2016 - Lemony Snicket: "A Series of Unfortunate Events" - Episodes 3 & 4 (Generalist / TD / Matte Painter)
2016 - Fantastic Beasts and Where To Find Them (Digital matte painter / Environment TD)
Background painting and set extensions.
August 2014 - April 2016
3D Environment TD / Digital Matte Painter
2016 - Suicide Squad (3D Environment Artist/TD)
Modeling for building set extension.
2015 - The Finest Hours (3D Environment Artist/TD, Matte Painter)
All ship interior corridor shots - Modeled corridor set extension, (Photoscan, Maya-final), and textured in Mari. Also various DMP backgrounds, skies, and CG set integrations in Nuke.
2014 - American Sniper (3D Environment Artist/TD, Matte Painter)
Helped create models/textures and modify existing buildings in recreation of Bagdad, Iraq pre-American war. Also ensured correct Nuke script setup for DMP, and contributed to 2 matte paintings for several of the shots.
August 2014 - July 2015
Senior Environment TD
April 2014 - July 2014
CG Generalist / Layout Artist
Prime Focus World
2014 - The Interview
Created CG layout for integration of 3D models into the shots (Kim Jong compound).
2014 - The Expendables 3
CG Layout/simple animation for integration of 3D models, helicopter animation (train sequence).
May 2013 - June 2014
PT Maya Instructor
Vancouver Institute of Media Arts (VanArts)
Teaching P/T Intro to Maya
October 2013 - February 2014
3D Environment TD
2014 - Godzilla
Created multiple building and destruction geometry for a large number of shots, as well as ensuring correct Nuke script setup, z-depth alignments, and DMP projection output, using both Foundry and proprietary MPC tools.
December 2011 - October 2013
Game Art Mentor
Vancouver Film School
Mentoring game students for their final projects to create industry standard game art.
June 2012 - April 2013
Senior 3D Environment Artist
PopCap Games (EA) Yaletown Studio closure April 2013)
HIDDEN AGENDA (for Facebook) - Senior 3D Environment Artist - World map design, setting look and feel, building structures, structure breakdown and compilation for depth sorting.
October 2010 - October 2011
Senior Environment Artist
Prototype 2 - Senior 3D Environment Artist - All world interiors
October 2009 - September 2010
Senior World Artist - Outsourcing management
Disney Interactive (Propaganda Games)
TRON (Jan.2010-Sept.2010) - Senior Outsourcing Artist
Unreleased IP based on the Pirates of the Caribbean franchise (Oct.2009-Dec.2009) - Senior Outsourcing Artist
April 2009 - September 2009
Senior World Artist
United Front Games
MOD Nation Racing - Senior World Builder
February 2005 - August 2008
Senior Environment Artist
Scarface2 (Unreleased) - Senior environment artist (interiors) - Assisted in organizing pipeline needs for the artists
Crash of the Titans - Environment modeling
Scarface - The World is Yours (PSX2 / Xbox) - Senior environment artist for both interiors and exteriors, both models & textures.
January 2005 - December 2005
The Art Institutes International Minnesota
Introduction to Maya and Autodesk Viz for the Interior Design students
April 2004 - August 2004
Sabbatical / Volunteering
Southeast Asia (Myanmar, Thailand, Cambodia)
Worked as a divemaster / guide off of Koh Lanta, Thailand.
Project Coordinator (Volunteer) at International Education Center of Myanmar (IECM - BURMA)
Duties included creating advertising media for the school (print), planning and co-ordination of website, setting up international employment ads and interviewing for teachers and local staff, educational material & furniture selection, and assistance with curriculum.
April 2002 - March 2004
3D World Artist
EA Black Box
NFS Underground (PSX2 / Xbox) - Environment artist, including layout, models, textures and lighting (3DS Max) Assisted junior artists with integration into the work pipeline
Def Jam: Vendetta (PSX 2) - Small role in environment modeling, lighting, texturing
NHL Hitz 20-03 (PSX 2 / Xbox) - Locker room player equipment, modeling and textures
October 2001 - February 2002
Australia / New Zealand
January 2000 - October 2001
Barking Dog Studios
Global Ops (PC) - Skybox models and background environment textures; Environment modeling, mapping and textures
Transworld Skate (Unreleased) - Defined the technical process and tools used in the creation of the game. Assisted junior artists with new tools and software as well as production work on the game itself. Created high and low poly environments for the XBOX and PC platforms, using primarily Maya 3.0
Homeworld-Cataclysm (PC) - Texture mapping of some of the ship models
May 1999 - November 1999
Peru / Bolivia / Ecuador
November 1998 - April 1999
3D Track Artist
Need For Speed-High Stakes (PSX) - Environment artist, including modeling, mapping and textures