Louis Vottero

Louis Vottero

Character TD and Asset Artist

Supervisor Character TD / 21 yrs

Longueuil, Montreal Canada

Over 17 years of experience in the Feature Animation and VFX industries. Skilled in both technical art as well as well as visual art. Able to automate character creation and build complex deformation setups. Able to sculpt, topologize and uv detailed characters. Also able to rig and simulate cloth, hair and muscle setups. With skills in pipeline building and UI design.
Work History
  • Asset Artist

    beloFX

    February 2022 - Present
    Montreal, Quebec, Canada

    Skills: Unreal Engine 5

  • Freelance Creature Technical Director

    Self Employed

    October 2012 - Present
    Toronto

    Worked with:
    Fin Design.
    Tendril Vfx.
    Arc Productions.
    Topix Fx to build muscle and skin rigs.
    House of Cool to build character rigs.
    Common Good to build character rigs.
    Optix Fx to design, model, rig, and animate.
    Industrial Brothers
    Chuck Gammage
    March Entertainment

  • Lead Creature TD

    Monsters Aliens Robots Zombies VFX

    May 2021 - February 2022
  • Rigging Lead and TD

    Monsters Aliens Robots Zombies VFX

    November 2020 - May 2021
    Toronto, Ontario, Canada
  • Rigging TD

    Squeeze Studio

    June 2020 - October 2020
    Montreal, Quebec, Canada
  • Lead Rigger

    Squeeze Studio

    August 2019 - June 2020
    Montreal, Canada Area
  • Rigging Supervisor

    Method Studios

    June 2019 - July 2019
    Montreal, Canada Area
  • Lead Rigger

    Method Studios

    December 2018 - June 2019
    Montreal, Quebec, Canada

    Workd On:
    Men in Black International
    My auto rig and setups played an important role in rigging digital doubles, creatures and facial setups.

  • Senior Rigger

    Method Studios

    July 2018 - December 2018
    Montreal, Quebec, Canada

    Worked On:
    OA
    Rim of the World

  • Character Technical Director

    Double Negative

    January 2018 - July 2018
    Montreal, Canada Area

    Worked on:
    Dead Pool 2 - Cloth simulation and shot sculpting
    Ant Man and the Wasp - hair posing
    The Kid Who Would be King - Cloth simulation

  • Asset Lead

    Sinking Ship Entertainment

    July 2016 - January 2018
    Toronto

    Using Deadline, Shotgun, Maya, Ziva, and Ffmpeg, created a checkpass/simulation worklow where animation publishes would generate alembic caches, simulate muscle, and render out the result in VRay. Also EXRs were converted to quicktime using ffmpeg and uploaded to shotgun automatically for review.
    Learned Ziva and built a muscle simulation on a trex.
    Modelled a Smilodon in Maya and Zbrush and created fur groom in Yeti.
    Worked with scan data to create a realistic human face rig.
    Wrote an occlusion tester for a lego short that would find internal polygons quickly.
    Maintained Vetala auto rig.

  • Character Technical Director

    Arc Productions

    August 2014 - July 2016
    Toronto, Canada Area
  • Technical Lead

    Sinking Ship Entertainment

    February 2014 - January 2015
    Toronto

    In charge of integrating Shotgun into the pipeline. Wrote a proprietary tool using pyside that works with layout, animation, lighting, and compositing. Streamlining their workflows with shotgun. The ui works stand alone with shotgun, or inside Maya and Nuke. Also setup the shogun event daemon to run pipeline processes when statuses are updated.

    Rigged a photo realistic pigeon. Rig included model edits and pose deformation to get a nice wing fold and neck deformation. Created a realistic groom with Yeti Maya plugin and setup the shaders.

  • Supervising Creature Technical Director

    Beast House Fx

    April 2013 - February 2014
    Toronto
  • Rigging Supervisior and Character Technical Director

    Toon Box Entertainment

    February 2011 - October 2012

    In charge of establishing the character rigging pipeline using PyQt, batching, scripting, and Maya C++ API. Custom spline ik node that solves stretching and twisting issues used in production.

  • Lead Rigger

    March Entertainment

    March 2010 - February 2011

    In charge of scripting the rigs for the television production: Mia and Me. Also helped integrate hair dynamics and nCloth into the rigs.

  • Character Technical Director

    Starz Animation

    October 2008 - April 2010

    Created the auto rig for the production Gnomeo and Juliet.

  • Lead Character Technical Director, Modeler

    C.O.R.E. Digital Pictures

    December 2007 - October 2008

    In charge of rigging the characters for The Spine, and helping out to automate parts of the animation and nCloth pipeline. Also trained briefly with the Side Effects Houdini Software.

  • Senior Modeler, Rigger, Technical Lead

    COREtoons

    July 2007 - December 2007

    Built auto rig to mimic built rigs. Scripted various tools for rigging.

  • Lead Modeler, Lead Rigger

    Starz Animation

    November 2006 - July 2007

    Fixed rig issues and shot problems coming from animation.

  • Character Technical Director

    IDT Animation Toronto

    2004 - 2007

    Rig trouble shooting.

Education
  • diploma in computer animation

    Toronto Film School

    2003 - 2004
  • SSGD

    Temiskaming District Secondary School

    1997 - 2000