Lee Uren

Lee Uren

Lead Lighting Artist / 25 yrs

Seattle

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Work History
  • Lead Lighting Artist

    31st Union

    March 2023 - August 2024
  • Lead Lighting Artist

    343 Industries | Microsoft

    May 2018 - March 2023
  • Associate Art Director - Lighting / VFX / Simulation

    Hangar 13

    October 2016 - May 2018
    Novato, CA
  • Principal Lighting Artist

    Hangar 13

    December 2014 - February 2016
  • Artist / Technical Director

    Industrial Light & Magic

    May 2001 - November 2014

    Lighting, shading & rendering photo-real CG characters and assets
    Look development
    Simulation & rendering of particle effects - water, snow, dust, smoke, fire, explosions
    Simulation of rigid & soft bodies - rigged character setups, debris, hair, cloth
    Creation of high quality visual effects under extremely tight deadlines
    Proprietary ILM computer graphics software, Python, Katana, Softimage, Maya, Photoshop

  • Artist

    Sony Computer Entertainment Europe

    September 2000 - May 2001

    Modeling, texturing and lighting in-game environments for the PlayStation2 title Ghosthunter, one of IGN's picks in their 2010 updated list of "The Top 10 Best Looking PS2 Games Of All Time"
    Maya, Photoshop, proprietary SCEE tools.

  • Lecturer

    Bournemouth University

    October 1998 - September 2000

    Staff member at the UK's National Center for Computer Animation
    Creation of course materials
    Teaching 2D and 3D computer graphics techniques including painting/texturing, modeling, animation, lighting & rendering, using Softimage, Photoshop & proprietary graphics tools

  • Artist

    Attention To Detail

    August 1999 - September 1999

    Short freelance artist position at ATD
    Producing tracks for Scramble Mode in the PlayStation game Rollcage Stage II
    Photoshop, proprietary ATD track editor

  • Demonstrator

    Bournemouth University

    October 1996 - September 1998

    Assisted lecturers teaching classes in computer animation
    Provided help and advice to students, both in classes and with their personal animation projects
    Created graphics for students realtime demos, PlayStation Net Yaroze projects and Quake 2 mods
    Designed the logo for the National Center for Computer Animation and created promotional material for the University's animation courses

  • Graphic Artist

    Bozeat Palmer

    August 1988 - July 1993

    2D & 3D animation for installations
    2D & 3D C.A.D. for industrial design and point of sale
    Graphic design and layout

Education
  • Bournemouth University

    1999 - 2000
  • Bournemouth University

    1993 - 1996