Kurt Bernardin

Kurt Bernardin

Supervisor Head of CG / 10 yrs

Los Angeles, CA

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Digital Compositor (game Trailer Segment)

Minecraft Earth (2019)

Digital Compositor (game Trailer Segment)

Asgard's Wrath (2019)

Digital Artist (game Trailer Segment)

Darksiders III (2018)

Digital Artist (game Trailer Segment)

Marvel Powers United VR (2018)

Digital Compositor (Game Trailer Segment)

Marvel Strike Force (2018)

Digital Compositor (Game Trailer Segment)

Super Lucky's Tale (2017)

Visual Effects Artist

Valor (2017)

Visual Effects Artist

GLOW (2017)

Visual Effects Artist;visual Effects

Code Black (2015)

Visual Effects Artist

Daredevil (2015)

Visual Effects Artist

The Last Man on Earth (2015)

Visual Effects Artist

Fresh off the boat (2015)

Visual Effects Artist

Hindsight (2015)

Visual Effects Artist

Galavant (2015)

Visual Effects Artist

Transparent (2014)

Visual Effects Artist

Modern Family (2009)

Style / Medium
Style / Medium Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Work History
  • Head of CG

    Candy digital

    September 2021 - October 2024

    Led a small team of 3D artists throughout the entire CG pipeline from initial 3D look development to final compositing for various digital collectable and marketing projects. Provided leadership, guidance, and mentorship to senior artists, ensuring the delivery of high-quality work and adherence to project timelines. Took ownership of compositing, lighting, and texturing aspects, ensuring their seamless integration into the final output. Managed and optimized the team's pipeline and workflow, ensuring efficient project management and resource allocation.

  • CG supervisor

    Ayzenberg

    March 2017 - September 2021
    Pasadena, CA

    Led a small team of 3D artists throughout the entire CG pipeline from initial 3D look development to final compositing for video game trailers and commercial projects. Provided leadership, guidance, and mentorship to junior and senior artists, ensuring the delivery of high-quality work and adherence to project timelines. Took ownership of compositing, lighting, and texturing aspects, ensuring their seamless integration into the final output.

  • 3D Artist

    SCANable 3d Image solution

    October 2016 - October 2019

    Worked on a contract basis. Specialized in modeling, UVing, texturing, and photography work for various assets and environments that were used within visual-effects based projects. Maintained a keen eye for detail and ensured the assets were optimized for performance and realistic visual representation.

  • 3D Artist

    CBS Digital

    February 2014 - March 2017
    Los Angeles, CA, USA

    Specialized in lighting, rendering, texturing, look development, modeling, and UV mapping of 3D elements for television shows, commercials, and virtual reality projects.