• Professional artist, creating backgrounds for over 9 years in film and TV with matte painting and 3D environments.
• Professional games artist, creating environments for over 18 years on multiple AAA games with 12 published titles.
• An independent filmmaker, producing 5 commissioned short films (Direction, filming & editing)
SKILLZ:
3D Environments, Matte Painting, Nuke projection setups, Video production
Primary Software: Maya, 3DS Max, Nuke, Photoshop, Mari, Z-brush, Final Cut, Premier
Work History
3D Matte Painter
Sony Pictures Imageworks
May 2022 - January 2024
Vancouver, Canada Area - REMOTE
Ghostbusters: Frozen Empire - 2024
Spider-Man: Across the Spider-Verse - 2024
Guardians of the Galaxy Vol. 3 - 2023
Matte Painter
Sony Pictures Animation
November 2019 - July 2023
2023 - Spider-Man: Across the Spider-Verse
2022 - Hotel Transylvania: Transformania
2021 - Vivo
3D Matte Painter
Atomic Cartoons
September 2021 - May 2022
Vancouver, British Columbia, Canada - REMOTE
My Little Pony: Make Your Mark
3D Matte Painter
Sony Pictures Imageworks
November 2019 - August 2021
Vancouver, British Columbia, Canada - REMOTE
Doctor Strange in the Multiverse of Madness - 2022
Hotel Transylvania: Transformania - 2022
Vivo - 2021
Senior VFX artist
MPC
December 2017 - March 2019
Vancouver, Canada
3D Environment TD / Digital Matte Painter
MPC
November 2016 - December 2018
Vancouver, Canada Area
FILMS
2019 - Pokémon - Detective Pikachu (Digital matte painter)
Matte painting
2018 - The New Mutants (2019) (Digital matte painter)
Matte painting / set extension.
2018 - A Wrinkle In Time (2018) (3D modeler)
Generalist - Zbrush sculpting of cave, some matte painting
2017 - Justice League (2017) (Digital matte painter / Environment TD)
Generalist - Hillside church model, nuclear power plant model/texture. Also some matte painting/set extension.
Digital Matte Painter - 3D Environments
Encore VFX
April 2016 - November 2016
Vancouver, Canada Area
FILMS
TV (Netflix)
2016 - Lemony Snicket: "A Series of Unfortunate Events" - Episodes 3 & 4 (Generalist / TD / Matte Painter)
2016 - Fantastic Beasts and Where To Find Them (Digital matte painter / Environment TD)
Background painting and set extensions.
3D Environment TD / Digital Matte Painter
MPC
August 2014 - April 2016
Vancouver, Canada Area
FILMS
2016 - Suicide Squad (3D Environment Artist/TD)
Modeling for building set extension.
2015 - The Finest Hours (3D Environment Artist/TD, Matte Painter)
All ship interior corridor shots - Modeled corridor set extension, (Photoscan, Maya-final), and textured in Mari. Also various DMP backgrounds, skies, and CG set integrations in Nuke.
2014 - American Sniper (3D Environment Artist/TD, Matte Painter)
Helped create models/textures and modify existing buildings in recreation of Bagdad, Iraq pre-American war. Also ensured correct Nuke script setup for DMP, and contributed to 2 matte paintings for several of the shots.
Senior Environment TD
MPC
August 2014 - July 2015
CG Generalist / Layout Artist
Prime Focus World
April 2014 - July 2014
Vancouver
FILMS:
2014 - The Interview
Created CG layout for integration of 3D models into the shots (Kim Jong compound).
2014 - The Expendables 3
CG Layout/simple animation for integration of 3D models, helicopter animation (train sequence).
PT Maya Instructor
Vancouver Institute of Media Arts (VanArts)
May 2013 - June 2014
Vancouver, Canada Area
Teaching P/T Intro to Maya
3D Environment TD
MPC
October 2013 - February 2014
Vancouver
FILMS:
2014 - Godzilla
Created multiple building and destruction geometry for a large number of shots, as well as ensuring correct Nuke script setup, z-depth alignments, and DMP projection output, using both Foundry and proprietary MPC tools.
Game Art Mentor
Vancouver Film School
December 2011 - October 2013
Vancouver, BC
Mentoring game students for their final projects to create industry standard game art.
Senior 3D Environment Artist
PopCap Games (EA) Yaletown Studio closure April 2013)
June 2012 - April 2013
Vancouver, BC
HIDDEN AGENDA (for Facebook) - Senior 3D Environment Artist - World map design, setting look and feel, building structures, structure breakdown and compilation for depth sorting.
Senior Environment Artist
Radical Entertainment
October 2010 - October 2011
Vancouver, BC
Prototype 2 - Senior 3D Environment Artist - All world interiors
Senior World Artist - Outsourcing management
Disney Interactive (Propaganda Games)
October 2009 - September 2010
Vancouver, BC
TRON (Jan.2010-Sept.2010) - Senior Outsourcing Artist
Unreleased IP based on the Pirates of the Caribbean franchise (Oct.2009-Dec.2009) - Senior Outsourcing Artist
Senior World Artist
United Front Games
April 2009 - September 2009
Vancouver, BC
MOD Nation Racing - Senior World Builder
Senior Environment Artist
Radical Entertainment
February 2005 - August 2008
Vancouver, BC
Scarface2 (Unreleased) - Senior environment artist (interiors) - Assisted in organizing pipeline needs for the artists
Crash of the Titans - Environment modeling
Scarface - The World is Yours (PSX2 / Xbox) - Senior environment artist for both interiors and exteriors, both models & textures.
Maya/Viz Instructor
The Art Institutes International Minnesota
January 2005 - December 2005
Vancouver, BC
Introduction to Maya and Autodesk Viz for the Interior Design students
Sabbatical / Volunteering
Southeast Asia (Myanmar, Thailand, Cambodia)
April 2004 - August 2004
Southeast Asia
April-May:
Worked as a divemaster / guide off of Koh Lanta, Thailand.
May-June:
Project Coordinator (Volunteer) at International Education Center of Myanmar (IECM - BURMA)
Duties included creating advertising media for the school (print), planning and co-ordination of website, setting up international employment ads and interviewing for teachers and local staff, educational material & furniture selection, and assistance with curriculum.
3D World Artist
EA Black Box
April 2002 - March 2004
Vancouver, BC
NFS Underground (PSX2 / Xbox) - Environment artist, including layout, models, textures and lighting (3DS Max) Assisted junior artists with integration into the work pipeline
Def Jam: Vendetta (PSX 2) - Small role in environment modeling, lighting, texturing
NHL Hitz 20-03 (PSX 2 / Xbox) - Locker room player equipment, modeling and textures
Sabbatical
Australia / New Zealand
October 2001 - February 2002
Senior Artist
Barking Dog Studios
January 2000 - October 2001
Vancouver, BC
Global Ops (PC) - Skybox models and background environment textures; Environment modeling, mapping and textures
Transworld Skate (Unreleased) - Defined the technical process and tools used in the creation of the game. Assisted junior artists with new tools and software as well as production work on the game itself. Created high and low poly environments for the XBOX and PC platforms, using primarily Maya 3.0
Homeworld-Cataclysm (PC) - Texture mapping of some of the ship models
Sabbatical
Peru / Bolivia / Ecuador
May 1999 - November 1999
Peru / Bolivia / Ecuador
3D Track Artist
Electronic Arts
November 1998 - April 1999
Burnaby, BC
Need For Speed-High Stakes (PSX) - Environment artist, including modeling, mapping and textures