Lenny Gordon

Lenny Gordon

Senior tracker / 17 yrs

Caspar, CA

Hire Me

Tracking/Matchmove

Saving Mr. Banks (2013)

Tracking / Matchmove Artist

RED 2 (2013)

Tracking/Matchmove

Iron Man 3 (2013)

Tracking / Matchmove Artist

The Dictator (2012)

Tracking/Matchmove

One for the Money (2012)

Tracking/Matchmove

Fright Night (2011)

Tracking/Matchmove

Thor (2011)

Tracking & Matchmove

The Green Hornet (2011)

Matchmove Artist

True Grit (2010)

Work History
  • 3D Match Move

    Wicked Liquid

    October 2018 - November 2018
  • Tracker/Matchmover, VR Game Devloper and CG Generalist

    Hammer-On

    October 2017 - October 2018
    Caspar, CA

    - Track and Match-move Shots for Visual FX
    - Create Visual FX
    - CreateVR Games and Experiences
    - Create Websites, Ads and Graphic Design Elements

  • Game Designer and Programmer

    Studio 229

    February 2017 - October 2017
    Torrance, CA

    - Design and prototype all core elements of game from the ground up for Hangry Bunnies From Mars.
    - Use UE4 Blueprints to program and implement all elements of game including core game logic, enemy ai, player logic, interface, weaponry, animation logic, environmental effects.
    - Create and implement all visual and audio fx.
    - Refine and fix animations, models and textures.
    - Test and debug all gameplay elements as well as analyze public testing results
    - Programs utilized: Unreal Engine 4, Maya, Photoshop, Illustrator, Audacity and Blender.

  • Lead Tracker and Matchmover

    Luma Pictures

    May 2009 - February 2017
    Santa Monica, CA

    - Organization of sequence layouts and cameras via set photos, lidar scans and blueprints.
    - Lead and teach a team of CG Trackers to achieve highest quality camera tracks and CG virtual sets for use in digital effects.
    - Process Lidar scans and convert them into usable cleaned mesh assets.
    - Program tools to increase workflow speed using Python and Pymel for use within Maya.
    - Research and review new software tools to be implemented into the CG pipeline.
    - Rotomate actors that exactly mimic the movement of real world cameras used to film major motion pictures.
    - Track cameras that exactly mimic the movement of real world cameras used to film major motion pictures.
    - Create CG virtual environments that replicate original real world film sets that laying the foundation for animators, lighters, and compositors to work within.
    - Use blueprints and schematics to replicate and maintain consistent CG virtual sets that mimic real world film sets.

  • Graphic Designer

    Engelbrecht Advertising

    June 2003 - February 2007
    Chico, CA

    - Design, model, rig, animate, light, texture and render several well received animated television commercials for successful clients such as Robinson Casino and Resort, The Blaze Radio and Gallaghers.
    - Compositing and video editing for several television commercials.
    - Design, create, program and install numerous websites including ASP and SQL databases that surpassed clients expectations.
    - Design and create countless magazine and newspaper ads as well as many advertising campaigns and logos.
    - Repair, update and maintain a functional ftp and file storage server system as well as company work stations.
    - Assist in raising a level of quality production that maintained profitable yearly contracts with our clients

Education
  • Computer Graphics

    CSU Chico

    January 1996 - January 2000