- Visual development images for mobile pitches (Square Enix brands)
- Design/Consolidate pipeline workflow with Lead Artist(s) for stakeholder validation
- Concept design and Marketing support
- Provide outsource feedback via draw/paint-overs
- Establish new bridges with Square Enix developers abroad
Art Director
Behaviour Interactive
October 2012 - April 2014
Montreal, Canada Area
Art Direction on social and mobile game licences.
- Concept support on Star Citizen
- Monsters University, Disney/Pixar (iOS, Android)
- Ballpark Empire, MLB (Facebook)
- Antiques Hunter: Portobello Road, BBC (Facebook)
Art Director
Balanced Worlds
September 2010 - September 2012
Beijing and Montreal
Bomb Buddies (Facebook, PC):
- Art Direction
- Concepts
- VFX
DeBlob Online - THQ (PC) - Canceled
- Art Direction
- Concepts
- VFX
- Outsource Management
Art Director/Concept Artist
Sony Computer Entertainment of America (External Development
March 2006 - September 2010
Responsible for bringing projects from Greenlight to finish, and to keep in check art quality and brand identity throughout multiple projects (PS3, PSN, PSP, and PS2).
Playstation All-Stars Battle Royale (PS3)
- Greenlight pitch deck
- Art direction (task force)
- Team Building
- Previz and concepts
Sorcery (PS3 Move)
- Greenlight pitch deck
- Art direction (task force)
Plastation 3 Move
- Product design and feedback
- 3D Assets for E3 Plastation Conference (2010)
Playstation VITA
- feature and usage designs
- Game project pitch decks
Twisted Metal (PS3)
- Greenlight pitch deck
- Art direction (task force)
- Previz and concepts
God of War: Ghost of Sparta (PSP)
- Concepts
Journey (PSN)
- Art consultation
God of War III:
- Mood pieces
- Gameplay mechancis
Fat Princess:
- Art consultation
Warhawk: Omega Dawn (PSN)
- Dropship concept design
- Dropship 3D prototype
flOw (PSP)
- Puffer concept design
- Puffer 3D Prototype
flOwer (PSN)
- Art Director on the SCEA side
- Concept Paintings
- Palette Studies
- Flower designs
Little Big Planet (PS3)
- Character customization
Instructor
Concept Design Academy
June 2008 - August 2010
Taught Vehicles and Mechs and Environments.
Sr 2D/3D Concept Artist
Sony Computer Entertainment America
February 2006 - March 2007
Calling All Cars! (PSP)
- Concept Paintings
- Storyboards
- Character Designs
- Environment Designs
- 3D Prototyping
- Animation
...
Homeland (PSP) - Canceled
- Concept Designs
Senior Artist
Insomniac Games
January 2001 - February 2006
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Ratchet & Clank (PS2)
- Key Creator/Artist on the "Ratchet and Clank" series (over 9 million units sold).
- Co designed Ratchet, Designed Clank
- Designed the majority of the Gadgets
- Came up with a TON of gadget ideas... some being used in the latest installments
- Textured all the Characters and Gadgets, and assisted in environments
- Assisted in creating various in-game Visual Effects
- Created art for the HUD
Ratchet & Clank: Going Commando (PS2)
- Environment Artist/Concept Artist
Ratchet & Clank: Up Your Arsenal (PS2)
- Senior Environment Concept Artist
Ratchet: Deadlocked (PS2)
- Senior Environment Concept Artist
- Acted as team Mentor
- Provided weekly Tutorials
Resistance: Fall of Man (PS3)
- Senior Environment Concept Artist
- Acted as team Mentor
- Provided weekly Tutorials
- Lead FX Artist: Jump started the FX Team
Ratchet and Clank Future: Tools of Destruction (PS3)
- Produced various environment mood pieces
Lead Artist
Dream Pod 9
November 1999 - November 2000
Illustrator for the following titles:
- Heavy Gear
- Jovian Chronicles
- Tribe 8
- Gear Krieg
Layout/Posing Artist
Cinar Animation
May 1999 - November 1999
Montreal, Canada Area
Syndicated Cartoon Series:
- Flight Squad
- Ripley's Believe it or Not!
Storyboard Artist/Designer
Cents Dessins Production Studio
November 1998 - November 1999
Created Storyboards for various televised advertisement campaigns: