Lorenzo Bambino

Lorenzo Bambino

Lead Layout Artist / 15 yrs

California

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Work History
  • Freelance Character, Comic, and Graphic Designer

    ELBEE ART

    March 2002 - Present
    San Diego, California, United States

    Concept and designed (DreamWorks and Disney) feature animation film department T-shirts utilizing Adobe Illustrator and Photoshop.
    Commissioned to paint client's ideas on large canvases for art shows, and home décor.
    Design characters and environments for children's books
    Art director for short animated films; Create model sheets, texture samples, characters, and environments.
    Design story boards and overall look of films.
    Design logo concept for TV show pitches.
    Comic book artist and writer.

  • Walt Disney Animation Studios

    June 2024 - September 2024
  • Visual Arts Teacher

    High Tech High

    October 2023 - June 2024
    Point Loma San Diego · On-site

    Creating empowering project based assignments that have real world implications. Coming for a art industry myself, I design projects that will help students understand design, composition, structure, form and volume, and shape. Having group critiques to give young artist space to talk about their creation, and to see how others have interpret the assignment, creating a community of open discussion.

  • Layout Artist

    Walt Disney Animation Studios

    July 2019 - September 2023
    Burbank, CA. · Remote

    Frozen 2 2019, Raya and the Last Dragon 2020, BAYMAX 2021, Encanto
    2021, Strange World 2022, Wish 2023. Accomplishments
    Composed and set/shot dress master sets, with props, characters, and camera rigs,
    before applying look variants
    Camera polish to complement character animation
    Worked closely with the Art Director to finalize the show's sequence composition.
    Help train new artists on our methods and ideologies per the show's needs and our
    department's needs

  • PreVis / 2D/3D Story Aritist

    Walt Disney Animation Studios

    October 2017 - July 2018
    Glendale, CA.

    Designed the look of outer space and the blocking animation method.
    Developed the lens kit for all major characters.
    Created the shake cam format for the entire show look.
    Worked closely with the director to develop set pieces in 3D story.
    Worked on pitches in 2D for various action sequences.
    Blocked out timing animation, composition, and lensing for sequences.
    Modeled necessary assets for shots and sequences.
    Rigged characters for previs for entire show.
    Pitched story ideas to director.

  • Senior Previs Artist/ Senior Final Layout Lead/ Stereo Consultant

    Toonbox Entertainment

    October 2015 - July 2017
    Toronto, Canada Area

    Working with and without storyboards to create and enhance the story through camera language and lensing.
    Contribute to overall composition of sequences including character and effect blocking, and modeling assets as needed.
    Assisted the Art Director developing the overall look and composition of the film. Finalized cameras, defining the cinematic look to the film. Consulted in all stereo approvals for the finished look of the film.

    “The Nut Job 2” Accomplishments
    Enhance story through timing and lensing
    Block out animation and effects
    Temp lighting
    Polished cameras and designed the composition
    Consulted on the overall stereo look
    Worked with the Art Director to design the overall look and composition of the film.

  • Rough layout/Pre-Vis Artist

    Reel FX

    August 2013 - April 2014
    Dallas, Texas

    Pre-Visualize Feature Film with storytelling and cinematography, Assist director in expediting vision.
    “Book of Life” Accomplishments
    * Light: Animation, Lighting, Modeling, and FX
    * Design stereo to embellish story and drama

  • DreamWorks Animation

    August 2009 - March 2013
  • Layout/Final Layout/Stereo Artist/2D-3D

    DreamWorks Animation

    May 2009 - March 2013
    glendale CA.

    Contributed to the following productions: "Me and My Shadow", "The Croods" (2013), “Monsters vs. Aliens: Night of the Living Carrots" (2009), “Kung Fu Panda, Holiday Special" (2010), “Puss in Boots" (2011), “Shrek Forever After” (2010)


    Accomplishments
    * Created, animated, and troubleshot virtual cameras.
    * Identified and tracked software issues for technology improvements.
    * Scanned 2D art and projected animation through 3D environments.
    * Liaison between 3D CGI and 2D Drawn Animation: Designed lighting angles, and contour camera constraints.
    * Imported and set dressed cg assets.
    * Worked closely with Head of Stereo to embellish story arc with 3D.

  • Lead Final layout/Rough Layout

    Imagi Animation Studios

    April 2008 - May 2009
    Sherman Oaks, CA.

    Assisted in developing final layout department aesthetics/ artistic goals, and defining the departments role in the international production pipeline.
    “Astro Boy” Accomplishments
    * Trained new artists in tool sets and overall artistic goals.
    * Created previsual animatics: defined mood and communicated story through the camera lens.
    * Developed 2D layouts for environment placement and camera direction.
    * Worked closely with the Director of Photography: finessed camera animation curves for pleasing cinematography.

  • Imagi Animation Studios

    June 2008 - February 2009
  • Environmental Modeler/Rough Layout Artist/Cleanup Animator

    The Jim Henson Company

    October 2007 - April 2008
    Hollywood, CA.

    Worked on the first 3D Animated Public Broadcast Station episodes of the series.
    “Sid the Science Kid” Accomplishments
    * Designed, modeled, and stylized environments, props, and furniture.
    * Created and applied textures for the look of the models.
    * Set dressed and rough layout animation.
    * Cleaned up motion capture animation.

  • Jim Henson's Creature Shop

    April 2007 - March 2008
  • Lead Layout/Animator

    Super78

    June 2007 - August 2007
    Hollywood, CA.

    Worked on the first Cartoon Network live action/ 3D character movie.
    “Ben10 - Race Against Time” Accomplishments
    * Blocked out shots, and Key framed 3D characters
    * Tracked live action plates: Imported 3D characters into shots and matched live action cameras.
    * Synced the motion capture rigs with the animated facial, hands, and secondary animations.

  • Layout Finaler/Assistant Technical Director: Shot Finaling, Animation,

    Walt Disney Animation Studios

    1998 - 2007
    Burbank, CA. / Orlando, FL.

    Contributed to the following productions: “Tarzan” (1999), “Fantasia 2000” (1999), “Dinosaur” (2000), “The Emperor’s New Groove” (2000), “Atlantis: The Lost Empire” (2001), “Lilo & Stitch” 2002, “A Few Good Ghosts" (2002), “Brother Bear” (2003), “Home on the Range” (2004), “Chicken Little” (2005), “Meet the Robinsons” (2007), “Bolt” (2008).
    Accomplishments
    * Composed master sets, with props, characters, and 3D camera rigs, before I applied their look variants.
    * Refined 3D camera rig to complement character animation.
    * Committed, reconstituted, and troubleshot rendering shots and created IV's (rendering geometry).
    * Rendered and tested scenes; compiled templates, allocated and maintained disk space.
    * Projected and maintained render priorities to meet deadlines.
    * Optimized render pipeline efficiency by providing users with LSF/ DAQ training.
    * Printed rendered images on 16 and/ or 24 field paper using Inga software. Registered plots with CAPS cameras.
    * CAPS: Documented in/out rendered images, compiled tests, editing and creating xsheets.
    * Prepared shots for Rough and Scene Finaling, using "SFM".
    * Trained 2D animators in 3D animation.

Education
  • Bachelor of Fine Arts (BFA) in Animation and Design

    School of the Art Institute of Chicago

    1992 - 1997
  • Bachelor of Fine Arts (BFA) in Animation, Interactive Technology, Vide

    School of the Art Institute of Chicago

    1992 - 1997