17 Years experience in the animation industry, starting my career since 2001 from the animation to animation apprentice set of tubes, also served as the motion capture staff. Job Category from the animated film, Pre-Visualization, post-production to game production now. Every job I has put the whole to the highest quality. Animation is my hobby and I also put in Animation as a part of my Life
please visit my website to know more detail : https://cyruslam.com
Work History
Senior manager, Animation art (Singapore Studio )
Riot Games
October 2018 - Present
Singapore
₪ Responses to Riotgames Hong Kong and Singapore Studio animation team building.
₪ Overseeing multiple projects on animation direction ,quality and peoples management (League of Legends , Legends of Runeterra, Valorant, Teamfight Tactic ,Project L).
₪ Partner studio animation team buildup and management cross different country.
₪ Setup pipeline and workflow setup.
₪ Cooperation with multiple Riotgames campus.
₪ New contents type and games investigation.
Film Director
Free Bros Studio
September 2018 - Present
International
Film :
₪ Oversees the creation and implementation of production budgets
₪ Direct movie , music video and Advertisement
₪ Budgeting and scheduling
₪ Implement and oversee logistics through pre-production, production, and post-production.
₪ Facilitate approvals, materials, and miscellaneous needs among various departments in coordination with producers
₪ Approve and reference key crew for assigned productions
CGI / Game :
₪ Cinematic direction
₪ Gameplay animation direction
₪ Previsualization of gameplay intention
₪ Animation Team organization
₪ Director of motion capture
₪ Decide pipeline and workflow
₪ Technical investigation ( Animation system, Cinematic)
₪ Cooperation with different studios
₪ Studio animation team arrangement
₪ Cooperation with outsourcing studios
Lead animator
Ubisoft
September 2012 - November 2021
singapore
◆ Unannounced Next Gen Project (AAA project)
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₪ Animation direction
₪ Animation Team organization (Team update)
₪ Prototyping different gameplay
₪ Director of motion capture (Singapore)
₪ In house motion capture system setup ( Marker-less mocap)
₪ Realization direction
₪ Decide pipeline and workflow
₪ Technical support ( Animation system, Cinematic)
₪ Tools development (Motioncapture organization tools,Dailies review video render tools,(all done in Python)
₪ Cooperation with different studios
◆ Assassin Creed - Rogue (2014)
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₪ Animation direction quality check for in-game and cinematic
₪ Director of motion capture (Singapore)
₪ Realization of gamecom demo
₪ Staging and layout for cinematic
₪ Team management
₪ Decide pipeline and workflow
₪ Technical support (Motion builder and engine)
₪ Technical support (Motion builder and engine)
₪ Animation support (hand on animations)
₪ Cooperation with different studios
◆ Assassin Creed IV - Black-flag (2013)
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₪ Animation direction quality check for in-game and cinematic
₪ High level development of gameplay contents (Underwater, Harpooning, Animal and bulk system)
₪ Director of motion capture (Singapore)
₪ Decide pipeline and workflow
₪ Team management
₪ Technical support (Motion builder and engine)
₪ Cooperation with different studio
₪ Animation support (hand on animations)
Cinematic Lead Animator
unity3d
September 2018 - December 2018
Unity offical colletion project : Yggdrasil Volume 1
- Character Rigging
- Animation direction and animation (gameplay asset)
- Cinematic animation (teaser)
- Character integartion and techincal support
Animation Director
Ubisoft
July 2017 - October 2018
Singapore
◆Skull And Bone
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₪ Animation direction
₪ Previsiualization of gameplay intention
₪ Animation Team organization
₪ Director of motion capture
₪ Realization direction
₪ Decide pipeline and workflow
₪ Technical investigation ( Animation system, Cinematic)
₪ Cooperation with different studios
₪ Studio animation team arrangement
₪ Cooperation with different studios
Animation Director
Ubisoft
September 2014 - October 2018
Singapore
◆ Assassin's Creed Origins (2017)
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₪ Animation direction
₪ Animation Team organization (Team update)
₪ Prototyping different gameplay
₪ Director of motion capture (Singapore)
₪ In house motion capture system setup ( Marker-less mocap)
₪ Realization direction
₪ Decide pipeline and workflow
₪ Technical support ( Animation system, Cinematic)
₪ Tools development (Motioncapture organization tools,Dailies review video render tools,(all done in Python)
₪ Cooperation with different studios
₪ Technical support ( Animation system, Rigging, etc)
Senior Animator
Ubisoft
April 2012 - September 2012
◆ Assassin Creed III (2012)
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₪ Mainly work on cinematic and in-game animation (key frame and motion capture clean up) and Associate animation direction and quality check for Cinematic.
₪ Handle E3 demo content and cinematic
₪ Mocap Actors (Singapore)
₪ Weekly animation report for animation team progress
₪ Technical support (Motion builder and engine)
₪ Cinematic animation (keyframe and motioncapture)
₪ Props ringing and integration
◆ Raving Rabbids: Travel In Time (2010)
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₪ Cinematic animation (keyframe and motioncapture)
₪ Props ringing and integration
◆ Showtime: Kincet (2010)
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₪ Facial system development in motion builder
₪ Game prototyping (fake game play footage)
₪ Cinematic layout
₪ Cinematic and in-game animations (keyframe and motion capture)
₪ Props rigging and integration
◆ TMNT Turtle In Time Reshell (2009)
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₪ Cinematic layout
₪ Cinematic and in-game animations (keyframe )
Character Animator - Parttime
Redeye Studio (Singapore)
2008 - 2009
Singapore
◆ TV Advertising Project
Freelance Character Animator
Redeye Studio (Singapore)
2008 - 2009
◆ TV Advertising Project
Senior Animator
Imagi Animation Studios
2007 - 2009
Hong Kong
◆ Gatchman (2010) - Feature Film
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₪ Character (Keyframe)
₪ Character development (animation test for facial, muscle)
◆ AstroBoy(2009) - Feature Film
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₪ Character animation (Keyframe)
Character Animator
Imagi Animation Studios
2007 - 2009
◆ Gatchman (2010) - Feature Film
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₪ Character and facial animation (Keyframe)
₪ Character development (animation test for facial, muscle)
◆ AstroBoy(2009) - Feature Film
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₪ Character animation (Keyframe)
Lead Character Animator
Ksatria Gameworks
December 2007 - November 2008
Singapore
◆ Lonewolf -Xbox360/PS3/PC
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₪ Animation direction quality check for in-game and cinematic
₪ Animation for in-game and cinematic
₪ Realization of game direction
₪ Staging and layout for cinematic
₪ Team management
₪ Pipeline and workflow
₪ Technical support (Maya and engine)
₪ Cooperation with different department and studio
Senior Animator
Tonki Bear
January 2008 - September 2008
₪ Character animation (Keyframe)
₪ Character and facial animation (Keyframe)
₪ Character rigging and Model Check
₪ Animation Layout and Camera Layout
Freelance Character Animator
Menfond Electronic Art
January 2007 - March 2007
►TV advertisement project (Live action)
Senior Character Animator
Innotion Studio
2006 - 2007
►Tonki Bear - Feature film
►Nonie To Rescue - Tv Series
Senior Character Animator
Innotion Studio
2006 - 2007
►Tonki Bear - Feature film
►Nonie To Rescue - Tv Series
Character Animator
Imagi Animation Studios
2001 - 2006
Hong Kong
◆ TMNT(2007) - Feature Film
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₪ Character animation (Keyframe)
◆ Father of the Pride(2004) - TV series (Dreamwork outsource project) - Feature Film
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₪ Character animation (Keyframe)
Character Animator
Imagi Animation Studios
2001 - 2006
◆ TMNT(2007) - Feature Film
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₪ Character animation (Keyframe)
◆ Father of the Pride(2004) - TV series (Dreamwork outsource project) - Feature Film
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₪ Character animation (Keyframe)
Substitute teacher/Teacher Assistant/
CUHK FAA Thomas Cheung School
2000 - 2001
-Computer class Teaching.
-School network data management
-Event management
-Develop teaching accessories
Substitute teacher/Teacher Assistant/
CUHK FAA Thomas Cheung School
2000 - 2001
-Computer class Teaching.
-School network data management
-Event management
-Develop teaching accessories