Having fun and getting work done are what make animation such a great career. I use my outgoing personality in every interaction and really strive to continue learning in every experience.
Work History
Animator
DreamWorks Animation
April 2022 - Present
Assistant Editor and VFX Artist
Wallstreet Productions
May 2014 - February 2016
Worked on commercials, web design, and various VFX projects protected by non-disclosure agreements and company copyrights.
Other work included encoding and rendering with various file formats using media encoder.
File prep for other projects in various formats.
Work with the CS6, Maya, Mocha, Final Cut Pro 7, Avid, and Nuke
Previs Artist
Edisen
March 2018 - April 2018
Santa Monica, California
Previs for a commercial spot
Animator
Animation Mentor
November 2015 - December 2015
Worked on the short film "Circus Jam" as an animator for 2 shots
Animation Supervisor
Rouge Mocap
June 2020 - April 2022
Marina Del Rey
Animator
Sony Interactive Entertainment
February 2019 - December 2019
San Diego, California
Worked on Cinematic's for Last Of Us
Used Faceware and Maya
Animator
CounterPunch Studios
May 2018 - March 2020
Culver City, CA
Worked on Spyro the Dragon, Mortal Kombat 11, And editing for Reels and internal work
All Using Faceware, Maya, and Adobe products.
Character Animator
Tangerine Apps
November 2017 - January 2018
El Segundo, CA
Black Panther VR/AR Promotion
NDA Project
Using Unreal Engine, Maya, Modo, and Adobe products.
Character Animator
Method Studios
September 2017 - November 2017
Santa Monica, California
Target Commercial
Character Animator
Digital Frontier
June 2017 - September 2017
Greater Los Angeles Area
Kung Fu Panda VR
Camera Logistics / Vault
Method Studios
June 2016 - June 2017
Santa Monica, CA
Worked with animation team to help with capturing mocap animation. Worked on set with the tracking team to do photogrammetry 3D imaging and witness camera