Lam Yung Ting, Cyrus

Lam Yung Ting, Cyrus

Animation Director at Ubisoft singapore

Lead Animation Director / 25 yrs

Singapore

Hire Me
17 Years experience in the animation industry, starting my career since 2001 from the animation to animation apprentice set of tubes, also served as the motion capture staff. Job Category from the animated film, Pre-Visualization, post-production to game production now. Every job I has put the whole to the highest quality. Animation is my hobby and I also put in Animation as a part of my Life
please visit my website to know more detail : https://cyruslam.com
Work History
  • Senior manager, Animation art (Singapore Studio )

    Riot Games

    October 2018 - Present
    Singapore

    ₪ Responses to Riotgames Hong Kong and Singapore Studio animation team building.
    ₪ Overseeing multiple projects on animation direction ,quality and peoples management (League of Legends , Legends of Runeterra, Valorant, Teamfight Tactic ,Project L).
    ₪ Partner studio animation team buildup and management cross different country.
    ₪ Setup pipeline and workflow setup.
    ₪ Cooperation with multiple Riotgames campus.
    ₪ New contents type and games investigation.

  • Film Director

    Free Bros Studio

    September 2018 - Present
    International

    Film :
    ₪ Oversees the creation and implementation of production budgets
    ₪ Direct movie , music video and Advertisement
    ₪ Budgeting and scheduling
    ₪ Implement and oversee logistics through pre-production, production, and post-production.
    ₪ Facilitate approvals, materials, and miscellaneous needs among various departments in coordination with producers
    ₪ Approve and reference key crew for assigned productions
    CGI / Game :
    ₪ Cinematic direction
    ₪ Gameplay animation direction
    ₪ Previsualization of gameplay intention
    ₪ Animation Team organization
    ₪ Director of motion capture
    ₪ Decide pipeline and workflow
    ₪ Technical investigation ( Animation system, Cinematic)
    ₪ Cooperation with different studios
    ₪ Studio animation team arrangement
    ₪ Cooperation with outsourcing studios

  • Lead animator

    Ubisoft

    September 2012 - November 2021
    singapore

    ◆ Unannounced Next Gen Project (AAA project)
    ==========================================
    ₪ Animation direction
    ₪ Animation Team organization (Team update)
    ₪ Prototyping different gameplay
    ₪ Director of motion capture (Singapore)
    ₪ In house motion capture system setup ( Marker-less mocap)
    ₪ Realization direction
    ₪ Decide pipeline and workflow
    ₪ Technical support ( Animation system, Cinematic)
    ₪ Tools development (Motioncapture organization tools,Dailies review video render tools,(all done in Python)
    ₪ Cooperation with different studios

    ◆ Assassin Creed - Syndicate(2015)
    ==========================================
    ₪ Animation Helper


    ◆ Assassin Creed - Rogue (2014)
    ==========================================
    ₪ Animation direction quality check for in-game and cinematic
    ₪ Director of motion capture (Singapore)
    ₪ Realization of gamecom demo
    ₪ Staging and layout for cinematic
    ₪ Team management
    ₪ Decide pipeline and workflow
    ₪ Technical support (Motion builder and engine)
    ₪ Technical support (Motion builder and engine)
    ₪ Animation support (hand on animations)
    ₪ Cooperation with different studios

    ◆ Assassin Creed IV - Black-flag (2013)
    ==========================================
    ₪ Animation direction quality check for in-game and cinematic
    ₪ High level development of gameplay contents (Underwater, Harpooning, Animal and bulk system)
    ₪ Director of motion capture (Singapore)
    ₪ Decide pipeline and workflow
    ₪ Team management
    ₪ Technical support (Motion builder and engine)
    ₪ Cooperation with different studio
    ₪ Animation support (hand on animations)



  • Cinematic Lead Animator

    unity3d

    September 2018 - December 2018

    Unity offical colletion project : Yggdrasil Volume 1
    - Character Rigging
    - Animation direction and animation (gameplay asset)
    - Cinematic animation (teaser)
    - Character integartion and techincal support


  • Animation Director

    Ubisoft

    July 2017 - October 2018
    Singapore

    ◆Skull And Bone
    ==========================================
    ₪ Animation direction
    ₪ Previsiualization of gameplay intention
    ₪ Animation Team organization
    ₪ Director of motion capture
    ₪ Realization direction
    ₪ Decide pipeline and workflow
    ₪ Technical investigation ( Animation system, Cinematic)
    ₪ Cooperation with different studios
    ₪ Studio animation team arrangement
    ₪ Cooperation with different studios

  • Animation Director

    Ubisoft

    September 2014 - October 2018
    Singapore

    ◆ Assassin's Creed Origins (2017)
    ==========================================
    ₪ Animation direction
    ₪ Animation Team organization (Team update)
    ₪ Prototyping different gameplay
    ₪ Director of motion capture (Singapore)
    ₪ In house motion capture system setup ( Marker-less mocap)
    ₪ Realization direction
    ₪ Decide pipeline and workflow
    ₪ Technical support ( Animation system, Cinematic)
    ₪ Tools development (Motioncapture organization tools,Dailies review video render tools,(all done in Python)
    ₪ Cooperation with different studios
    ₪ Technical support ( Animation system, Rigging, etc)

  • Senior Animator

    Ubisoft

    April 2012 - September 2012

    ◆ Assassin Creed III (2012)
    ==========================================
    ₪ Mainly work on cinematic and in-game animation (key frame and motion capture clean up) and Associate animation direction and quality check for Cinematic.
    ₪ Handle E3 demo content and cinematic
    ₪ Mocap Actors (Singapore)
    ₪ Weekly animation report for animation team progress
    ₪ Technical support (Motion builder and engine)

  • Character Animator

    Ubisoft

    March 2009 - April 2012

    ◆ Assassin Creed: Revelations (2011)
    ==========================================
    ₪ Cinematic animation (keyframe and motioncapture)
    ₪ Props ringing and integration
    ◆ Assassin Creed :Brotherhood (2010)
    ==========================================

    ₪ Cinematic animation (keyframe and motioncapture)
    ₪ Props ringing and integration

    ◆ Raving Rabbids: Travel In Time (2010)
    ==========================================
    ₪ Cinematic animation (keyframe and motioncapture)
    ₪ Props ringing and integration

    ◆ Showtime: Kincet (2010)
    ==========================================
    ₪ Facial system development in motion builder
    ₪ Game prototyping (fake game play footage)
    ₪ Cinematic layout
    ₪ Cinematic and in-game animations (keyframe and motion capture)
    ₪ Props rigging and integration

    ◆ Assassin Creed 2 (2009)
    ==========================================
    ₪ Cinematic layout
    ₪ Cinematic and in-game animations (keyframe )

    ◆ TMNT Turtle In Time Reshell (2009)
    ==========================================
    ₪ Cinematic layout
    ₪ Cinematic and in-game animations (keyframe )

  • Character Animator - Parttime

    Redeye Studio (Singapore)

    2008 - 2009
    Singapore

    ◆ TV Advertising Project

  • Freelance Character Animator

    Redeye Studio (Singapore)

    2008 - 2009

    ◆ TV Advertising Project

  • Senior Animator

    Imagi Animation Studios

    2007 - 2009
    Hong Kong

    ◆ Gatchman (2010) - Feature Film
    ==========================================
    ₪ Character (Keyframe)
    ₪ Character development (animation test for facial, muscle)

    ◆ AstroBoy(2009) - Feature Film
    ==========================================
    ₪ Character animation (Keyframe)

  • Character Animator

    Imagi Animation Studios

    2007 - 2009

    ◆ Gatchman (2010) - Feature Film
    ==========================================
    ₪ Character and facial animation (Keyframe)
    ₪ Character development (animation test for facial, muscle)

    ◆ AstroBoy(2009) - Feature Film
    ==========================================
    ₪ Character animation (Keyframe)

  • Lead Character Animator

    Ksatria Gameworks

    December 2007 - November 2008
    Singapore

    ◆ Lonewolf -Xbox360/PS3/PC
    ==========================================
    ₪ Animation direction quality check for in-game and cinematic
    ₪ Animation for in-game and cinematic
    ₪ Realization of game direction
    ₪ Staging and layout for cinematic
    ₪ Team management
    ₪ Pipeline and workflow
    ₪ Technical support (Maya and engine)
    ₪ Cooperation with different department and studio

  • Senior Animator

    Tonki Bear

    January 2008 - September 2008

    ₪ Character animation (Keyframe)
    ₪ Character and facial animation (Keyframe)
    ₪ Character rigging and Model Check
    ₪ Animation Layout and Camera Layout

  • Freelance Character Animator

    Menfond Electronic Art

    January 2007 - March 2007

    ►TV advertisement project (Live action)

  • Senior Character Animator

    Innotion Studio

    2006 - 2007

    ►Tonki Bear - Feature film
    ►Nonie To Rescue - Tv Series

  • Senior Character Animator

    Innotion Studio

    2006 - 2007

    ►Tonki Bear - Feature film
    ►Nonie To Rescue - Tv Series

  • Character Animator

    Imagi Animation Studios

    2001 - 2006
    Hong Kong

    ◆ TMNT(2007) - Feature Film
    ==========================================
    ₪ Character animation (Keyframe)

    ◆ Father of the Pride(2004) - TV series (Dreamwork outsource project) - Feature Film
    ==========================================
    ₪ Character animation (Keyframe)

  • Character Animator

    Imagi Animation Studios

    2001 - 2006

    ◆ TMNT(2007) - Feature Film
    ==========================================
    ₪ Character animation (Keyframe)

    ◆ Father of the Pride(2004) - TV series (Dreamwork outsource project) - Feature Film
    ==========================================
    ₪ Character animation (Keyframe)

  • Substitute teacher/Teacher Assistant/

    CUHK FAA Thomas Cheung School

    2000 - 2001

    -Computer class Teaching.
    -School network data management
    -Event management
    -Develop teaching accessories

  • Substitute teacher/Teacher Assistant/

    CUHK FAA Thomas Cheung School

    2000 - 2001

    -Computer class Teaching.
    -School network data management
    -Event management
    -Develop teaching accessories

Education
  • Software engineering

    TAFE NSW

    2001 - 2001
  • Software engineering

    TAFE

    2001 - 2001
  • HKBC first College

    1998 - 2000