Concept and designed (DreamWorks and Disney) feature animation film department T-shirts utilizing Adobe Illustrator and Photoshop.
Commissioned to paint client's ideas on large canvases for art shows, and home décor.
Design characters and environments for children's books
Art director for short animated films; Create model sheets, texture samples, characters, and environments.
Design story boards and overall look of films.
Design logo concept for TV show pitches.
Comic book artist and writer.
Walt Disney Animation Studios
June 2024 - September 2024
Visual Arts Teacher
High Tech High
October 2023 - June 2024
Point Loma San Diego · On-site
Creating empowering project based assignments that have real world implications. Coming for a art industry myself, I design projects that will help students understand design, composition, structure, form and volume, and shape. Having group critiques to give young artist space to talk about their creation, and to see how others have interpret the assignment, creating a community of open discussion.
Layout Artist
Walt Disney Animation Studios
July 2019 - September 2023
Burbank, CA. · Remote
Frozen 2 2019, Raya and the Last Dragon 2020, BAYMAX 2021, Encanto
2021, Strange World 2022, Wish 2023. Accomplishments
Composed and set/shot dress master sets, with props, characters, and camera rigs,
before applying look variants
Camera polish to complement character animation
Worked closely with the Art Director to finalize the show's sequence composition.
Help train new artists on our methods and ideologies per the show's needs and our
department's needs
PreVis / 2D/3D Story Aritist
Walt Disney Animation Studios
October 2017 - July 2018
Glendale, CA.
Designed the look of outer space and the blocking animation method.
Developed the lens kit for all major characters.
Created the shake cam format for the entire show look.
Worked closely with the director to develop set pieces in 3D story.
Worked on pitches in 2D for various action sequences.
Blocked out timing animation, composition, and lensing for sequences.
Modeled necessary assets for shots and sequences.
Rigged characters for previs for entire show.
Pitched story ideas to director.
Senior Previs Artist/ Senior Final Layout Lead/ Stereo Consultant
Toonbox Entertainment
October 2015 - July 2017
Toronto, Canada Area
Working with and without storyboards to create and enhance the story through camera language and lensing.
Contribute to overall composition of sequences including character and effect blocking, and modeling assets as needed.
Assisted the Art Director developing the overall look and composition of the film. Finalized cameras, defining the cinematic look to the film. Consulted in all stereo approvals for the finished look of the film.
“The Nut Job 2” Accomplishments
Enhance story through timing and lensing
Block out animation and effects
Temp lighting
Polished cameras and designed the composition
Consulted on the overall stereo look
Worked with the Art Director to design the overall look and composition of the film.
Rough layout/Pre-Vis Artist
Reel FX
August 2013 - April 2014
Dallas, Texas
Pre-Visualize Feature Film with storytelling and cinematography, Assist director in expediting vision.
“Book of Life” Accomplishments
* Light: Animation, Lighting, Modeling, and FX
* Design stereo to embellish story and drama
DreamWorks Animation
August 2009 - March 2013
Layout/Final Layout/Stereo Artist/2D-3D
DreamWorks Animation
May 2009 - March 2013
glendale CA.
Contributed to the following productions: "Me and My Shadow", "The Croods" (2013), “Monsters vs. Aliens: Night of the Living Carrots" (2009), “Kung Fu Panda, Holiday Special" (2010), “Puss in Boots" (2011), “Shrek Forever After” (2010)
Accomplishments
* Created, animated, and troubleshot virtual cameras.
* Identified and tracked software issues for technology improvements.
* Scanned 2D art and projected animation through 3D environments.
* Liaison between 3D CGI and 2D Drawn Animation: Designed lighting angles, and contour camera constraints.
* Imported and set dressed cg assets.
* Worked closely with Head of Stereo to embellish story arc with 3D.
Lead Final layout/Rough Layout
Imagi Animation Studios
April 2008 - May 2009
Sherman Oaks, CA.
Assisted in developing final layout department aesthetics/ artistic goals, and defining the departments role in the international production pipeline.
“Astro Boy” Accomplishments
* Trained new artists in tool sets and overall artistic goals.
* Created previsual animatics: defined mood and communicated story through the camera lens.
* Developed 2D layouts for environment placement and camera direction.
* Worked closely with the Director of Photography: finessed camera animation curves for pleasing cinematography.
Worked on the first 3D Animated Public Broadcast Station episodes of the series.
“Sid the Science Kid” Accomplishments
* Designed, modeled, and stylized environments, props, and furniture.
* Created and applied textures for the look of the models.
* Set dressed and rough layout animation.
* Cleaned up motion capture animation.
Jim Henson's Creature Shop
April 2007 - March 2008
Lead Layout/Animator
Super78
June 2007 - August 2007
Hollywood, CA.
Worked on the first Cartoon Network live action/ 3D character movie.
“Ben10 - Race Against Time” Accomplishments
* Blocked out shots, and Key framed 3D characters
* Tracked live action plates: Imported 3D characters into shots and matched live action cameras.
* Synced the motion capture rigs with the animated facial, hands, and secondary animations.
Contributed to the following productions: “Tarzan” (1999), “Fantasia 2000” (1999), “Dinosaur” (2000), “The Emperor’s New Groove” (2000), “Atlantis: The Lost Empire” (2001), “Lilo & Stitch” 2002, “A Few Good Ghosts" (2002), “Brother Bear” (2003), “Home on the Range” (2004), “Chicken Little” (2005), “Meet the Robinsons” (2007), “Bolt” (2008).
Accomplishments
* Composed master sets, with props, characters, and 3D camera rigs, before I applied their look variants.
* Refined 3D camera rig to complement character animation.
* Committed, reconstituted, and troubleshot rendering shots and created IV's (rendering geometry).
* Rendered and tested scenes; compiled templates, allocated and maintained disk space.
* Projected and maintained render priorities to meet deadlines.
* Optimized render pipeline efficiency by providing users with LSF/ DAQ training.
* Printed rendered images on 16 and/ or 24 field paper using Inga software. Registered plots with CAPS cameras.
* CAPS: Documented in/out rendered images, compiled tests, editing and creating xsheets.
* Prepared shots for Rough and Scene Finaling, using "SFM".
* Trained 2D animators in 3D animation.