Luca Fiorentini

Luca Fiorentini

Senior Lighting Artist / 18 yrs

Vancouver

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Lighting Lead & Compositing Artist

Spider-Man: Across the Spider-Verse (2023)

Lighting & Compositing Artist

Hotel Transylvania: Transformania (2022)

Lighting & Compositing Artist

Vivo (2021)

Lighting & Compositing Artist

Over the Moon (2020)

Lighting & Compositing Artist

The Angry Birds Movie 2 (2019)

Lighting & Compositing Artist

Spider-Man: Into the Spider-Verse (2018)

Lighting Artist

Hotel Transylvania 3 (2018)

Senior Lighter

The Secret Life of Pets (2016)

Lighting Artist

Strange Magic (2015)

Character Artist

Tad, the Lost Explorer (2013)

Lead Lighting Artist

Justin and the Knights of Valour (2013)

Lead Lighting Artist

Thor: Legend of the Magical Hammer (2013)

Visual Effects Artist

Leo e Gebedia (2007)

Work History
  • Senior Lighter

    Sony Pictures Imageworks

    October 2016 - October 2018
    Vancouver, Canada
  • Freelance

    July 2016 - September 2016
  • Senior Lighting Artist

    Illumination Mac Guff

    October 2014 - February 2016
  • Lighting TD

    Lucasfilm

    February 2014 - October 2014
  • Lead Lighting Artist

    Kandor Graphics

    July 2012 - March 2013

    Lead lighter on "Justin and the Knights of Valour", a stereoscopic 3d feature due to be released in 2013

    Responsibilities:
    Setup, lighting and precomp of medium and hard production shots, keyshots and master rigs for some sequences.
    Managing a team in between 2 and 6 people (depending on the sequence).
    I developed an automated system for setup and outputting separate passes for character’s eyes in Softimage (specular, env reection, fresnel, masks) and a Nuke gizmo to comp it back.
    I developed a shot review system inside Nuke. Artists and supervisors wer

  • Lead Lighting Artist

    The Monk Studio

    November 2011 - May 2012

    Lead lighter for an undisclosed series for Lucasfilm Animation.

    Responsibilities:
    Setup, lighting and compositing of medium and hard production shots, keyshots and master rig for some sequences.
    Managing a team in between 2 and 4 people (depending on the episode).
    Setting up the linear workow pipeline. I wrote a custom Mental Ray shader to take care of the colorspace conversion (rec709) of textures and swatches inside Maya.
    I developed a set of tools for Nuke (Python) to speed up the work process (Auto comp from several multilayer EXR, input switching)

  • Lead Lighting Artist

    CAOZ Ltd.

    March 2011 - September 2011

    Lead lighter on the movie “Legend of Valhalla: Thor”.
    Responsible for setup, optimization, lighting and precomp of medium and hard production shots, keyshots and master rig for some sequences.

  • Lighting/shading/textures artist

    El viaje Imposible

    2009 - October 2010

    Character lighting, shading and texturing for the short movie “Blue & Malone”.

  • 3D Generalist

    Granada Film Factory

    February 2010 - May 2010

    Character and Environment modeling, texturing, lighting and compositing for "Azahar" pre-production.

  • 3D generalist

    Dujass Film SPA

    October 2007 - November 2008

    responsable of creature and character modeling, shading, lighting and fur

  • 3D modeler / generalist

    Spark Digital Entertainment

    May 2005 - August 2007

    Responsable of the modeling and texturing for the project "Leo e Gebedia", both for the teaser trailer and for the short movie.

  • 3D Modeler / Generalist

    Accademia Italiana Videogiochi

    September 2004 - March 2005

    I was responsable of the low poly modeling and animation for some internal projects

  • 3D Modeler / Generalist

    Black Sheep Studios

    October 2003 - November 2004

    Responsable of the low poly modeling for the PC game "Il rosso e il nero".
    Responsable of the VFX for the film "Leone e Giampiero"

  • System Administrator

    ByTech S.r.l.

    November 2002 - July 2004

    Responsable of hardware / software support

Education
  • Online Courses

    2009 - 2009