My name is Liviu and I am a visual effects artist.
The first spark that ignited my passion for visual effects was seeing Terminator 2 and later Jurassic Park with my parents at the cinema. From there on i knew i had to get involved in this field one way or the other.
In college, my graduation thesis was Human Motion Capture System using inertial MEMS sensors. The technical education, from programming, mathematics, physics to electronics, everything helped me develop a fast and confident problem-solving attitude in every aspect of the CGI pipeline.
I have worked at various studios in Romania and abroad gathering experience and knowledge along the way. Working in different environments, helped me understand how and why some approaches needed to be avoided, while others gives you the upper hand in the vfx production.
The passion, skill and experience pushed me to start this journey of making a VFX studio that would deliver quality visual effects at an international standard. A journey that is just beginning.
The VFX studio i co-founded is called StaticVFX Studio and is a talent driven animation and visual effects studio based in Bucharest, Romania servicing commercial, TV and film clients locally and internationally.
Work History
VES Member
Visual Effects Society
May 2023 - Present
Bucharest, Romania
Animation Festival Pre Selection Jury
ACM SIGGRAPH
2020 - Present
Had the pleasure of being a member of the preselection jury at Siggraph ASIA Animation Festival for 2 years in a row - 2020 and 2021
Owner/VFX Supervisor
StaticVFX Studio
September 2014 - Present
Bucharest, Romania
StaticVFX Studio is a visual effects company based in Bucharest, Romania. We started in the fall of 2015 with one goal in mind: to provide a full suite of digital production services for feature films and high end commercials, from concept design to cutting edge 3D animation. The passion and experience we have in the visual effects field for both commercials and featured films stands at the baseline of this company. We dedicate ourselves to high standard, seamless content for any type of screen. The boundries between imagination and reality are being bend by our ability to manipulate them and engage you into one outstanding visual and creative experience. This company engine represents the will and power to give birth to new opportunies of expresion.We collaborate with international agencies, brands, clients and studios – who trust us to bring their ideas to life. In order to do that, we deliver both scheudule and budget efficiencies at high standards.
Character Animator/Digital Compositor
FrameBreed
June 2012 - December 2014
Bucharest, Romania
Lecturer - Creative Lighting and Intro to Nuke
SAE Institute
July 2014 - September 2014
Teaching creative film lighting with V-ray and introduction to Nuke.
Topics:
Lighting with V-Ray: Film and studio lighting, V ray lights, linear workflow in v ray, indirect illumination and render settings, render passes.
Nuke: Intro to node based compositing, Viewer, channels, colorspaces, basic merge operations, dope sheet, curve editor, paint and roto, greenscreen and bluescreen keying, 2d tracking, camera tracking, the 3D sistem in Nuke, intro to 3D stereoscopic in nuke, multipass EXR compositing, intro to color grading.
Digital Compositor
Works Film Studio
August 2012 - August 2012
Digital compositing work for the indian movie: "Oh My God"
Roto and Paint, Keying, CG Integration, Tracking
Digital Compositor / 3D Animator
Ubisoft
June 2011 - July 2012
GAMES:
"ABBA: You Can Dance" - After Effects Compositing
https://www.ubi.com/US/Games/Info.aspx?pId=10204
"Just Dance 4" - After Effects Compositing
https://just-dance-thegame.ubi.com/jd-portal/en-gb/home/index.aspx
Character Animator
I Shall Remain Game Project
January 2011 - July 2012
Created all the character animations for the zombie survival game: "I Shall Remain"
Character Animator/ Digital Compositor
Ubisoft
November 2010 - June 2012
Digital Compositor
Legend of Arad project
January 2012 - April 2012
Matchmover
Vagalume Animation Studios
December 2011 - December 2011
Scene/Object tracking on a few clips from:
https://www.vimeo.com/39245495
NukeX
3D Animator
Ubisoft
November 2010 - June 2011
GAME: "TinTin and the Secret of the Unicorn"
Mocap edit and traditional animation