I am a lighting/compositing/lookdev artist, based in the Los Angeles area, with over 10 years of production experience under my belt. I have worked in film, television and game cinematic departments where I have contributed my abilities to various projects. I have worked in small shops as well as large production houses like Sony Pictures Image Works and ILM. Like most CG artists I have other skill sets such as lookDev, texturing and compositing, but the lighting department has been my main focus.
I graduated with a BFA in 2005 and I use my artistic skills as a base for my work to stand on. I am creative, experimental, but I am always looking for the simplest and most practical ways to problem solve a project. I am a hard working person who can work individually, work as a team and communicate clearly with multiple departments.
The main programs I use are Maya, Katana, Arnold, Nuke, Photoshop and everything in between.
Work History
Look Development
Digital Domain
May 2021 - Present
Digital Domain
May 2021 - August 2021
Lighter/Compositor
Luma Pictures
July 2017 - September 2020
Santa Monica, CA
lighting td
Sony Pictures Imageworks
October 2016 - June 2017
Culver City
Lighting/Compositing
Luma Pictures
September 2016 - October 2016
Santa Monica, CA
lighting artist
Method Studios
August 2016 - September 2016
Lighter and compositor
Freelance
July 2014 - May 2016
Santa Monica, CA
Sony Pictures Imageworks
December 2015 - May 2016
LookDev/Lighting/Comp
Sony Pictures Imageworks
December 2014 - March 2016
Culver City
CG artist working on Hotel Transylvania 2
lighting td
Sony Pictures Imageworks
November 2014 - July 2015
Lighting Artist
Industrial Light & Magic
May 2014 - July 2014
Lighting TD for TMNT
Compositor
Freelancer
February 2014 - May 2014
Live action Compositing for Bad Asses 2 and Haunted House 2
Compositor
Look Effects
December 2013 - December 2013
Mar Vista
I was part of a team for live action compositing for the show Bones.
Cinematic lighter
Naughty Dog
October 2012 - May 2013
Santa Monica, CA
Part of a lighting team that creates the cinematic cut scenes for games for Sony Computer Entertainment.
Lighting TD/ Look Dev
Sony Pictures Imageworks
March 2009 - September 2012
Main experience is in Lighting and Compositing for live action and CG featured films. FX lighting, Texturing, Shaders and creative problem solving are also part of the job.
I use various programs to accomplish my goals. Team work is very important to me as well as clear information and direction. Every project is a journey and no one wants to walk into the unknown having to walk in circles.