Lior Taylor

Lior Taylor

Experienced CG artist with a focus on 3D modeling

Mid-level Modeler / 13 yrs

Union City, CA

Modeler

Rio 2 (2014)

Modeler

Epic (2013)

Experienced CG artist specializing in 3D modeling with feature film work and teaching experience. Versatile skill set with over six years of graphic design, concept art and illustration experience. Strong team player used to meeting demanding deadlines in creative environments.
Work History
  • CG Artist

    LiorDesign

    October 2012 - Present

    Freelance digital artist offering 3D modeling, graphic design, illustration and digital photography. Current clients include: ZONARE Medical Systems, Vet Rocket, iFity, Medicine Yoga and Global Events and Tradeshows.

  • Modeling Instructor

    Ex'pression College

    January 2015 - January 2016
    San Jose, CA

    Taught into to 3D modeling and texturing and lighting classes for the Animation and Visual Effects department,

  • Instructor

    Ex'pression College

    January 2015 - January 2016
    Union City, CA

    Taught Intro to 3D Modeling for Animation and Texturing and lighting classes.

  • Temp Modeler

    Blue Sky Studios

    June 2012 - October 2012
    Greenwich, CT

    As a temporary member of the modeling department I created both individuality and collaboratively a variety of sets, garments and props for Blue Sky's feature films Epic and Rio2.

  • Student/Teaching Associate

    San Jose State University

    September 2011 - May 2012

    I taught an intro to 3D modeling class focusing on hard surface models utilizing Maya and Photoshop.

  • Graduate Student

    San Jose State University

    September 2010 - May 2012
    lighting

    Full Time Graduate Student focused on 3D modeling for the entertainment industry.

  • Sr. Designer / Project Mngr.

    Design2Market

    October 2005 - August 2010
    San Jose, CA

    As a project manager and designer I've worked and supervised projects ranging from web design (including complex database driven sites, managing teams of developers), corporate identity and print collateral, illustration and 3D product visualization to $100k trade show booth projects.

  • Freelance concept artist

    iWin

    January 2007 - April 2007

    created screen environment and character concept art.

  • Freelance Illustrator

    National Geographic Magazine

    October 2006 - December 2006

    Produced traditional illustrations for a an unpublished print article about the valley of the kings in Egypt.

  • Art Intern

    National Geographic Magazine

    June 2005 - August 2005
    Washington, D.C.

    I got to support the art team and help with several ongoing projects at the magazine, including the "Sea Monsters" article, which appeared in the December 2005 issue. I also worked on a 3D animation sequence for the magazine's website for the "Sea Monsters" article as well.

  • Art Intern

    Fox Racing

    November 2004 - June 2005

    Helped create and produce artwork for the company's t-shirts and shorts fashion line.

  • Designer

    Protura Wireless

    August 2000 - August 2001

    As the in-house designer I was responsible for creating a variety of marketing materials and print collateral for trade shows and presentations. I designed and produced the company's website, and supported the R&D team by producing technical designs for test boards.

  • Designer

    Cgrafx

    January 2000 - July 2000

    Designed and produced various print media and advertising related projects.

  • Designer

    Yamaguma & Associates

    April 1998 - August 1999

    Print and web advertising, web design, trade show booth design and production, illustration, project management, client and vendor relations.

Education
  • MA in Arts

    San Jose State University

    January 2010 - May 2013
  • BFA in Art

    San Jose State University

    January 1999 - December 2005