Laurie Kindiak

Laurie Kindiak

Senior VFX Artist / 22 yrs

Vancouver, Canada

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Senior Environment Artist

Scarface (2018)

Layout Artist

The Interview (2017)

Senior Environment TD

American Sniper (2015)

Layout artist / Animator

The Expendables 3 (2014)

3D Environment TD

Godzilla (2014)

Senior World Artist - Outsourcing manage

TRON: Legacy (2010)

Work History
  • VFX Artist

    Sony Pictures Imageworks

    November 2019 - October 2020
    Vancouver, Canada
  • Senior VFX artist

    MPC

    December 2017 - March 2019
    Vancouver, Canada
  • Digital Matte Painter - 3D Environments

    Method Studios / Encore

    April 2016 - November 2016
    Vancouver, Canada Area

    FILMS

    TV (Netflix)
    2016 - Lemony Snicket: "A Series of Unfortunate Events" - Episodes 3 & 4 (Generalist / TD / Matte Painter)

    2016 - Fantastic Beasts and Where To Find Them (Digital matte painter / Environment TD)
    Background painting and set extensions.

  • 3D Environment TD / Digital Matte Painter

    MPC

    August 2014 - April 2016
    Vancouver, Canada Area

    FILMS
    2016 - Suicide Squad (3D Environment Artist/TD)
    Modeling for building set extension.
    2015 - The Finest Hours (3D Environment Artist/TD, Matte Painter)
    All ship interior corridor shots - Modeled corridor set extension, (Photoscan, Maya-final), and textured in Mari. Also various DMP backgrounds, skies, and CG set integrations in Nuke.
    2014 - American Sniper (3D Environment Artist/TD, Matte Painter)
    Helped create models/textures and modify existing buildings in recreation of Bagdad, Iraq pre-American war. Also ensured correct Nuke script setup for DMP, and contributed to 2 matte paintings for several of the shots.

  • Senior Environment TD

    MPC

    August 2014 - July 2015
  • CG Generalist / Layout Artist

    Prime Focus World

    April 2014 - July 2014
    Vancouver

    FILMS:
    2014 - The Interview
    Created CG layout for integration of 3D models into the shots (Kim Jong compound).
    2014 - The Expendables 3
    CG Layout/simple animation for integration of 3D models, helicopter animation (train sequence).

  • PT Maya Instructor

    Vancouver Institute of Media Arts (VanArts)

    May 2013 - June 2014
    Vancouver, Canada Area

    Teaching P/T Intro to Maya

  • 3D Environment TD

    MPC

    October 2013 - February 2014
    Vancouver

    FILMS:
    2014 - Godzilla
    Created multiple building and destruction geometry for a large number of shots, as well as ensuring correct Nuke script setup, z-depth alignments, and DMP projection output, using both Foundry and proprietary MPC tools.

  • Game Art Mentor

    Vancouver Film School

    December 2011 - October 2013
    Vancouver, BC

    Mentoring game students for their final projects to create industry standard game art.

  • Senior 3D Environment Artist

    PopCap Games (EA) Yaletown Studio closure April 2013)

    June 2012 - April 2013
    Vancouver, BC

    HIDDEN AGENDA (for Facebook) - Senior 3D Environment Artist - World map design, setting look and feel, building structures, structure breakdown and compilation for depth sorting.

  • Senior Environment Artist

    Radical Entertainment

    October 2010 - October 2011
    Vancouver, BC

    Prototype 2 - Senior 3D Environment Artist - All world interiors

  • Senior World Artist - Outsourcing management

    Disney Interactive (Propaganda Games)

    October 2009 - September 2010
    Vancouver, BC

    TRON (Jan.2010-Sept.2010) - Senior Outsourcing Artist
    Unreleased IP based on the Pirates of the Caribbean franchise (Oct.2009-Dec.2009) - Senior Outsourcing Artist

  • Senior World Artist

    United Front Games

    April 2009 - September 2009
    Vancouver, BC

    MOD Nation Racing - Senior World Builder

  • Senior Environment Artist

    Radical Entertainment

    February 2005 - August 2008
    Vancouver, BC


    Scarface2 (Unreleased) - Senior environment artist (interiors) - Assisted in organizing pipeline needs for the artists

    Crash of the Titans - Environment modeling

    Scarface - The World is Yours (PSX2 / Xbox) - Senior environment artist for both interiors and exteriors, both models & textures.

  • Maya/Viz Instructor

    The Art Institutes International Minnesota

    January 2005 - December 2005
    Vancouver, BC

    Introduction to Maya and Autodesk Viz for the Interior Design students

  • Sabbatical / Volunteering

    Southeast Asia (Myanmar, Thailand, Cambodia)

    April 2004 - August 2004
    Southeast Asia

    April-May:
    Worked as a divemaster / guide off of Koh Lanta, Thailand.
    May-June:
    Project Coordinator (Volunteer) at International Education Center of Myanmar (IECM - BURMA)
    Duties included creating advertising media for the school (print), planning and co-ordination of website, setting up international employment ads and interviewing for teachers and local staff, educational material & furniture selection, and assistance with curriculum.

  • 3D World Artist

    EA Black Box

    April 2002 - March 2004
    Vancouver, BC

    NFS Underground (PSX2 / Xbox) - Environment artist, including layout, models, textures and lighting (3DS Max) Assisted junior artists with integration into the work pipeline
    Def Jam: Vendetta (PSX 2) - Small role in environment modeling, lighting, texturing
    NHL Hitz 20-03 (PSX 2 / Xbox) - Locker room player equipment, modeling and textures

  • Sabbatical

    Australia / New Zealand

    October 2001 - February 2002
  • Senior Artist

    Barking Dog Studios

    January 2000 - October 2001

    Global Ops (PC) - Skybox models and background environment textures; Environment modeling, mapping and textures
    Transworld Skate (Unreleased) - Defined the technical process and tools used in the creation of the game. Assisted junior artists with new tools and software as well as production work on the game itself. Created high and low poly environments for the XBOX and PC platforms, using primarily Maya 3.0
    Homeworld-Cataclysm (PC) - Texture mapping of some of the ship models

  • Sabbatical

    Peru / Bolivia / Ecuador

    May 1999 - November 1999
  • 3D Track Artist

    Electronic Arts

    November 1998 - April 1999

    Need For Speed-High Stakes (PSX) - Environment artist, including modeling, mapping and textures

  • 3D Artist

    Electronic Arts (formerly ICE Online)

    October 1996 - October 1998

    Environments, characters, 2D game interface

Education
  • Langara College

    2008 - 2008
  • Vancouver Film School

    1994 - 1995
  • Alberta College of Art and Design

    1991 - 1992
  • Northern Alberta Institute of Technology

    1989 - 1991
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