•Developed Arnold Python API.
•Developed proprietary tools for lighting and rendering pipeline–PyQt, Houdini Digital Assets. •Developed asset look publishing pipeline.
•Troubleshooted various problems in Arnold and Mantra rendering.
FX Development TD
Rhythm & Hues Studios
April 2011 - April 2013
Los Angeles
Technical Director
•Developed Houdini international rendering pipeline. Integrate CAVE (Cloud for Animation and Visual Effects) render into Houdini,Python.
•Developed Houdini crowd tools and rendering pipeline.
•Developed Houdini hair tools and rendering pipeline.
•Developed Houdini stereo rendering pipeline.
•Supported and build Houdini OTLs that generate various effects.
•Assisted artists in analyzing and solving different kinds of technical issues.
FX artist
• Worked on Percy Jackson 2 – Water splash and smokes.
• Worked on Into The Storm – Car destruction, RBD simulation.
• Worked on TV commercials – McDonalds McCafé(2012), NasonEx(2011).
Software Engineer
AMPAK Technology Inc
February 2007 - June 2007
Taipei
• Developed manufacturing quality control software for digital cameras – C++