John Wu

John Wu

Art Director / 25 yrs

Montreal

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Work History
  • Principal Artist

    Riot Games

    May 2018 - Present
  • Art Director (Mobile)

    Eidos Montreal

    April 2014 - May 2014
    Montreal, Canada Area

    - Visual development images for mobile pitches (Square Enix brands)
    - Design/Consolidate pipeline workflow with Lead Artist(s) for stakeholder validation
    - Concept design and Marketing support
    - Provide outsource feedback via draw/paint-overs
    - Establish new bridges with Square Enix developers abroad

  • Art Director

    Behaviour Interactive

    October 2012 - April 2014
    Montreal, Canada Area

    Art Direction on social and mobile game licences.

    - Concept support on Star Citizen
    - Monsters University, Disney/Pixar (iOS, Android)
    - Ballpark Empire, MLB (Facebook)
    - Antiques Hunter: Portobello Road, BBC (Facebook)

  • Art Director

    Balanced Worlds

    September 2010 - September 2012
    Beijing and Montreal

    Bomb Buddies (Facebook, PC):
    - Art Direction
    - Concepts
    - VFX

    DeBlob Online - THQ (PC) - Canceled
    - Art Direction
    - Concepts
    - VFX
    - Outsource Management

  • Art Director/Concept Artist

    Sony Computer Entertainment of America (External Development

    March 2006 - September 2010

    Responsible for bringing projects from Greenlight to finish, and to keep in check art quality and brand identity throughout multiple projects (PS3, PSN, PSP, and PS2).

    Playstation All-Stars Battle Royale (PS3)
    - Greenlight pitch deck
    - Art direction (task force)
    - Team Building
    - Previz and concepts

    Sorcery (PS3 Move)
    - Greenlight pitch deck
    - Art direction (task force)

    Plastation 3 Move
    - Product design and feedback
    - 3D Assets for E3 Plastation Conference (2010)

    Playstation VITA
    - feature and usage designs
    - Game project pitch decks

    Twisted Metal (PS3)
    - Greenlight pitch deck
    - Art direction (task force)
    - Previz and concepts

    God of War: Ghost of Sparta (PSP)
    - Concepts

    Journey (PSN)
    - Art consultation

    God of War III:
    - Mood pieces
    - Gameplay mechancis

    Fat Princess:
    - Art consultation

    Warhawk: Omega Dawn (PSN)
    - Dropship concept design
    - Dropship 3D prototype

    flOw (PSP)
    - Puffer concept design
    - Puffer 3D Prototype

    flOwer (PSN)
    - Art Director on the SCEA side
    - Concept Paintings
    - Palette Studies
    - Flower designs

    Little Big Planet (PS3)
    - Character customization

  • Instructor

    Concept Design Academy

    June 2008 - August 2010


    Taught Vehicles and Mechs and Environments.

  • Sr 2D/3D Concept Artist

    Sony Computer Entertainment America

    February 2006 - March 2007


    Calling All Cars! (PSP)

    - Concept Paintings
    - Storyboards
    - Character Designs
    - Environment Designs
    - 3D Prototyping
    - Animation
    ...

    Homeland (PSP) - Canceled
    - Concept Designs

  • Senior Artist

    Insomniac Games

    January 2001 - February 2006


    ---
    Ratchet & Clank (PS2)
    - Key Creator/Artist on the "Ratchet and Clank" series (over 9 million units sold).
    - Co designed Ratchet, Designed Clank
    - Designed the majority of the Gadgets
    - Came up with a TON of gadget ideas... some being used in the latest installments
    - Textured all the Characters and Gadgets, and assisted in environments
    - Assisted in creating various in-game Visual Effects
    - Created art for the HUD

    Ratchet & Clank: Going Commando (PS2)
    - Environment Artist/Concept Artist

    Ratchet & Clank: Up Your Arsenal (PS2)
    - Senior Environment Concept Artist

    Ratchet: Deadlocked (PS2)
    - Senior Environment Concept Artist
    - Acted as team Mentor
    - Provided weekly Tutorials

    Resistance: Fall of Man (PS3)
    - Senior Environment Concept Artist
    - Acted as team Mentor
    - Provided weekly Tutorials
    - Lead FX Artist: Jump started the FX Team

    Ratchet and Clank Future: Tools of Destruction (PS3)
    - Produced various environment mood pieces

  • Lead Artist

    Dream Pod 9

    November 1999 - November 2000


    Illustrator for the following titles:
    - Heavy Gear
    - Jovian Chronicles
    - Tribe 8
    - Gear Krieg

  • Layout/Posing Artist

    Cinar Animation

    May 1999 - November 1999
    Montreal, Canada Area


    Syndicated Cartoon Series:
    - Flight Squad
    - Ripley's Believe it or Not!

  • Storyboard Artist/Designer

    Cents Dessins Production Studio

    November 1998 - November 1999


    Created Storyboards for various televised advertisement campaigns:

    - Molson
    - Boomerang
    - Budweiser
    - Bungee
    - Nicoderm
    - Volkswagen

    Concept Designs for the Science and Technology Museum of Ottawa.

    Concept Designs for the mascot character of Haggens Pet Products.

  • Freelance Illustrator

    Year 2000 Inc.

    December 1996 - February 1997


    Created several digital illustrations for the company's website.

Education
  • Dawson College

    1996 - 1999