Levi Hopkins Creative is based in Seattle, specializing in concept art, design, art direction consulting, and IP development for games and film. With over 8 years experience in all areas of game development, from high level concept art to actual in-game asset creation for Consoles, PC, and Mobile games.
The Walt Disney Company
September 2012 - July 2014
Freelance
Sucker Punch
April 2012 - August 2013
Freelance
Trion Worlds, Inc.
August 2011 - March 2012
Freelance
Senior Concept Artist
ArenaNet
July 2009 - July 2011
Bellevue
Created high-level concepts for the production team establishing the look-and-feel of environments and all assets used in its creation. Painted 2D Illustrations for the Guild Wars 2
Prototype Lead
ArenaNet
January 2007 - June 2009
Bellevue
Managed a hybrid team between concepting and production art. Built high-level concept environments for the production team as a basis for the rest of the assets in Guild Wars 2. Helped establish the art pipeline and techniques used to create Guild Wars 2 assets. Worked
Environment Art Lead
ArenaNet
January 2006 - December 2007
Bellevue
Managed a team of prop and fx artists in the creation of environment assets for Arenanet's Guild Wars: Eye of the North. Worked directly with team members in the visualization of all environment assets. Created high-level prototypes that established the vision for all regions of
3D Environment Artist
ArenaNet
July 2003 - December 2006
Bellevue
Modeled, textured, and concepted environment assets for the first 3 Guild Wars titles: Prophecies, Factions, and Nightfall. Worked directly with the Art Director to establish