Christian Hogue

Christian Hogue

Digital artist and founder of lost in space

CG Supervisor

Bangkok, Thailand

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Digital Graphics Supervisor

Die Another Day (2002)

Digital Effects Supervisor

Lost in Space (1998)

Digital Graphics Supervisor

Tomorrow Never Dies (1997)

Digital Effects Supervisor

Death Machine (1995)

Digital Graphics Supervisor

Judge Dredd (1995)

Morph Supervisor

Little Buddha (1994)

Additional Visual Effects Animator

Super Mario Bros. (1993)

Computer Graphics Animator

Terminator 2: Judgment Day (1991)

Pioneering digital artist and founder of lost in space studios an innovator in vfx and MotionGraphics.
Currently specialising in digital realtime installations and apps.
Creative director with a network of extremely talented cross discipline artists and geeks.
Work History
  • creative director/photographer

    far from the maddening crowd

    January 2010 - Present

    specialising in destination, food, interiors, fashion photography "Far from the Maddening Crowd" takes you to those secret places....

    farfromthemaddeningcrowd.com

  • creative director

    Lost In Space

    March 1990 - Present

    the creative director is responsible for the over all visual direction of lost in space. this includes selecting the appropriate creative talent and focusing them on the direction that lost in space is pioneering as a virtual creative studio specialising in producing digital imagery for film, video, print and nu-media.

  • artist/photogrpher

    christian-hogue.com

    January 1990 - Present

    digital art and art photography portfolio site

  • founder

    Lost In Space

    1990 - Present

    christian founded lost in space as digital film studio initially specialising in high end visual effects and animation for tv commercials and feature film.subsequently in the late 1990's lost in space developed into a design lead visual studio creating ground breaking 3d motiongraphics for print film video and nu-media.

  • visual effects supervisor

    Lost In Space

    1990 - Present

    in house visual effects supervisor at lost in space. over site and superivsion of shot sand technical developments at lost in space and on projects for clients.

  • Director

    Lost In Space

    2000 - January 2021
    London, United Kingdom

    Directing Commercials, Concert Visuals, Art Installations at lost in space.

  • CG Consultant

    Wide Eyed Entertainment

    October 2010 - December 2010
    London, United Kingdom

    engaged as an independent consultant advising on rendering and render-farm issues on the "March of the Dinosaurs" 90min special.

  • render pipeline supervisor

    crest animation

    September 2006 - September 2006

    render pipeline supervision during the production of the first 3d animated feature to be completely post produced in India. the project involved analysing and optimizing the studios existing render pipeline involving a Linux and windows mix of mental ray render farm nodes.
    this involved working closely with the studios technical and production staff improving working procedures and technical aspects of the render pipeline to expedite delivery of the feature.

  • shader team leader

    scarlet digital

    November 2004 - January 2005

    team leader supervising and implementing shaders in the animaiton pipeline on captian scarlet tv series episode 1. using maya and renderman with mtor. responsible for developing shader techniques, porblem solving for team memebers, and liasing with other pipeline teams in the early stage of development of the overall pipeline.

  • lighting/shading team member

    Scarlet Digital Images / Gerry Anderson Production

    2003 - 2004

    lighting/shading maya/renderman

  • 3d consultant

    channel 10 australia

    1998 - 1999

    3d animation, consulting, training

  • sub contractor

    film factory

    1998 - 1998

    lost in space studios was contracted to do 20 shots on the lost in space feature in production at the film factory at that time. lost in space produced external space spider shots using alias and renderman for compositing at double negative and men in white coats

  • Head of 3d

    Rushes

    1990 - 1996

    lost in space provided the 3d facility at Rushes Post Production in london. Christian was as well as the founder of lost in space the acting head of 3d responsible for assembling the visual effects and 3d team and supervising them to produce tv commercials and feature film effects. largely using alias and softimage with renderman.

  • Terminator 2 : CG Animator

    Industrial Light & Magic

    1990 - 1991
    ILM, Marin, California

    A member of the death team responsible for creating the final melt down shots of the T1000 in Terminator 2. using renderman and alias primarily as an Animator but working with a team of other animators and software developers creating a unique set of tools to assist in the creation of the shots.
    I also introduced softimage to ilm.

  • 3d artist

    ZAP PRODUCTIONS

    1988 - 1989
    Sydney, Australia

    3d animation and lighting, CG generalist

  • Head of 3d

    MPC

    1986 - 1988
    London, United Kingdom

    as head of 3d Chrisitan was responsible for leading the 3d team in the creation of 3d animation working with the other departments of the company, compositing editing studio etc. during this period christian was responsible for introducing the first Alias software on an SGI work station into the london Video Post Production scene.

Education
  • Massey University

    1977 - 1980