Lorenzo Angeli

Lorenzo Angeli

Director / Developer at Efesto Lab LTD

Supervisor Pipeline Developer / 25 yrs

Spain

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Inside the magician's hat
Work History
  • Director / Developer

    Efesto Lab LTD

    August 2014 - Present

    www.Efestolab.uk
    Bespoke pipeline solutions and third party software integration for vfx and feature animation productions.

  • Lead Pipeline Developer

    MPC

    April 2013 - August 2014

    Maintaining legacy code, and management.

  • external development contractor

    Post-republic

    2014 - 2014

    Ftrack's pipeline integration and custom development.

  • Senior Pipeline Developer

    Reliance MediaWorks

    October 2011 - March 2013

    Pipeline Developer for core and show tools for multi site asset system, in distributed agile team.

    - Development , documentation and maintenance of asset system API.
    - Development , documentation and maintenance of pipeline base tools for software management.
    - Development and maintenance of Qt/Web based application for asset system, and proprietary tools.
    - Development and Integration of asset system in major applications (Nuke/Maya).
    - Integrations of core libraries for pipeline integration with major application (Qt, Python, PySide, etc..).
    - Development and maintenance of internal web tools for image processing and storage.
    - Development and integration of pipeline tools with shotgun.
    - Research and Development on NoSql solutions for cloud asset system.
    - Research end integration of open source solutions.

  • PipelineTd

    Framestore

    April 2009 - September 2011

    Wrath of titans::
    Lead show pipeline Td

    Jonny English 2 :
    Show Pipeline Support

    War Horse ::
    Leading and looking after the project, developing tools to help artists in their daily works.

    Your Highness ::
    Leading and looking after the project, developing tools to help artists in their daily works.
    VFx "Assetization" and development.

    Avatar ::
    Handled the development of the Quality Control Render System
    Tool development and pipeline extension

    Prince Of Persia Sand Of Time ::
    Helped out to render the internal cache for the sand room shots

  • sr.Pipeline TD

    Rainbow CGI

    January 2008 - May 2009

    For the second movie , created new , and more robust workflow with python , ported old ( but useful ) tools , from mel to python.
    created a wrap method to make aviables python commands to mel .
    Start a primitive versioning and traking of tasks ( without database ).
    Rewrite the Rig system with python , to modularize and proceduralize it.Start creating an abstraction layer to the software to make the whole pipeline, platform and software indipendent.

  • Pipeline , Visual Fx TD

    Rainbow CGI

    January 2007 - December 2007

    Pipeline:
    Create and develop and manage pipeline for the first movie,
    winx, developing basic tools for content management and workflow for all proces , within maya with mel.

    VFx:
    Create tools and Vfx shots for 2 of the 6 winx main transformations, (stella and layla)

  • Generalist Td , R&D

    Toposodo

    October 2005 - February 2006

    Extend the open source lipsync software papagayo , to make it aviable to export files to xsi,max and maya.

  • Generalist Td

    Cartoon ONE

    2006 - 2006

    Created basic content to contain a speedup short animation production .Develope a simple content management to manage it.All scripted with mel.Worked on shading , and lighting dept and support with various script , to simplify tasks.

  • Animator

    Fulmini e Leopardi

    2005 - 2006

    For a French animated serie, key by key until the end...

  • Maya Teacher (base and advanced)

    Scuola Internazionale di Comics

    2005 - 2006

    driven the classes from zero to a small production , following all the steps needed in a animation production .

  • 3d artist

    kmZero

    2005 - 2006

    video graphic for commercials and 3d generalist

  • Vfx Td

    Bottega Cinema

    2005 - 2005

    Vfx for Varius Commercials for TV.

  • generalist Td

    lcd Intermedia Agency

    2000 - 2003

    Started as 3d generalist , and continued as TD , for the Opopomoz movie, developing a really basic shots manager , and vfx tools , for the movie.

  • 3D Designer

    Video One

    2000 - 2000

    motion graphic and 3d generalist

Education
  • basics + scriping in maya

    DarkSide Training Center

    1997 - 1998
  • 3d production

    IAL

    1997 - 1998