Led a small team of 3D artists throughout the entire CG pipeline from initial 3D look development to final compositing for various digital collectable and marketing projects. Provided leadership, guidance, and mentorship to senior artists, ensuring the delivery of high-quality work and adherence to project timelines. Took ownership of compositing, lighting, and texturing aspects, ensuring their seamless integration into the final output. Managed and optimized the team's pipeline and workflow, ensuring efficient project management and resource allocation.
CG supervisor
Ayzenberg
March 2017 - September 2021
Pasadena, CA
Led a small team of 3D artists throughout the entire CG pipeline from initial 3D look development to final compositing for video game trailers and commercial projects. Provided leadership, guidance, and mentorship to junior and senior artists, ensuring the delivery of high-quality work and adherence to project timelines. Took ownership of compositing, lighting, and texturing aspects, ensuring their seamless integration into the final output.
3D Artist
SCANable 3d Image solution
October 2016 - October 2019
Worked on a contract basis. Specialized in modeling, UVing, texturing, and photography work for various assets and environments that were used within visual-effects based projects. Maintained a keen eye for detail and ensured the assets were optimized for performance and realistic visual representation.
3D Artist
CBS Digital
February 2014 - March 2017
Los Angeles, CA, USA
Specialized in lighting, rendering, texturing, look development, modeling, and UV mapping of 3D elements for television shows, commercials, and virtual reality projects.