

    January 2019 - February 2019
    Nyc
  • Lighting/Modeling/Texture/Comp

    Powerhouse VFX

    August 2018 - September 2018
    Nyc
  • Lighter

    Alkemy X

    May 2018 - June 2018
    Nyc
  • Lighter

    Alkemy X

    February 2018 - April 2018
    Nyc
  • Modeling/Texture

    HiFi3D

    January 2018 - February 2018
    Brooklyn, New York
  • Comp/mdl/texture/shade/light

    Crafty Apes

    September 2017 - December 2017
    Nyc
  • Model/Shade/Anim/Light

    Artjail

    September 2017 - October 2017
    Nyc
  • Compositor

    Taylor James

    August 2017 - September 2017
    Nyc
  • Compositor

    Hornet Inc.

    June 2017 - July 2017
    Nyc
  • Lighter

    Tag Collective Arts

    April 2017 - May 2017
    Nyc
  • Lighter

    Taylor James

    March 2017 - April 2017
    Nyc

    Lighting

  • Compositor

    FuseFX

    January 2017 - March 2017
    Nyc
  • Compositor

    FuseFX

    October 2016 - December 2016
    Ny
  • Modeling

    Blacksmith

    August 2016 - September 2016
    nyc

    Assets for commercial spot

  • Compositor

    R/GA

    August 2016 - September 2016
    Ny

    Comping for a commercial

  • Vfx Generalist/Lighting TD - Modeling, Texture, Shading, Lighting, Sla

    Rocket Science VFX

    March 2016 - July 2016
    Toronto, Canada Area
  • lighting/comp/general

    Zoic Studios

    January 2016 - February 2016
    ny
  • Compositor/Lighter

    CHRLX

    October 2015 - November 2015
    Nyc

    Comp, lighting, render support

  • 3D Generalist

    Shade VFX

    August 2015 - September 2015
    Nyc

    Modeling, texture, shader dev

  • Lighting/Shading/Render setup

    Framestore

    2015 - August 2015
    Nyc
  • Comp + Light

    digital evolution nyc

    April 2015 - May 2015
    Nyc
  • Modeling, Texture, Shading, Lighting, Render Setups

    Method Studios

    March 2015 - April 2015
    Nyc
  • Model/Sculpt

    Method Studios

    January 2015 - February 2015
    NYC
  • Compositing+3D

    Molecule VFX

    December 2014 - January 2015
    Nyc

    Compositing, Roto, General, Tracking, + Lighting 3d

    Did leaves shader dev and tree lighting for whole elves nightmare sequence.

  • Generalist- Modeler

    Method Studios

    November 2014 - December 2014
    Nyc

    3D yum yums

  • Modeling, sculpt, lighting, render setups

    Method Studios

    September 2014 - October 2014
    Nyc

    General with focus on modeling for a spot.

  • Modeler

    Method Studios

    August 2014 - September 2014
    Ny

    Modeling

  • 3d Generalist

    Molecule VFX

    July 2014 - August 2014
    New York, New York

    Simulation, modeling, texture, animation, super fast turnaround time plus creating options for client with particle sims/meshing was especially challenging.

  • Lighter, Render Artist

    Caliber Media

    June 2014 - July 2014
    Nyc

    Lit and Gi solved a room including passes and render setup in 3hrs, scene propagates down to 20+ cameras. Lit and rendered 20+ simmed vfx particle sequences in one day.

  • 3d Modeler/Lighting/Shading

    Molecule VFX

    April 2014 - April 2014

    Modeling, sculpt, texture (vfx) for a pilot episode.

  • 3D Modeler/Lighter/Comp

    Transistor Studios

    March 2014 - April 2014
    Brooklyn

    Freelance doing Modeling, Lighting/Comp

  • 3d Artist

    R/GA

    February 2014 - March 2014
    Nyc

    Modeling, Lighting, Comp

  • 3d Designer

    NaturesWing

    November 2013 - February 2014
    Remote

    Remote freelance doing visualizations, 3d prints, and comp

  • 3D Lighting, Modeling, Animation

    The STUDIO NYC

    November 2013 - November 2013
    nyc

    Responsible for Animation, and Lighting

  • Color grading and Compositing

    NFG TV/Eastern

    October 2013 - November 2013
    Brooklyn

    Comp, color grade, vfx cleanups for Love and Hiphop Vh1.

  • Stop Motion

    The Creato.rs

    February 2013 - July 2013

    Did all of stop mo parts, cleanup and comp, and 3d comp for all of my sections

  • 3d Lighting, Modeling

    Urban Sled

    February 2013 - February 2013

    Modeling, shading, lighting, rendering for Oppenheimer spots

  • 3D Lighting, Modeling, Animation

    Era Project

    October 2012 - January 2013

    3d Game Assets for Undisclosed project. Includes Modeling, texture, lighting, baking, rigging and animations

  • 3d Lighting, Modeling, Animation

    The STUDIO NYC

    December 2012 - December 2012

    Responsible for layout, rough anim, and modeling/texture for Bud Light previz spot

  • 3D Lighting, Modeling, Comp

    Quietman

    October 2012 - October 2012

    Model and lighting on EmergenC spot.

  • 3d Lighting, Modeling

    PandaPanther Inc.

    March 2012 - May 2012
    Suffolk/delancey area

    Modeling, texture, lighting, Rendering for Skylanders Cinematics. Toystore scene.

    • Created realistic environments
    • setup render layers in Vray
    • Worked with pipeline for assets
    • Positioning and handling hundreds of instances
    • Texturing of assets and environment to match style
    • Created transformer like head that doubles as a control room
    • Lighting for environment in Vray.

  • Lead 3d artist

    Freeverse Inc.

    November 2007 - March 2011

    Games worked on:

    1. Pride Prejudice and Zombies
    2.Top Gun
    3. Top Gun 2
    4. Flick Bowling 2
    5. Hoyle
    6. Days of Thunder
    7. Fantastic Fish
    8. Flick Baseball 2
    9. Warpgate
    10. Wingnuts Moto Chaser
    11. Flick Winter Carnival
    12. Coin Push Frenzy
    13. DragonCraft (previz, conceptual)
    14. Glade


    · Created various game assets in 3d
    · Tweaking, fixing textures and game models for ingame integration with various iphone
    platforms
    · High resolution stills for cut-scenes
    · Video promos for game releases
    · Retopology of higher resolution models to fit scene sizes
    · Handled entire pipelines, from modeling/texturing to Animations/material setups and
    final renders to compositing and editting.

    Various freelance projects: Music video promos and 3d game boss characters
    Skills:
    · Modeling/texturing for games. Assets and Environments
    · Rigging of characters and assets
    · Creation of Diffuse, spec, glow, normal, alpha maps
    · High rez mesh to low rez topology.
    · Quick model previz
    · Render knowledge in Maxwell, Mental Ray, Vray
    · Animation (Stop-motion/3d)
    · Photoshop map painting for tiling textures
    · Seamless texture creation
    · Map baking using GI/FG
    · Efficient UVs in texture space

  • Intern

    Gaia Studios

    July 2006 - October 2006

    3d stuffs -

    · 3ds Modeling, texturing of game characters
    · Trophy casting, created plastic copy of a sculpture to be used as prizes for a game release
    party

Education
  • Animation

    School of Visual Arts

    January 2003 - January 2007