Leo Chan

Leo Chan

Supervisor Software Developer / 29 yrs

Vancouver, Canada

Hire Me

Software Development

they (2014)

Rendering & Global Tech Lead

Toy Story Toons: Partysaurus Rex (2012)

Rendering & Global Tech Lead

Cars Toon: Mater's Tall Tales (2008)

Software Engineering Supervisor

The Wild (2006)

Software Development

Cypher (2003)

Technical Support

The Rats (2002)

Software Development

Blade II (2002)

Fur Development/R&D

Nutty Professor II: The Klumps (2000)

Work History
  • Senior Software Engineer (AR/VR)

    Amazon

    June 2017 - Present
    Vancouver, Canada Area

    Responsible for the real-time animation and graphics engine and editor for Amazon Web Services's AR/VR platform.

  • Senior Software Engineer (Games/Cinematics)

    Amazon

    2014 - June 2017

    Responsible for all aspects of the Cinematics feature set in Lumberyard, Amazon's Game Engine, including coding, design, customer relationships, and technical and product strategy. This enables designers, artists and programmers to Lumberyard to create films for in-game scenes and rendered movies.

  • Creative Technology Director

    A Thinking Ape

    February 2014 - August 2014
    Vancouver, Canada Area

    Responsible for studio-wide game concept innovation process, production and technical lead for a new free-to-play multiplayer mobile game.

  • Director of Technology

    Pixar

    January 2013 - November 2013
    Vancouver, Canada

    Responsible for studio-wide IT and technology teams and strategy spanning render farm, workstations, network storage, proprietary and third party software development and integration, production tracking and accounting systems, remote collaboration connectivity, tools and vendor relationships.

  • Production Engineering and Rendering Lead

    Pixar

    April 2010 - December 2012

    - Responsible for proprietary software development for Modeling, Texturing, Animation, Lighting and Rendering systems.
    - Leadership and Management for the Production Engineering Team (4)
    - Liaison to artists and managers for technical production issues and prioritization
    - Leadership and Management of the Rendering Team (4)

  • Director of Technology, Content Production

    Electronic Arts

    2006 - April 2010

    - Responsible for Computer Graphics Techniques Innovation, specializing in procedural techniques for terrain generation, texturing and process automation
    - Directed CG Supervisors and mentored change management techniques
    - Architected and Directed Technical Pipeline Technologies, Tools and Processes

Education
  • BMath Hons Co-op in Applied Mathematics and Computer Science

    University of Waterloo

    1991 - 1996