Pioneering digital artist and founder of lost in space studios an innovator in vfx and MotionGraphics.
Currently specialising in digital realtime installations and apps.
Creative director with a network of extremely talented cross discipline artists and geeks.
Work History
creative director/photographer
far from the maddening crowd
January 2010 - Present
specialising in destination, food, interiors, fashion photography "Far from the Maddening Crowd" takes you to those secret places....
farfromthemaddeningcrowd.com
creative director
Lost In Space
March 1990 - Present
the creative director is responsible for the over all visual direction of lost in space. this includes selecting the appropriate creative talent and focusing them on the direction that lost in space is pioneering as a virtual creative studio specialising in producing digital imagery for film, video, print and nu-media.
artist/photogrpher
christian-hogue.com
January 1990 - Present
digital art and art photography portfolio site
founder
Lost In Space
1990 - Present
christian founded lost in space as digital film studio initially specialising in high end visual effects and animation for tv commercials and feature film.subsequently in the late 1990's lost in space developed into a design lead visual studio creating ground breaking 3d motiongraphics for print film video and nu-media.
visual effects supervisor
Lost In Space
1990 - Present
in house visual effects supervisor at lost in space. over site and superivsion of shot sand technical developments at lost in space and on projects for clients.
Director
Lost In Space
2000 - January 2021
London, United Kingdom
Directing Commercials, Concert Visuals, Art Installations at lost in space.
CG Consultant
Wide Eyed Entertainment
October 2010 - December 2010
London, United Kingdom
engaged as an independent consultant advising on rendering and render-farm issues on the "March of the Dinosaurs" 90min special.
render pipeline supervisor
crest animation
September 2006 - September 2006
render pipeline supervision during the production of the first 3d animated feature to be completely post produced in India. the project involved analysing and optimizing the studios existing render pipeline involving a Linux and windows mix of mental ray render farm nodes.
this involved working closely with the studios technical and production staff improving working procedures and technical aspects of the render pipeline to expedite delivery of the feature.
shader team leader
scarlet digital
November 2004 - January 2005
team leader supervising and implementing shaders in the animaiton pipeline on captian scarlet tv series episode 1. using maya and renderman with mtor. responsible for developing shader techniques, porblem solving for team memebers, and liasing with other pipeline teams in the early stage of development of the overall pipeline.
lighting/shading team member
Scarlet Digital Images / Gerry Anderson Production
2003 - 2004
lighting/shading maya/renderman
3d consultant
channel 10 australia
1998 - 1999
3d animation, consulting, training
sub contractor
film factory
1998 - 1998
lost in space studios was contracted to do 20 shots on the lost in space feature in production at the film factory at that time. lost in space produced external space spider shots using alias and renderman for compositing at double negative and men in white coats
Head of 3d
Rushes
1990 - 1996
lost in space provided the 3d facility at Rushes Post Production in london. Christian was as well as the founder of lost in space the acting head of 3d responsible for assembling the visual effects and 3d team and supervising them to produce tv commercials and feature film effects. largely using alias and softimage with renderman.
Terminator 2 : CG Animator
Industrial Light & Magic
1990 - 1991
ILM, Marin, California
A member of the death team responsible for creating the final melt down shots of the T1000 in Terminator 2. using renderman and alias primarily as an Animator but working with a team of other animators and software developers creating a unique set of tools to assist in the creation of the shots.
I also introduced softimage to ilm.
3d artist
ZAP PRODUCTIONS
1988 - 1989
Sydney, Australia
3d animation and lighting, CG generalist
Head of 3d
MPC
1986 - 1988
London, United Kingdom
as head of 3d Chrisitan was responsible for leading the 3d team in the creation of 3d animation working with the other departments of the company, compositing editing studio etc. during this period christian was responsible for introducing the first Alias software on an SGI work station into the london Video Post Production scene.