• 20 + years working in the games industry as a concept artist, senior artist and Art Director.
• Experience as a copywriter, script writer and creative writer for games, animation and books.
• Provide artistic vision and creative direction for casual games.
• Artistic team leadership and project management – team sizes from 3 – 15 artists.
• Strong traditional and digital artistic skills.
• Excellent storyboarding and narrative skills.
• 20 years + games industry experience.
• Creation of documentation: style guides, pipeline and processes, presentations, instructional guides.
• Thorough knowledge of game art development – characters, backgrounds, UI, concept design and animation.
• Very solid knowledge of Photoshop, Illustrator, Flash, InDesign and Maya, Z Brush.
• Understanding of aspects of game development process, from design to artistic creation and production.
• Experienced in working with outsource companies -Communication, planning, tracking + feedback.
•
My recent work is as an AD For an Edutainment App for MalcomMoore Media due for release this year.
I easily switch between art and writing roles. if it's creative, it makes me happy.
Since 1982, I have worked as an illustrator, starting in advertising and design then I joined the games industry in 1994.
I have broad and deep experience coupled with infinite energy and curiosity.
Other specialties: Great character designer (prefer cartoony material-ideal), developing model sheets and key poses.
Work History
Art Director
SPIL GAMES
June 2017 - June 2018
Art Director
SPIL GAMES
October 2015 - June 2016
Responsible for creating and driving the global visual art for Spil's mobile games. Refining and polishing UI and UX. Managing internal artists and in external partnerships.
Art Director
Songhi Entertainment
March 2015 - October 2015
Finland
Art Director SongHi Entertainment
Mobile games: Melody Monsters and Diamond Duo
Art Director
Titus Illustrating
September 2014 - October 2015
United Kingdom
Art Direction, visual development, concept art, character and environments.
Digital book: The Tales of Aarchie
Supervising Art Director/Writer
Rovio Entertainment Corporation
November 2011 - August 2012
Espoo, Finland
Art direction
Games: Angry Birds Seasons/Angry Birds Space/ Bad Piggies/ The Croods
Writer
-Back story development for games.
-Rovio Publishing, .
-Rovio Learning.
-Angry Birds Toons
Free-lance Art Director
Strawdog Studios
July 2011 - November 2011
Designing art styles and co-creating in-game assets for the numerous titles that Strawdog's are currently developing
storyboard artist
SPINKART
May 2009 - November 2011
variuos boards for Leo Burnett (London), Kellogs, Subaru
Uber Agency (Sheffield), Go Outdoors, The PerfumeShop, Game, Yorkshire Tourism
freelancer
SPINKART
November 2005 - November 2011
I work predominantly from home and always looking for new clients with interesting projects. I may even consider full-time employment but really home and away.
Art Director/Character Designer/Artist/Storyboards
SPINKART
November 2005 - November 2011
Strawdog Studios
Eegeo
Power Challenge
artist,concept,graphics
Strawdog Studios
2005 - November 2011
freelance artist
Eegeo
February 2011 - July 2011
Provided art assets for a Facebook game: Heist. Lots and lots of them, ranging from illustrations of objects ,characters, scenes and vehicles in a style set by the art team at Eegeo. I have provided consistent quality of artwork and always hit deadlines.
Art Director
Power Challenge
July 2010 - December 2010
My main responsibilities were to concept art assets for placement in game (predominantly buildings). I liased with in house artists and programmers, plus external artists to see the work through the pipeline to completion. I worked predominantly remotely but have worked at the Swedish studio on numerous occassions.