Kurt Bernardin

Kurt Bernardin

Supervisor Head of CG / 11 yrs

Los Angeles, CA

Hire Me

Digital Compositor (game Trailer Segment)

Minecraft Earth (2019)

Digital Compositor (game Trailer Segment)

Asgard's Wrath (2019)

Digital Artist (game Trailer Segment)

Darksiders III (2018)

Digital Artist (game Trailer Segment)

Marvel Powers United VR (2018)

Digital Compositor (Game Trailer Segment)

Marvel Strike Force (2018)

Digital Compositor (Game Trailer Segment)

Super Lucky's Tale (2017)

Visual Effects Artist

Valor (2017)

Visual Effects Artist

GLOW (2017)

Visual Effects Artist;visual Effects

Code Black (2015)

Visual Effects Artist

Daredevil (2015)

Visual Effects Artist

The Last Man on Earth (2015)

Visual Effects Artist

Fresh off the boat (2015)

Visual Effects Artist

Hindsight (2015)

Visual Effects Artist

Galavant (2015)

Visual Effects Artist

Transparent (2014)

Visual Effects Artist

Modern Family (2009)

Work History
  • Co-Owner & Creative Director

    Loom & Pixel

    January 2025 - Present
    Los Angeles, California, United States · Hybrid

    • Directing the creative vision at Loom & Pixel, producing high-quality renderings that merge technical precision with artistic storytelling across various projects.
    • Leading creative execution across all stages, ensuring the delivery of visually compelling and technically accurate results in both 3D and photography work.
    • Providing strategic consultation and innovative solutions to help clients enhance their visual narratives and achieve project goals.

  • Adjunct Professor | Animation and Gaming

    Mt. San Antonio College

    August 2021 - Present
    Walnut, California, United States · Hybrid

    • Instructor of ANIM 132 – Intermediate 3D Modeling, consistently maxing out each semester with 25 students in a 16-week course.
    • Developed and curated comprehensive course content hosted on Canvas, including video tutorials, text, screenshots, and GIFs, to teach industry-standard techniques in modeling, UVing, texturing, look development, lighting, and rendering.
    • Contributes as an Animation & Gaming Industry Advisor, helping shape the curriculum and stay aligned with industry trends, while also publishing free tutorials on YouTube to expand learning access for students and professionals.

  • Head of CG

    Avout Studios

    October 2024 - February 2025
    Colorado, United States · Remote

    • Created visuals that aligned with Blue Origin’s New Glenn inaugural launch on January 16, 2025. These visuals were used in real-time during the launch and featured across all social media platforms.
    • Led compositing, lighting, look development, rigging, FX, and rendering for all CG shots in Blue Origin’s Blue Ring Pathfinder showcase, delivering high-quality visual storytelling.
    • Developed and optimized 3D assets from CAD data, including satellites and planetary bodies, ensuring photorealistic integration.

  • Head of CG

    Candy digital

    September 2021 - October 2024

    Led a small team of 3D artists throughout the entire CG pipeline from initial 3D look development to final compositing for various digital collectable and marketing projects. Provided leadership, guidance, and mentorship to senior artists, ensuring the delivery of high-quality work and adherence to project timelines. Took ownership of compositing, lighting, and texturing aspects, ensuring their seamless integration into the final output. Managed and optimized the team's pipeline and workflow, ensuring efficient project management and resource allocation.

  • Head of CG

    Candy digital

    September 2022 - October 2024

    • Created and contributed to the development of thousands of digital assets for Candy Digital’s products and marketing campaigns, directly supporting millions of dollars in sales and driving engagement across high-profile partnerships with clients like DC, Netflix, MLB, and Nascar.
    • Led a small team of 3D artists through the entire CG pipeline, from look development to final compositing, delivering high-quality work for digital collectibles and marketing projects.
    • Optimized the team’s pipeline and workflow, improving project management and resource allocation to ensure efficiency and timely delivery of high-impact projects.

  • CG Supervisor

    Ayzenberg

    May 2019 - September 2021
    Pasadena, CA · Hybrid

    • Supervised a team of 3D artists and managed compositing, lighting, and texturing to create seamless final renders for high-profile clients, including Microsoft, Oculus, and Disney.
    • Led and contributed directly to the entire CG pipeline, from 3D look development to final compositing, delivering high-quality visuals for video game trailers, commercials, and product marketing.
    • Mentored junior and senior artists, providing technical guidance and fostering a collaborative environment to solve complex creative challenges.

  • CG supervisor

    Ayzenberg

    March 2017 - September 2021
    Pasadena, CA

    Led a small team of 3D artists throughout the entire CG pipeline from initial 3D look development to final compositing for video game trailers and commercial projects. Provided leadership, guidance, and mentorship to junior and senior artists, ensuring the delivery of high-quality work and adherence to project timelines. Took ownership of compositing, lighting, and texturing aspects, ensuring their seamless integration into the final output.

  • 3D Artist

    SCANable

    October 2016 - October 2019
    Houston, Texas · Remote

    Worked on a contract basis. Specialized in modeling, UVing, texturing, and photography work for various assets and environments that were used within visual-effects based projects. Maintained a keen eye for detail and ensured the assets were optimized for performance and realistic visual representation.

  • 3D Creative Lead

    Ayzenberg

    March 2018 - May 2019
    Pasadena, California · On-site

    • Led compositing, lighting, and texturing for video game trailers and commercial projects, managing a small team of 3D artists from initial look development to final compositing, ensuring high-quality deliverables and on-time project completion.

  • Multimedia Engineer

    Lockheed Martin

    December 2017 - December 2017
    Littleton, Colorado · Remote

    • Completed a short-term contract at Lockheed Martin, creating detailed 3D models of satellites and planets for internal and external projects.
    • Delivered high-quality assets that met project specifications, enhancing visual communication and supporting complex visual narratives.

  • 3D Generalist

    CBS VFX

    April 2014 - March 2017

    • Contributed to high-profile television productions, including Marvel's Daredevil (Netflix), The Last Man on Earth (FOX), and Modern Family (ABC), ensuring seamless integration of 3D assets into complex visual storytelling.
    • Specialized in lighting, rendering, texturing, look development, modeling, and UV mapping of 3D elements, delivering high-quality work for television shows, commercials, and virtual reality projects.
    • Worked both in post-production and on-set, collaborating with directors and VFX teams to ensure the seamless execution of 3D elements in live-action productions.

    Hindsight (VH1)
    Galavant (ABC)
    The Last Man on Earth (FOX)
    Modern Family (ABC)
    Finding Carter (MTV)
    Fresh Off the Boat (ABC)
    The King of 7B (Pilot, ABC)
    Grandfathered (FOX)
    Secrets and Lies (ABC)
    Code Black (CBS)
    Transparent (Amazon Video)
    Marvel's Daredevil (Netflix Original)
    The Young and the Restless (Sony Pictures)
    American Housewife (ABC)
    Valor (The CW)

    CBS 2016 Promo Grammy Awards
    CBS 2016 Promo Super Bowl Spot
    CBS Star Trek 2017 First Look Teaser
    CBS 2016 Eye Guy Bumpers

    Marvel's Daredevil: Potter's Workshop 360
    Saatchi & Saatchi - Toyota Dealership
    Netflix Original - Stranger Things Experience

  • 3D Artist

    CBS Digital

    February 2014 - March 2017
    Los Angeles, CA, USA

    Specialized in lighting, rendering, texturing, look development, modeling, and UV mapping of 3D elements for television shows, commercials, and virtual reality projects.

  • 3D Artist Intern

    CBS VFX

    February 2014 - April 2014
Education
  • Bachelor of Science (B.S.) in Media Arts and Animation

    The Art Institute of California - Inland Empire

    2011 - 2014
  • Associate of Science (A.S.) in Computer Integrated Design & Graphics

    Victor Valley College

    2008 - 2011
  • Associate of Arts (A.A.) in Liberal Arts with an Emphasis on Arts & Hu

    Victor Valley College

    2008 - 2011