Long Phan

Long Phan

I am a Lead Technical Artist based in Los Angeles.

Lead Technical Artist / 25 yrs

Los Angeles, CA

Hire Me
For more than a decade, I have worked as a Lead Character T.D. for Electronic Arts (Dice Los Angeles) and Sony's Cinematics division. My responsibilities centered on the development of the rigging and animation pipelines. In addition, I also managed a group of artists, programed in Python and Mel to batch certain processes, build user interfaces, and created random tools to make the work flow more efficient.
Work History
  • Lead Technical Artist

    WEVR

    March 1919 - January 2021

    Created the rigging and animation pipelines for the "Harry Potter VR" project. Developed the characters clothing physics systems. Integrated assets into the game engine. Worked with leads from other departments and managed outsourced assets.

  • Lead Technical Artist

    Super Bit Machine

    September 2017 - September 2018
  • Lead Technical Artist

    Electronic Arts

    January 2008 - January 2016
    Playa Vista

    Developed rigging pipeline. Collaborated in the creation of the animation system. Scripted tools including batch processes and user interfaces. Integrated assets into the game engine. Communicated directly with the leads from other departments to ensure a smooth working environment.

  • Lead Technical Artist

    Sony Cinematics

    January 2003 - June 2007
    San Diego, CA

    Model, rig, and animate characters. Programmed to batch certain processes, build user interfaces, and create random tools and to make the work flow more efficient.

Education
  • Design

    University of California, Los Angeles

    January 1989 - January 1993