For more than a decade, I have worked as a Lead Character T.D. for Electronic Arts (Dice Los Angeles) and Sony's Cinematics division. My responsibilities centered on the development of the rigging and animation pipelines. In addition, I also managed a group of artists, programed in Python and Mel to batch certain processes, build user interfaces, and created random tools to make the work flow more efficient.
Work History
Lead Technical Artist
WEVR
March 1919 - January 2021
Created the rigging and animation pipelines for the "Harry Potter VR" project. Developed the characters clothing physics systems. Integrated assets into the game engine. Worked with leads from other departments and managed outsourced assets.
Lead Technical Artist
Super Bit Machine
September 2017 - September 2018
Lead Technical Artist
Electronic Arts
January 2008 - January 2016
Playa Vista
Developed rigging pipeline. Collaborated in the creation of the animation system. Scripted tools including batch processes and user interfaces. Integrated assets into the game engine. Communicated directly with the leads from other departments to ensure a smooth working environment.
Lead Technical Artist
Sony Cinematics
January 2003 - June 2007
San Diego, CA
Model, rig, and animate characters. Programmed to batch certain processes, build user interfaces, and create random tools and to make the work flow more efficient.