● Developed event-driven system in Python to standardize and track artist handoff workflow across all studio departments, using MongoDB, the Whoosh search engine, and an in-house messaging system.
● Prototyped new asset management system for next generation lighting tool using the FUSE virtual file system to make files stored in the cloud seamlessly accessible to artists.
● Brought disparate teams together to design render specification system for next generation lighting tool.
● Developed extensible framework that allows artists to codify and automate workflows that were previously idiosyncratic and done laboriously by hand.
Senior Production Engineer - Distributed Computing
DreamWorks Animation
June 2007 - January 2011
● Developed system that transforms, configures, and schedules all artist batch tasks for distributed execution. This system was nominated for an Academy Sci Tech award for its contribution to the animated movie industry.
● Adapted distributed submission system to allow user-created plug-ins, allowing technical users to transform their own dependency graphs, reducing support and maintenance.