Love, Death, & Robots 2
• Performed rough layout and final camera polish anim.
• Kitbashed, textured, and rigged previs character and environment assets.
• Provided Layout support on Mocap stage, shooting physical ref cams.
LEAGUE OF LEGENDS, WARRIORS | Riot Games
• General camfixes and final camera polish anim.
Sequence Artist
Lightstorm Entertainment
September 2017 - November 2019
Greater Los Angeles Area
AVATAR SEQUELS | 20th Century Fox
• Provided high-leadership roles: oversaw complex sequences, managed multiple artists, filled in for absent supervisors on stage.
• Provided live animation support on mocap stages.
• Successfully presented work to the Director & CG Supervisor.
• Animated cameras, characters, and creatures for previs.
Layout Artist
Cinesite
January 2017 - September 2017
Montreal, Canada Area
THE STAR | Sony Pictures Animation:
• Performed Set Dressing, Final Layout, Rough Layout, and QC across multiple sequences.
• Successfully pitched alt shots to the Director.
• Reformatted client previs to Cinesite's Maya pipeline and assets.
Previs Artist
Halon Entertainment
September 2016 - December 2016
Santa Monica, CA
PACIFIC RIM, UPRISING | Legendary Pictures:
• Staged cinematography in CG to visualize and plan complex, live-action sequences.
• Animated cameras, characters, crowds, and FX using in-house tools / libraries.
previs shot creator
The Third Floor
July 2016 - August 2016
Los Angeles, CA
SPIDER-MAN HOMECOMING | Marvel Studios & Columbia Pictures:
• Staged cinematography in CG to visualize and plan complex, live-action sequences.
• Animated cameras, characters, crowds, and FX using in-house tools / libraries.
Resident Assistant
Ringling College of Art + Design
May 2013 - May 2016
Sarasota, FL
• Oversaw 64+ resident students, their living facilities, and hall security.
• Built community through activity programming and mentoring.
• Advised residents on social & academic issues; diplomatically resolved housing conflicts.
• Provided extensive knowledge of Ringling campus facilities, resources, and personnel.
Modeling Workshop Sculptor
Hasbro
October 2015 - March 2016
Sarasota, FL
Specially selected as a student sculptor for a Zbrush project workshop:
• Redesigned a character from a pre-existing, intellectual property; digitally sculpted the character as an appealing and printable six-inch toy with articulation.
• Worked remotely with guidance from lead Hasbro sculpting staff to achieve a company-level product.
Zbrush Teaching Assistant
Ringling College of Art + Design
June 2015 - July 2015
Sarasota, FL
• Taught an introductory level of Zbrush for 11 high school students in a class for academic college credit.
• Supervised students by identifying their weaknesses and helping them develop confidence in their work.
• Performed live demos that showcase basic Zbrush functions, such as PolyGroups and Dynamesh.