•Write and maintain pipeline tools.
•Work on mostly lighting shots and some fx shots.
3D Artist
Gameloft
May 2005 - July 2007
•Provided digital art resources such as models, textures, and special effects for cell phone game projects.
•Supported programmers with artistic reports and suggestions.
•Supervised a creative team for DogZ 3D.
•Gave tutorials on both design and technical directions to colleagues on weekly training session.
•Four published games - BBD: Midnight Challenge, Midnight pool 3D, Siberian Striker X, DogZ 3D